How to work Mumble into PR

Suggestions from our community members for PR:BF2. Read the stickies before posting.
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: How to work Mumble into PR

Post by octo-crab »

=Romagnolo= wrote:Other good idea is to add the letter "B" to mumble too. It may sound ridiculus at first, but think a bit. You are 2 meters away from you soldier. If you use the radio to talk with him, there will be the sound from your voice and from the radio. So, you will prefer to talk with your friend with the mumble. If your friend is far way, then you use both the radio and mumble. Imagine this situation (or try with a few friends), it is really great and immersive.
Problem with this is the lag delay. Mumble is much faster than voip and if your standing next to your squad mate your gonna hear him say the same thing twice. It could get rather annoying. Also if your talking to someone 2 meters from you your not gonna transmit your voice via the radio as well. I do realize however that there is a slight delay in real life but if your talking to someone 2 meters from you, your not gonna transmit your voice via your radio.
Rudd
Retired PR Developer
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Re: How to work Mumble into PR

Post by Rudd »

Problem with this is the lag delay. Mumble is much faster than voip and if your standing next to your squad mate your gonna hear him say the same thing twice. It could get rather annoying. Also if your talking to someone 2 meters from you your not gonna transmit your voice via the radio as well. I do realize however that there is a slight delay in real life but if your talking to someone 2 meters from you, your not gonna transmit your voice via your radio.
yeah, unfortunately the only solution to that is using mumble instead of VOIP, but without TS's whisper functions that isn't viable.
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BloodBane611
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Re: How to work Mumble into PR

Post by BloodBane611 »

Rudd had a good point about both teams generally speaking the same language on mumble, whereas in real life most soldiers are not going to understand the language their enemy is speaking. Pretty unrealistic, but of course it's also unrealistic to be able to talk without people around you hearing your voice. The problem is that most squads will simply switch to VOIP rather than mumble, so negating any realism mumble may add. If it can be done, auto-team switching in Mumble channels would definitely be best.
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Wicca
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Re: How to work Mumble into PR

Post by Wicca »

Ok this is how i want to use the key set.

First of all, when i play PR i am a soldier, and my weapon is second nature to me, walking and crouching takes alot of energy, but using my gun is easy. Therefor, keyboard= Blunt movment, typing, commoroses etc.

Mouse = Weapon, switch weapons.

But, i dont know what sort of mouse you guys have, but to speak is also second nature, and it doesnt take alot of energy, so to speak, push down middle mouse button. B is Squad Radio, V is Commander.

If ppl dont have it, then assign it a key on the keyboard ingame aswell, like the ammo dump is right mouse button but also 0.

So like the Brasillian said, use H for the second key of mumble, and Middle mouse button for the first.
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Twisted Helix
Retired PR Developer
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Re: How to work Mumble into PR

Post by Twisted Helix »

McLuv wrote:Mumble being competely open source has limitless possibilities, really. The only limit is how much information it can gather from BF2, but IIRC it can gather:

1) Which team you're on
2) Which squad you're in
3) What kit you have
4) What vehicle you are in
5) What state you're in (Alive, incapacitated, dead)
Not quite correct. All mumble gathers from BF2 is positional information.

However it is possible to gather all those things from BF2 with BFPython coding, and then pass that information onto mumble through middleware.

Its a lot of work though , and you are really not guaranteed it will be all that successful. However I believe 10th community have something like that set up on their server.
Sniperdog
Retired PR Developer
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Re: How to work Mumble into PR

Post by Sniperdog »

[R-DEV]Twisted Helix wrote:Not quite correct. All mumble gathers from BF2 is positional information.

However it is possible to gather all those things from BF2 with BFPython coding, and then pass that information onto mumble through middleware.

Its a lot of work though , and you are really not guaranteed it will be all that successful. However I believe 10th community have something like that set up on their server.
Yes but it also would be very nice to see this as a background process running with PR and available to all who play the game. Basically operation of the official server could be hidden with maybe some functionality similar to scroll + x for xfire for the purpose of muting players.

Mumble by no means would be required but could be made so that if enabled (maybe as a checkbox in start up or in the settings)
when you start up PR you would automatically connect to the PR Mumble server. When you join a specific server you get moved to that respective channel in the PR Mumble server automatically, and if the server has informed the PR Team that they would like their server to have separated teams, then the player would be switched to the proper channel with maybe a 10 second refresh rate on all players in the server who have enabled in game mumble.

If python can detect squad leaders then you could have it switch them to their team's SL channel automatically.

If this cant be done then squad leaders could be handled by having the "scroll + x function" have a button somewhere that says "Squad Leader" and moves the player to the squad leader channel for their team.

All in all players would be able to play Mumble without worrying about switching servers or channels or what not (in which case I would estimate a good 90-95% of those with mikes would enable this feature) and could disable the feature if they truly DONT want to do mumble.

Meh...
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Will Stahl aka "Merlin" in the Squad community
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: How to work Mumble into PR

Post by TheLean »

Cant we set up a fund of money to actually pay somebody to do this if nobody is willing? Mumble that works with the improvements discussed in this thread would be awesome. One thing i would like aswell is the removal of force centering in certain channels, just leave it up to the admin. Force centering doesnt mix with with 25 players in the grunt/cannonfodder channel.
=Romagnolo=
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Re: How to work Mumble into PR

Post by =Romagnolo= »

octo-crab wrote:Problem with this is the lag delay. Mumble is much faster than voip and if your standing next to your squad mate your gonna hear him say the same thing twice. It could get rather annoying. Also if your talking to someone 2 meters from you your not gonna transmit your voice via the radio as well. I do realize however that there is a slight delay in real life but if your talking to someone 2 meters from you, your not gonna transmit your voice via your radio.
So players would use mumble !

