[Weapon] Artillery Updates
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dbzao
- Retired PR Developer
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[Weapon] Artillery Updates
We have been working on improving the artillery for v0.9.
In this new setup with have a battery of four 105mm artillery pieces, simulating a realistic rate of fire and impact area, based on military advice.
In the video, the projectiles timings should be actually a little closer together, but we are working on it.
In this new setup with have a battery of four 105mm artillery pieces, simulating a realistic rate of fire and impact area, based on military advice.
In the video, the projectiles timings should be actually a little closer together, but we are working on it.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Ironcomatose
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Re: [Weapon] Artillery Updates
So with in that radius is it safe to say that an arty round hit the whole area? Cause i hate that now when you call arty the enemy disappears in the smoke only to pop up after the strike is over.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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Bamtoman
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Re: [Weapon] Artillery Updates
Wouldn't there be a longer boom sound?
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Conman51
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Re: [Weapon] Artillery Updates
that looks and sounds really really kick ***!!!
if only it was more available then like one per game
if only it was more available then like one per game
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Ironcomatose
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Re: [Weapon] Artillery Updates
Yeah good point. Arty is really not such a big deal that it should be available only once. Im thinking more like 3 times? I know its all based on time and how long the map last really but im sure you guys could find away.Conman51 wrote:that looks and sounds really really kick ***!!!
if only it was more available then like one per game
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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Conman51
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Re: [Weapon] Artillery Updates
well its not really the number, its just the amount of time is so long that there usually is only one available per round but if a round does go on for anout 3 hours then you could see 3 but that usually only happens on kashanIroncomatose wrote:Yeah good point. Arty is really not such a big deal that it should be available only once. Im thinking more like 3 times?
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Ironcomatose
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Re: [Weapon] Artillery Updates
Yeah i edited my post to say that cause i knew someone would.Conman51 wrote:well its not really the number, its just the amount of time is so long that there usually is only one available per round but if a round does go on for anout 3 hours then you could see 3 but that usually only happens on kashan
Maybe they could just reduce the timer or make it a little longer but have 3 strikes be available when you finally get them.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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OkitaMakoto
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Re: [Weapon] Artillery Updates
Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!
BOOM BOOM BOOM...........................BOOM!
Haha pick up the pace arty team #4!!
BOOM BOOM BOOM...........................BOOM!
Haha pick up the pace arty team #4!!
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Peeta
- Posts: 1204
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Re: [Weapon] Artillery Updates
I didn't understand any part of that post. Okita are you drunk?[R-DEV]OkitaMakoto wrote:Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!
BOOM BOOM BOOM...........................BOOM!
Haha pick up the pace arty team #4!!![]()
Anwyho nice arty, luvin it.
Panem Today,
Panem Tomorrow,
Panem Forever.
Panem Tomorrow,
Panem Forever.
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Ironcomatose
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Re: [Weapon] Artillery Updates
Hes trying to make fun of the apparent retarded gun team on that last gun lagging behind with that last shot.Fighter wrote:I didn't understand any part of that post. Okita are you drunk?
Anwyho nice arty, luvin it.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
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dbzao
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Re: [Weapon] Artillery Updates
Oh yea...
They are indeed a little late, that's why I said the timings were off 
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Tomato-Rifle
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Re: [Weapon] Artillery Updates
[R-DEV]OkitaMakoto wrote:Hah, looking good. Loving the arty team that must ride the short bus... BOOM BOOM BOOM................BOOM!
BOOM BOOM BOOM...........................BOOM!
Haha pick up the pace arty team #4!!![]()
I know right xD
Nice work guys!

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OkitaMakoto
- Retired PR Developer
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Re: [Weapon] Artillery Updates
I like it, might lure a few enemies into a false sense of security.
BOOM! BOOM! BOOM!................
"Is it over?" *peeks head out*
BOOM!
*dies*
Once again, good work. Looks and sounds great too.
BOOM! BOOM! BOOM!................
"Is it over?" *peeks head out*
BOOM!
*dies*
Once again, good work. Looks and sounds great too.
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Anhkhoa
- Posts: 710
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Re: [Weapon] Artillery Updates
24 shots in 60 seconds. 6 shots a gun.
Cool.
But why the 105s and not the 155s?
Cool.
But why the 105s and not the 155s?

Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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Hoboknighter
- Posts: 149
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Re: [Weapon] Artillery Updates
Will the cooldown timer be modified from 60 minutes? For example, 30 minutes or 20 minutes instead?
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agentscar
- Posts: 1266
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Re: [Weapon] Artillery Updates
See arty team #4 isn't "slow"..They're just playin mind games with the enemies,lol..But the arty looks like it's coming along nicely! 

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Jaymz
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Re: [Weapon] Artillery Updates
Correct, in the video you see a 60 second barrage @ 6rpm. However, that's liable change to a 30 second barrage @ 8rpm.Anhkhoa wrote:24 shots in 60 seconds. 6 shots a gun.
We discussed both thoroughly. Having it be 105mm allows for double the rate of fire which we found preferable. Even with the damage realistically modelled after the 105mm HE round, it's much more devastating than the artillery in the current release.Anhkhoa wrote: But why the 105s and not the 155s?
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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charliegrs
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Re: [Weapon] Artillery Updates
is there anyway to get the incoming artillery sound like in this video?:
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that sound right before the explosion. everytime i hear that it sends shivers down my spine. i bet it would to whoevers on the recieving end of the arty in PR too.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/kWBjbzK-KOs&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kWBjbzK-KOs&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
that sound right before the explosion. everytime i hear that it sends shivers down my spine. i bet it would to whoevers on the recieving end of the arty in PR too.
known in-game as BOOMSNAPP
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Jaymz
- Retired PR Developer
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Re: [Weapon] Artillery Updates
^ The sounds are like that already. The problem is getting them to play and be heard properly when incoming. In the words of those invisible ******** in Warcraft3, "I'll look into it!"
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Nibbit
- Posts: 174
- Joined: 2006-06-18 18:38
Re: [Weapon] Artillery Updates
nice one, looking very good

