[Weapon] Artillery Updates

dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

[Weapon] Artillery Updates

Post by dbzao »

We have been working on improving the artillery for v0.9.

In this new setup with have a battery of four 105mm artillery pieces, simulating a realistic rate of fire and impact area, based on military advice.



In the video, the projectiles timings should be actually a little closer together, but we are working on it.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Weapon] Artillery Updates

Post by Ironcomatose »

So with in that radius is it safe to say that an arty round hit the whole area? Cause i hate that now when you call arty the enemy disappears in the smoke only to pop up after the strike is over.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Bamtoman
Posts: 853
Joined: 2009-02-20 23:43

Re: [Weapon] Artillery Updates

Post by Bamtoman »

Wouldn't there be a longer boom sound?
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Weapon] Artillery Updates

Post by Conman51 »

that looks and sounds really really kick ***!!!


if only it was more available then like one per game
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Weapon] Artillery Updates

Post by Ironcomatose »

Conman51 wrote:that looks and sounds really really kick ***!!!


if only it was more available then like one per game
Yeah good point. Arty is really not such a big deal that it should be available only once. Im thinking more like 3 times? I know its all based on time and how long the map last really but im sure you guys could find away. ;)

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Weapon] Artillery Updates

Post by Conman51 »

Ironcomatose wrote:Yeah good point. Arty is really not such a big deal that it should be available only once. Im thinking more like 3 times?
well its not really the number, its just the amount of time is so long that there usually is only one available per round but if a round does go on for anout 3 hours then you could see 3 but that usually only happens on kashan
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Weapon] Artillery Updates

Post by Ironcomatose »

Conman51 wrote:well its not really the number, its just the amount of time is so long that there usually is only one available per round but if a round does go on for anout 3 hours then you could see 3 but that usually only happens on kashan
Yeah i edited my post to say that cause i knew someone would.

Maybe they could just reduce the timer or make it a little longer but have 3 strikes be available when you finally get them.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Weapon] Artillery Updates

Post by OkitaMakoto »

Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!


BOOM BOOM BOOM...........................BOOM!

Haha pick up the pace arty team #4!! :)
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: [Weapon] Artillery Updates

Post by Peeta »

[R-DEV]OkitaMakoto wrote:Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!


BOOM BOOM BOOM...........................BOOM!

Haha pick up the pace arty team #4!! :)
I didn't understand any part of that post. Okita are you drunk?


Anwyho nice arty, luvin it.
Panem Today,
Panem Tomorrow,
Panem Forever.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Weapon] Artillery Updates

Post by Ironcomatose »

Fighter wrote:I didn't understand any part of that post. Okita are you drunk?


Anwyho nice arty, luvin it.
Hes trying to make fun of the apparent retarded gun team on that last gun lagging behind with that last shot. :-P

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Weapon] Artillery Updates

Post by dbzao »

Oh yea... :p They are indeed a little late, that's why I said the timings were off :)

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Weapon] Artillery Updates

Post by Tomato-Rifle »

[R-DEV]OkitaMakoto wrote:Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!


BOOM BOOM BOOM...........................BOOM!

Haha pick up the pace arty team #4!! :)

I know right xD

Nice work guys!
Image
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Weapon] Artillery Updates

Post by OkitaMakoto »

I like it, might lure a few enemies into a false sense of security.

BOOM! BOOM! BOOM!................
"Is it over?" *peeks head out*
BOOM!
*dies*

Once again, good work. Looks and sounds great too.
Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: [Weapon] Artillery Updates

Post by Anhkhoa »

24 shots in 60 seconds. 6 shots a gun.

Cool. ;-)

But why the 105s and not the 155s?
Image

Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: [Weapon] Artillery Updates

Post by Hoboknighter »

Will the cooldown timer be modified from 60 minutes? For example, 30 minutes or 20 minutes instead?
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Weapon] Artillery Updates

Post by agentscar »

See arty team #4 isn't "slow"..They're just playin mind games with the enemies,lol..But the arty looks like it's coming along nicely! :)
Image
Image
Image
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Weapon] Artillery Updates

Post by Jaymz »

Anhkhoa wrote:24 shots in 60 seconds. 6 shots a gun.
Correct, in the video you see a 60 second barrage @ 6rpm. However, that's liable change to a 30 second barrage @ 8rpm.
Anhkhoa wrote: But why the 105s and not the 155s?
We discussed both thoroughly. Having it be 105mm allows for double the rate of fire which we found preferable. Even with the damage realistically modelled after the 105mm HE round, it's much more devastating than the artillery in the current release.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Weapon] Artillery Updates

Post by charliegrs »

is there anyway to get the incoming artillery sound like in this video?:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/kWBjbzK-KOs&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kWBjbzK-KOs&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
that sound right before the explosion. everytime i hear that it sends shivers down my spine. i bet it would to whoevers on the recieving end of the arty in PR too.
known in-game as BOOMSNAPP
'
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Weapon] Artillery Updates

Post by Jaymz »

^ The sounds are like that already. The problem is getting them to play and be heard properly when incoming. In the words of those invisible ******** in Warcraft3, "I'll look into it!"
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: [Weapon] Artillery Updates

Post by Nibbit »

nice one, looking very good
Locked

Return to “2009”