[Map] Hainan East (4km) [WIP]

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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Hainan East (4km) [WIP]

Post by HughJass »

[R-DEV]Rhino wrote:Bamboo is pretty realistic since it just grows anywhere. Its more the Weeping and the Palm Trees that dont really fit in that area, Weeping likes to grow next to water and Palm trees well, meh :p
the rl area is filled with palms tho... i guess I can remove the palms from the deep areas.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Hainan East (4km) [WIP]

Post by Rhino »

Ye, main thing I was commenting on is palms more inland look a little out of place.
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Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: [Map] Hainan East (4km) [WIP]

Post by Deer »

This map looks really realistic and cool =) nice use of statics and good spacing between stuff in the city. Nice amount of cover for infantry too =)
jojomeirenpin
Posts: 142
Joined: 2009-03-20 04:35

Re: [Map] Hainan East (4km) [WIP]

Post by jojomeirenpin »

[R-DEV]Rhino wrote:Bamboo is pretty realistic since it just grows anywhere. Its more the Weeping and the Palm Trees that dont really fit in that area, Weeping likes to grow next to water and Palm trees well, meh :p
I don;t think there are too many bamboos in Hainan,and if u need Hainan pics,plz pm me
Reality China http://www.prmod.cn
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Hainan East (4km) [WIP]

Post by Rhino »

[R-DEV]jojomeirenpin wrote:I don;t think there are too many bamboos in Hainan,and if u need Hainan pics,plz pm me
True, but where bamboo is it gets in everywhere.
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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Hainan East (4km) [WIP]

Post by marcoelnk »

Excellent work Hugjass ! I really like the look of the map , keep going :)
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jojomeirenpin
Posts: 142
Joined: 2009-03-20 04:35

Re: [Map] Hainan East (4km) [WIP]

Post by jojomeirenpin »

let me show u some pcs about hainan in real life,really no bamboos
vegetations
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not very close between trees
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beach of Ya Longwan ,Sanya,Hainan
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quiet and tiny village
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harbour
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Pla military base
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Reality China http://www.prmod.cn
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Hainan East (4km) [WIP]

Post by =Romagnolo= »

this ammount of DEV's posting here ? I really hope to see this map in a future version (0.9 if still possible :P )
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Hainan East (4km) [WIP]

Post by HughJass »

Jonny wrote: I think getting rid of the grassy bank between the town and docks on the west peninsula and adding in some stilt houses on the river are the main things you should be trying to do next, hugh.
i don't know about adding more stuff; the map has a lot of areas where the fps count take a lunge. it is almost as jam packed as ramiel, plus object light maps will take a toll on the performance.

I have a pc that runs almost every new game on high fairly well.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Hainan East (4km) [WIP]

Post by HughJass »

hey thanks a lot for the great comments.

here is a minimap (large image) :

http://i33.tinypic.com/126cpbk.png

ok yeah, the new farms might be a little unrealistic, but they look great :D
also, im not sure why i get that checkerboard on there.
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Hainan East (4km) [WIP]

Post by IronTaxi »

looks pretty good H.A.

It's looking pretty polished which is really important..

I don't think accuracy of vegitation is THAT important...

specifically I think the layout is pretty good and well thought out.. seems some of the static sets lack continuity but i think its ok..

that construction site building needs and dirt layer and a bit more for sure...nothing wrong with it...I just wouldnt call it done at this point..

keep it up!
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Hainan East (4km) [WIP]

Post by McBumLuv »

One point, though, wouldn't it be odd for a transport freighter to be in the middle of the battle, undocked?
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Hainan East (4km) [WIP]

Post by Snazz »

From the pics of the real Hainan it looks like it would take a great amount of custom statics to come close in PR.

Have you considered renaming the map?

It could just be a fictional place that's roughly based on Hainan.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Hainan East (4km) [WIP]

Post by IronTaxi »

Snazz wrote:From the pics of the real Hainan it looks like it would take a great amount of custom statics to come close in PR.

Have you considered renaming the map?

It could just be a fictional place that's roughly based on Hainan.

or it could just be called Hainan and be a fictional place.....m_kay...
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Hainan East (4km) [WIP]

Post by Snazz »

[R-DEV]IronTaxi wrote:or it could just be called Hainan and be a fictional place.....m_kay...
Sure, it could also be called Vancouver and just have a giant hole in the middle for lols.
jojomeirenpin
Posts: 142
Joined: 2009-03-20 04:35

Re: [Map] Hainan East (4km) [WIP]

Post by jojomeirenpin »

PLA Hainan naval military base in real life
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Reality China http://www.prmod.cn
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Hainan East (4km) [WIP]

Post by Priby »

If i got that right than the military base would be a bit more to the east of his reference.

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:wink:
Last edited by Priby on 2009-11-06 18:36, edited 2 times in total.
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