[Weapon] mk19 [WIP]
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single.shot (nor)
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- Joined: 2008-04-12 07:06
Re: [Weapon] mk19 [WIP]
THIS IS THE ULTIMATE PR-GASM THREAD! (capslock is awesome)
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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nicoX
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rampo
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TofuwRice
- Posts: 165
- Joined: 2008-06-27 06:15
Re: [Weapon] mk19 [WIP]
Just wondering if they're any updates on this yet. I'm assuming this is low priority but just want to know if any work is being done on this.
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Sinn_Ah_Taggh
- Posts: 218
- Joined: 2008-10-23 14:33
Re: [Weapon] mk19 [WIP]
I am bumbing this since this has been on the PR-Wishlist for some time and seeing that Rhinos last statement in this thread was in January this year there should hopefully been some progress to this[R-DEV]Rhino wrote:cool, will give it a go when I've got some time, right now very busy with releasing v0.85, everyone else is playing on fallujah and I'm stuck here doing images
PM me a link to the files once you are finished with them![]()
[img]http://media.realitymod.com/userbars/pr_moty2008.gif[/img]
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0331SgtSpyUSMC
- Posts: 261
- Joined: 2009-05-31 16:37
Re: [Weapon] mk19 [WIP]
The weapon has a sustained rate of fire of 40 rounds each minute and a rapid rate of fire of 60 rounds each minute. With this rate of fire I'm sure ppl could manage to lead enough_Henke_ wrote:The sight is marked up to 1500m but that would have to be be scaled down IMO. With those slow grenades, just think how much you would have to lead a moving target at lets say 800-900m

Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away
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BlackMagikz
- Posts: 219
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Re: [Weapon] mk19 [WIP]
*BUMP*
are we going to see this in 0.9?
most likely on a top of a Humvee or deploy able firebase asset ( i bet that will make them stick around and defend it !!!) me guesses
are we going to see this in 0.9?
most likely on a top of a Humvee or deploy able firebase asset ( i bet that will make them stick around and defend it !!!) me guesses
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Weapon] mk19 [WIP]
The work is in progres friendBlackMagikz wrote:*BUMP*
are we going to see this in 0.9?
most likely on a top of a Humvee or deploy able firebase asset ( i bet that will make them stick around and defend it !!!) me guesses
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samogon100500
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Weapon] mk19 [WIP]
Finalized about 3 projects in last week so I finally finished the UV Maps almost.
Started messing around with some test colors For the ammo box.
This took me probably 10 minutes
Started messing around with some test colors For the ammo box.
This took me probably 10 minutes

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Rhino
- Retired PR Developer
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Re: [Weapon] mk19 [WIP]
dont do too much work on your texture before you ahve confirmed your UVs are ok, Motherdear had to redo the UVs on the AAVP7A1 like 5 times before we where happy with it 
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loki1120
- Posts: 271
- Joined: 2009-04-13 17:09
Re: [Weapon] mk19 [WIP]
the real one, has a OD green mount system, and ammo box/ammo basket but nice work bro, cant wait to see it on the SWCC boats and Hummers ( dont put it on helos ,we dont do that)Wilkinson wrote:Finalized about 3 projects in last week so I finally finished the UV Maps almost.
Started messing around with some test colors For the ammo box.
This took me probably 10 minutes
The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support,
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: [Weapon] mk19 [WIP]
why am I just now seeing this thread,lol...Looks amazing,can't wait to see it all textured up! 

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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Weapon] mk19 [WIP]
Do Devs prefer certain UVMapping? Or just a method that fits[R-DEV]Rhino wrote:dont do too much work on your texture before you ahve confirmed your UVs are ok, Motherdear had to redo the UVs on the AAVP7A1 like 5 times before we where happy with it![]()
Last edited by Wilkinson on 2009-11-15 05:35, edited 1 time in total.
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Ironcomatose
- Posts: 3471
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Re: [Weapon] mk19 [WIP]
Stand by for hate and discontent. 
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: [Weapon] mk19 [WIP]
closest thing to a mortar team. for gameplay issues ( overpowered ) i'd make it shoot the normal rate of fire but have to reload after 14 shots ? alternatives would be to make the rounds only explode at a farther distance. i kinda like the far distance thing cus it seems like a suppress seige type weapon. i could imagine using this in karbala to bomb the hell outa the b3 compound 
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Rudd
- Retired PR Developer
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Re: [Weapon] mk19 [WIP]
to balance it you can just make it overheat super quick forcing the player to fire in bursts
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Weapon] mk19 [WIP]
Or we could have realistic overheat times on it...Dr2B Rudd wrote:to balance it you can just make it overheat super quick forcing the player to fire in bursts
It won't be that overpowered at all IMO. Yes if you try and attack with just rifles against it, you might become unstuck, but if you attack with LATs or use common sense, it won't be that hard to take down...

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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Weapon] mk19 [WIP]
Sooo. These threads get lost Really fast.
I got bored yesterday so I knocked out the entire body, Pullbacks, and Trigger.
Working on sights, Ammo Box and Ammunition Rounds.

Edit: Disregard my failure to crop an image properly
I got bored yesterday so I knocked out the entire body, Pullbacks, and Trigger.
Working on sights, Ammo Box and Ammunition Rounds.

Edit: Disregard my failure to crop an image properly
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Weapon] mk19 [WIP]
Checking my UVs by adding a basic Checker Texture looking for Overlaps or bad creases or anything that looks improper and will mess up during texturing.


Everything looks square here. Please post if you see any overlaps.


Everything looks square here. Please post if you see any overlaps.







