[Vehicle] Insurgent Multiple Rocket Launcher
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ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: [Vehicle] Insurgent Multiple Rocket Launcher
That might be cool for taking out tanks in Al Barash i think this could be used as having a spotter/ Civilian. Spot the target have a little number saying Y.257 X.578 then the rockets aims at the location and fires off shots. Reload time maybe like 2 mins. You can only fire from 500 meters. i can see this work out. 
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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theiceman
- Posts: 297
- Joined: 2009-03-19 04:17
Re: [Vehicle] Insurgent Multiple Rocket Launcher
i like it, but i think it will be code named"baserape mobile"
Through Superior Firepower
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: [Vehicle] Insurgent Multiple Rocket Launcher
I want player controlled artillery more than just about anyone else who plays PR, but it's been suggested before, not specifically this model, but artillery systems in general.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: [Vehicle] Insurgent Multiple Rocket Launcher
This is easily one of the most ghetto solutions I have ever seen to providing a specific firepower roll.
I'm all for it, just for the cool factor. Bonus that it's realistic.
I'm all for it, just for the cool factor. Bonus that it's realistic.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: [Vehicle] Insurgent Multiple Rocket Launcher
That is a bloody brilliant war machine.
M.
M.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: [Vehicle] Insurgent Multiple Rocket Launcher
But limit the range maybe 300/200 meters. Give um like 8 shots and the scatter really wide like 15 meters apart. Making them Less Accurate and less damage.theiceman wrote:i like it, but i think it will be code named"baserape mobile"
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Re: [Vehicle] Insurgent Multiple Rocket Launcher
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