If you are 2 meter from your friend, will you talk with him using radio (voip) or your voice (mumble) ?

Your voice, of course.


But when your friend is 100 meters away, you will use the radio, but you use your voice to talk trough the radio. Did you get my idea now ?
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Brummy
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Re: How to work Mumble into PR

Post by Brummy »

Still, you'll have the delay, basically hearing the same thing twice. In vehicles this would get very, very annoying.

Ideally you would have squad channels, so if you force centre, only your squad members would hear, yet blues can still hear you through the local speech. That with auto-switching would be awesome, unfortunately it's a shizload of work and, well meh.
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Re: How to work Mumble into PR

Post by Artnez »

Brummy wrote:Still, you'll have the delay, basically hearing the same thing twice. In vehicles this would get very, very annoying.

Ideally you would have squad channels, so if you force centre, only your squad members would hear, yet blues can still hear you through the local speech. That with auto-switching would be awesome, unfortunately it's a shizload of work and, well meh.
Push to talk?
>para<
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Re: How to work Mumble into PR

Post by >para< »

guys srsly you want something in PR menu which few ppl gonna use it ? :)
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: How to work Mumble into PR

Post by Redamare »

'paratrooper[BG wrote:;1183112']guys srsly you want something in PR menu which few ppl gonna use it ? :)
I take it you have no idea what mumble is huh? and yes alot of users will use it.
Twisted Helix
Retired PR Developer
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Re: How to work Mumble into PR

Post by Twisted Helix »

Sniper_dog14 wrote:Yes but it also would be very nice to see this as a background process running with PR and available to all who play the game. Basically operation of the official server could be hidden with maybe some functionality similar to scroll + x for xfire for the purpose of muting players.
LoL ! Yer bonkers, have you any idea how much work that would take :D ?

when you start up PR you would automatically connect to the PR Mumble server. When you join a specific server you get moved to that respective channel in the PR Mumble server automatically .... If python can detect squad leaders then you could have it switch them to their team's SL channel automatically.
We have discussed all of this, and yes it is possible but it would require a fair amount of BF2 python coding, which I am not able to do. Furthermore, there is no real guarantee it would work ... because what you would have to be doing is grabbing the players IP from BF2 with all the other information, running a comparison against a list of IPs gathered from the murmur server via ICE, and then hopefully somehow all this very spurious technology all works together and everyones happy.

Realistic scenario though is ... lag, random switching from errors or net delay , plus the ability for people to probably create some annoying exploits by shifting teams really fast. All that would require even more work to iron out and make safe.

All in all .... a hell of a lot of work and the ends just don't justify the effort. Mumble is not easy to work with from a programming perspective ... there is no documentation and its in a constant state of development (1.2 mumble alpha is available now and soon will be a release candidate and then everything done for PR Mumble 0.5 will have to be redone. Lots of work)
Rudd
Retired PR Developer
Posts: 21225
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Re: How to work Mumble into PR

Post by Rudd »

'paratrooper[BG wrote:;1183112']guys srsly you want something in PR menu which few ppl gonna use it ? :)
Everyday hundreds of people are using mumble.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: How to work Mumble into PR

Post by Tartantyco »

[R-DEV]Twisted Helix wrote:LoL ! Yer bonkers, have you any idea how much work that would take :D ?
Then get to work! *Cracks whip*

:p
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: How to work Mumble into PR

Post by Dev1200 »

I'd rather have Mumble integration then PRSPY.. even though PRSPY is smexy <3
>para<
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Re: How to work Mumble into PR

Post by >para< »

Dr2B Rudd wrote:Everyday hundreds of people are using mumble.
the point how many PR players use it ,not for other mumble channels :)

@Redamare i know what is mumble ;)
but like most players i left that program behind
before 3 days i installed mumble (again) to see in ''primetime" how players we have in mumble ,so in all PR channel: 20-25-28~ ppl other 5-7 are afk so 28 ppl coming from 15-18~ PR full servers 64/64 and other 30-40-56/64 servers so question is how % players using mumble ? :)

no bad feelings
respecttt
Rudd
Retired PR Developer
Posts: 21225
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Re: How to work Mumble into PR

Post by Rudd »

the point how many PR players use it ,not for other mumble channels
Ok I ammend my statement

Hundreds of players are using it everyday to play PR
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0blivi0us
Posts: 93
Joined: 2009-04-24 12:28

Re: How to work Mumble into PR

Post by 0blivi0us »

'paratrooper[BG wrote:;1183719']
@Redamare i know what is mumble ;)
but like most players i left that program behind
before 3 days i installed mumble (again) to see in ''primetime" how players we have in mumble ,so in all PR channel: 20-25-28~ ppl other 5-7 are afk so 28 ppl coming from 15-18~ PR full servers 64/64 and other 30-40-56/64 servers so question is how % players using mumble ? :)
Maybe this is exactly the reason why half the server is on and half the server isnt.

To be very plain and simple: Mumble is god damn fun!

And if more people like YOU who know what it is start palying with it. Promote it ingame peoplen will start using it. It's so much fun to work together with multiple squads. Setting up defenses or attacking is so much more fun and a lot better with 2 squads rather then with one.

plus its a lot faster then the ingame VOiP.. you can sing marching songs for god sakes to pass the time.

Who's the leader of the club that's made for you and me. M I C.. K E Y.. M O U S E
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