[Weapons] weapon exports

Discussion pertaining to the PR Norwegian Forces faction.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Weapons] weapon exports

Post by halvor1 »

[R-CON]Glimmerman wrote:Is the HK416 allready re-exported with the new texture?
And is the Glock 17 done?
nope the H&K 416 hasnt been exported yet, the glock 17 have been. Tonnie where going to export the ag3f2 versions but he seems to be having some problems with the welding of the verticices. So if anyone here who is up for helping us we would greatly appriciate it :-D
TASS
Posts: 37
Joined: 2007-02-03 12:51

Re: [Weapons] weapon exports

Post by TASS »

Some of you might have thought I recently died, but I didn't.
With OPK in my neck, 2 Tests each week and other RL issues I had much more to care about than the PR community, sorry about this.

But I didn't forget you (wich isn't really possible if Halvor calls you nearly each fuckin day :P ) and today I aligned the glock 17 correctly:

Image

I hope this is precise enough since I don't know, where the "aim" has to sit on a pistol.
I am still working on a lod1 for geom1 cause this pistol has around 2800 tris, but I think I will handle the export and the export scene to halvor this week.

Another question: should I set the texture path to
"pr/objects/weapons/.../norpis_glock17/textures"
"pr_nor/objects/weapons/.../norpis_glock17/textures"
OR relative to the texutures directory in "norpis_glock17"?

OPK:
-CoLead
-Coding and Programming
-Hobby mapper
...
-Everything needed :wink:
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapons] weapon exports

Post by Chuc »

That's good enough, you can fix up the alignment further with animations later.

your path should ALWAYS begin with objects/weapons etc etc, do NOT put anything before objects.
Image
Personal Folio - http://www.studioash.net
TASS
Posts: 37
Joined: 2007-02-03 12:51

Re: [Weapons] weapon exports

Post by TASS »

Oh seems like it was already to late for me :P
I guess my question is obsolete ;)

OPK:
-CoLead
-Coding and Programming
-Hobby mapper
...
-Everything needed :wink:
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapons] weapon exports

Post by Glimmerman »

Did the Glock 17 ever got properly imported and coded?
As far as i know TASS was exporting it but he stopped working for bf2 mods recently?
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Weapons] weapon exports

Post by Rangu »

[R-COM]Glimmerman wrote:Did the Glock 17 ever got properly imported and coded?
As far as i know TASS was exporting it but he stopped working for bf2 mods recently?
Well, yeah it's in the NF build, but has the wrong sound, and mag size and could need a better animation. Might've been something more as well, can't remember.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapons] weapon exports

Post by Glimmerman »

Rangu wrote:Well, yeah it's in the NF build, but has the wrong sound, and mag size and could need a better animation. Might've been something more as well, can't remember.
Ok cool can you zip it up for me and pm it to me, i need to swap the f*gly one we have now in our build.
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Weapons] weapon exports

Post by Rangu »

I'd help you out for sure, but my HDD crashed not too long ago, and I'm still waiting for a new one.
Contact Zeno or Spyker, I believe they have the build installed ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Weapons] weapon exports

Post by Amok@ndy »

TASS is still one of the BIG HEADS of OPK and he is active
Image
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapons] weapon exports

Post by Glimmerman »

Rangu wrote:I'd help you out for sure, but my HDD crashed not too long ago, and I'm still waiting for a new one.
Contact Zeno or Spyker, I believe they have the build installed ;)
Ok, will do
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