How to work Mumble into PR

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>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: How to work Mumble into PR

Post by >para< »

0blivi0us wrote:

plus its a lot faster then the ingame VOiP.. you can sing marching songs for god sakes to pass the time.

Who's the leader of the club that's made for you and me. M I C.. K E Y.. M O U S E
this is a part from the reason to dont use it and may be the others who left mumlbe -THE SING, most players dont like some body to sing in his ears Especially if the singer SUCK ;)
Promote it ingame
this is spam? spam is forbiden ?
dont think i never have a good momnets with mumlbe! oh yeah i have on TG, this is the only time i like mumlbe but do you know why cuz the ppl who use it was serious -no sing, no mickey mouse, no music, only orders ,im gonna like mumble again when ppl start to use it with purpose

no bad feeling
respectttt :)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: How to work Mumble into PR

Post by Rudd »

well what do you do when people spam in VOIP? you tell them politely to shh, if they don't you either remove them or move yourself.

in mumble you can just mute yourself until the spam has passed, or ask an admin to remove or warn the offender.

same in teamspeak.
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>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: How to work Mumble into PR

Post by >para< »

Dr2B Rudd wrote:well what do you do when people spam in VOIP? you tell them politely to shh, if they don't you either remove them or move yourself.

in mumble you can just mute yourself until the spam has passed, or ask an admin to remove or warn the offender.

same in teamspeak.
i cant agree with you, with voip you can mute him too,
and the spam in voip i much much less than mumble
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: How to work Mumble into PR

Post by Rudd »

TeamSpeak - TeamSpeak 3

TS3 open beta dec 19th

if it can equal mumble's positional audio while bringing all the other good TS features forward, we might all just abandon Mumble for it.
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0blivi0us
Posts: 93
Joined: 2009-04-24 12:28

Re: How to work Mumble into PR

Post by 0blivi0us »

'paratrooper[BG wrote:;1183763']this is a part from the reason to dont use it and may be the others who left mumlbe -THE SING, most players dont like some body to sing in his ears Especially if the singer SUCK ;)

this is spam? spam is forbiden ?
dont think i never have a good momnets with mumlbe! oh yeah i have on TG, this is the only time i like mumlbe but do you know why cuz the ppl who use it was serious -no sing, no mickey mouse, no music, only orders ,im gonna like mumble again when ppl start to use it with purpose

no bad feeling
respectttt :)
Lol, you miss my point. I don't use mumble to spam and be annoying. Ofcourse i follow orders and i stop when people ask me. I'm trying to say that there's always a good vibe in a mumble squad. Something you just don't get over VOiP.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: How to work Mumble into PR

Post by Redamare »

TS3 could be a good replacement like rudd said... that idea didnt even come to mind untill now.
if TS3 is any more workable then i say we go for that once its tested in the PR fields. after finding any Bugs exploits etc.. you never know.

2nd if we include TS3 or Mumble into the Pr installer which .. with out using a lesser term. FORCES you to join mumble then it will *(Directional audio)* Teamwork 100%+++ on the servers.

Spam: alright so we all know there are going to be some spammers but keep this in mind.. the spam will only be broadcasted within 30-40 meters of the smacktard player. once moving away from the player you can always report him to the server admins. and if he is smacking over voip as well just kick him from your squad like we always would.

Alright.. plus even if working Mumble or ts to sycronise with pr spy fails.. atleast if one of the two programs are included in the PR installer every player is a *(potential directional audio user)* mumble + TS3.
for example. if your in a server .. you have a 6 man squad .. 4 using mumble 2 with out you can simply tell the other 2 men to Get on mumble. So they minimize Alt+tab boot up mumble or TS and join your server room.
Vuwaahlaaa a 6 man mumble squad ^_^
( If prspy theory is unable to work )

(todays example is braught to you by poland springs water the best dam water on earth)
Last edited by Redamare on 2009-11-15 18:21, edited 1 time in total.
Fatal-M
Posts: 459
Joined: 2008-01-06 14:16

Re: How to work Mumble into PR

Post by Fatal-M »

Yeah i wanted to suggest this the other day , please R-Devs if you can implement Mumble into PR like suggested on the main post that would be just perfect !
Twisted Helix
Retired PR Developer
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Re: How to work Mumble into PR

Post by Twisted Helix »

Dr2B Rudd wrote:TeamSpeak - TeamSpeak 3

TS3 open beta dec 19th

if it can equal mumble's positional audio while bringing all the other good TS features forward, we might all just abandon Mumble for it.
Yep I am eagerly awaiting its release, as I think it may solve many problems. Personally I feel that teamspeak already is a better solution , in that it has a multitude of ways that you can set up special communication options ... and they are things the player does themselves and not something that is coded into the server.

