nope the H&K 416 hasnt been exported yet, the glock 17 have been. Tonnie where going to export the ag3f2 versions but he seems to be having some problems with the welding of the verticices. So if anyone here who is up for helping us we would greatly appriciate it[R-CON]Glimmerman wrote:Is the HK416 allready re-exported with the new texture?
And is the Glock 17 done?
[Weapons] weapon exports
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [Weapons] weapon exports
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TASS
- Posts: 37
- Joined: 2007-02-03 12:51
Re: [Weapons] weapon exports
Some of you might have thought I recently died, but I didn't.
With OPK in my neck, 2 Tests each week and other RL issues I had much more to care about than the PR community, sorry about this.
But I didn't forget you (wich isn't really possible if Halvor calls you nearly each fuckin day
) and today I aligned the glock 17 correctly:

I hope this is precise enough since I don't know, where the "aim" has to sit on a pistol.
I am still working on a lod1 for geom1 cause this pistol has around 2800 tris, but I think I will handle the export and the export scene to halvor this week.
Another question: should I set the texture path to
"pr/objects/weapons/.../norpis_glock17/textures"
"pr_nor/objects/weapons/.../norpis_glock17/textures"
OR relative to the texutures directory in "norpis_glock17"?
With OPK in my neck, 2 Tests each week and other RL issues I had much more to care about than the PR community, sorry about this.
But I didn't forget you (wich isn't really possible if Halvor calls you nearly each fuckin day

I hope this is precise enough since I don't know, where the "aim" has to sit on a pistol.
I am still working on a lod1 for geom1 cause this pistol has around 2800 tris, but I think I will handle the export and the export scene to halvor this week.
Another question: should I set the texture path to
"pr/objects/weapons/.../norpis_glock17/textures"
"pr_nor/objects/weapons/.../norpis_glock17/textures"
OR relative to the texutures directory in "norpis_glock17"?
OPK:
-CoLead
-Coding and Programming
-Hobby mapper
...
-Everything needed
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [Weapons] weapon exports
That's good enough, you can fix up the alignment further with animations later.
your path should ALWAYS begin with objects/weapons etc etc, do NOT put anything before objects.
your path should ALWAYS begin with objects/weapons etc etc, do NOT put anything before objects.
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TASS
- Posts: 37
- Joined: 2007-02-03 12:51
Re: [Weapons] weapon exports
Oh seems like it was already to late for me 
I guess my question is obsolete
I guess my question is obsolete
OPK:
-CoLead
-Coding and Programming
-Hobby mapper
...
-Everything needed
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Weapons] weapon exports
Did the Glock 17 ever got properly imported and coded?
As far as i know TASS was exporting it but he stopped working for bf2 mods recently?
As far as i know TASS was exporting it but he stopped working for bf2 mods recently?
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Weapons] weapon exports
Well, yeah it's in the NF build, but has the wrong sound, and mag size and could need a better animation. Might've been something more as well, can't remember.[R-COM]Glimmerman wrote:Did the Glock 17 ever got properly imported and coded?
As far as i know TASS was exporting it but he stopped working for bf2 mods recently?
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Weapons] weapon exports
Ok cool can you zip it up for me and pm it to me, i need to swap the f*gly one we have now in our build.Rangu wrote:Well, yeah it's in the NF build, but has the wrong sound, and mag size and could need a better animation. Might've been something more as well, can't remember.
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Weapons] weapon exports
I'd help you out for sure, but my HDD crashed not too long ago, and I'm still waiting for a new one.
Contact Zeno or Spyker, I believe they have the build installed
Contact Zeno or Spyker, I believe they have the build installed
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Weapons] weapon exports
Ok, will doRangu wrote:I'd help you out for sure, but my HDD crashed not too long ago, and I'm still waiting for a new one.
Contact Zeno or Spyker, I believe they have the build installed![]()


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