Improve the sound quality and reduce the latency of the compression algorithms on Teamspeak, add positional audio ... and I think Mumble is in trouble.
=Romagnolo=
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Re: How to work Mumble into PR

Post by =Romagnolo= »

+ TS is more popular than Mumble. It will be easier to make people download and use TS3 instead mumble.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: How to work Mumble into PR

Post by Redamare »

yea it all really comes down to.. which program the devs have less problem getting to work for how we want to use it. if TS is the way to go then thats great :) mumble had a good run lol. its great that this idea is somting thats truly possible. like past posts about trying to Edit BF2 VIOP = complete failure cuz of the coding but by passing that and working behind the scene's sounds like its the better route to go.

if and when we get this working ofcours Viop can still be used for simulated Radio calls but the directional audio is going to be great for close up communication between squads and other team mates on the field. this would be a great addition to PR and every one should be excited ^_^

ALSO... i might be going crazy but i think i remember seeing somthing about Chicago hardcore members using TS3 possibly an early version.. or mabey just a differnt Version of TS2 :P i dunooz
Rudd
Retired PR Developer
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Re: How to work Mumble into PR

Post by Rudd »

[R-DEV]Twisted Helix wrote: Personally I feel that teamspeak already is a better solution .
I'm suprised by that lol

TS is fine, and in fact better than mumble for SL coms, but if I want a blue to throw a grenade in to a window I'm not going to say something that 32 people will hear, when only 1 needs to.

or if I want to know exactly what is happening outside of the APC my squad is inside, hearing the Gunner/driver say "we're stopping cuz we think there is X ahead, could you jump out for a sec and provide rear security'

having 32 other people hear that is rediculous, even 16 other people would be rediculous, hell 9 squad leaders and 1 commander, when I only need to talk to one other squad leader and I'm on a Server's TS server I've never been on before or with people I've not played with before (or the average pubber) (so I don't have any binds set up, since every TS server is different) don't need to hear what I need to tell one vehicle driver. Any typing is too slow, too inefficient, unrealistic and easy to miss.

The longer this post goes on, the more Pro-Positional Audio its going to get, so I am gonna stop now :D
ALSO... i might be going crazy but i think i remember seeing somthing about Chicago hardcore members using TS3 possibly an early version.. or mabey just a differnt Version of TS2 :P i dunooz
the beta has apparently been leaked.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: How to work Mumble into PR

Post by Redamare »

well wait hold a second ... IS TS3 going to have positional audio??? because like Rudds saying with the communication inside an apc and such. if TS3 is just going to be like regular old TS then i say mumble is the way to go.. i am not up to date with all the information about the new TS system.... cuz if the new TS isnt positional then we should forget about that idea and just stick with getting mumble to work :D

some one enlighten me plz ^_^
ill look up TS3 info when i get back from class later on...
Twisted Helix
Retired PR Developer
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Re: How to work Mumble into PR

Post by Twisted Helix »

Redamare wrote:well wait hold a second ... IS TS3 going to have positional audio???
Yes .... BUT .... I think that the positional audio might not be derived from in game. The way I read it is that it allows you to put users talking from a particular direction ... the advantage of this being that the brain is incredibly good at distinguishing one voice in a multitude of voices as long as the voices are directional (known as the 'cocktail party effect').

This would be its main stumbling point when compared to mumble.

However there are a whole bunch of things coming into it that make it much more of a one stop solution as your gaming networking VOIP tool. You can read it here ...

TeamSpeak - TeamSpeak 3

Of course I have no doubt that if the TS devs thought that positional info being derived from a game WAS something the public really wanted, that they would have little hesitation in investigating the possibilities.

Perhaps we should all pop over on their forums en-mass :D
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