Can you imagine how awesome PR 2 will be?!

General discussion of the Project Reality: BF2 modification.
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Can you imagine how awesome PR 2 will be?!

Post by -.-Maverick-.- »

PR 2 if/when its done will, imo, be the best realistic multiplayer shooter of all times. I just can't imagine a game so perfect, with all the teamwork, big *** maps, shi*load of vehicles, factions, kits, million things to do, constant improvements, better graphics, squad system, commander system... I could go on forever. :-D What I really want to say is thank you DEVs, for making this mod and for making PR2, and all that without any payment, I admire you guys, I hope you will get allot of money when PR2 OWNS ALL THE OTHER MP WARGAMES MUAHAHAHAHAHA!!! :-D
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Can you imagine how awesome PR 2 will be?!

Post by boilerrat »

Until that times comes.

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Can you imagine how awesome PR 2 will be?!

Post by Conman51 »

Dont make any assumptions ;-)

If you over hype yourself for it you might be disappointed, not saying that the DEVs suck, its just remember, they will not be getting paid until they release it, and even when they release it they might not get that much since people might not want to pay a subscription.

But im still confident the DEVs will do well with or without money, unlike other game makers :p
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Can you imagine how awesome PR 2 will be?!

Post by Spec »

Optimism is always good - from an optimistic point of view at least^^

Uh, or something. Did you hear that? *turns on flashlight, raises weapon and walks off*
Rapid12
Posts: 209
Joined: 2009-03-12 15:52

Re: Can you imagine how awesome PR 2 will be?!

Post by Rapid12 »

Will we have to buy a new game in order to play PR2 or will the current BF2 game still make it work?
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Can you imagine how awesome PR 2 will be?!

Post by sniperrocks »

Aw, man. Does that mean I need to get a new computer?
But I'm looking forward to it! Can't even imagine the possiblities
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Can you imagine how awesome PR 2 will be?!

Post by Conman51 »

Rapid12 wrote:Will we have to buy a new game in order to play PR2 or will the current BF2 game still make it work?
sniperrocks wrote:Aw, man. Does that mean I need to get a new computer?
But I'm looking forward to it! Can't even imagine the possiblities
@ Rapid: NO its a completely new engine

@ Sniperrocks: hey so do i :-D , but ill still probably get it
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Can you imagine how awesome PR 2 will be?!

Post by sniperrocks »

Conman51 wrote:@ Rapid: NO its a completely new engine

@ Sniperrocks: hey so do i :-D , but ill still probably get it
Yeah me too! I'm gonna wait till it's set so I can decide to get the best computer to play it!
I'm playing on low right now and it looks so bad!..
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Can you imagine how awesome PR 2 will be?!

Post by Cassius »

Conman51 wrote:Dont make any assumptions ;-)

If you over hype yourself for it you might be disappointed, not saying that the DEVs suck, its just remember, they will not be getting paid until they release it, and even when they release it they might not get that much since people might not want to pay a subscription.

But im still confident the DEVs will do well with or without money, unlike other game makers :p
Yes subscription is what killed WoW.

Seriously though 30$ a year on a game that I play a lot, is okay, I mean what will that ammount to by the time PR 2 is up, 3€ :p ?
And with subscriptions they can make community events with event exclusive maps.
There goes hoping of course that a big publisher will not bring out an ARMA 2 like game that can support a high number of players and runs relatively bug free and stable.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Can you imagine how awesome PR 2 will be?!

Post by Gore »

Looking forward to it, but still loving every biit of the current one, and all the things it'll have in the future.
W4lt3r89
Posts: 73
Joined: 2009-02-17 22:09

Re: Can you imagine how awesome PR 2 will be?!

Post by W4lt3r89 »

My imagination of it -
+256 players per server
30x30km maps (at least)
High amount of assets
Destructible environment
Explosions cause craters
Radars
Player controlled artillery
3-4 km visual range.

Yeah... Pretty orgasmic if i can say, just patrolling the skies in a F16 or some other jet / ground attack Aircraft and just watch the battle from the air until someone reports hostile aircraft activity or requests a ground attack run.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Can you imagine how awesome PR 2 will be?!

Post by hiberNative »

Can you imagine how awesome PR 2 will be?!
not really, since i don't even know what engine it's going to be on, if it's even getting made/completed.
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Can you imagine how awesome PR 2 will be?!

Post by Bellator »

Lower your expectations people, that way you can't be dissapointed.
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: Can you imagine how awesome PR 2 will be?!

Post by Cpl.Small »

hiberNative wrote:not really, since i don't even know what engine it's going to be on, if it's even getting made/completed.
It's gonna use the C4 engine, and it's very much a WIP, will be a long while before it's done
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Can you imagine how awesome PR 2 will be?!

Post by doop-de-doo »

We do know the GFX will be better than BF2.

It will no longer be based off a propriety engine. No more hard-coded problems. Total customization.

I don't know anything about net code, but if any of you have a high ping it will probably affect the N number of players around you. I also don't know what is a realistic number of players that can be maintained by a single server. In regards to that (if we get more players than a single server can handle, I assume it will require many servers with discrete loading between the portions of map hosted by them.

I hope that as it's name suggests, PR will attempt to recreate a live combat situation with intense realism.

It will not be an arcade shooter. Most serious players should be interested, and the Vanilla-style players will have to learn to adapt.

Longer rounds, possibly lasting days or weeks. (Only if the amount of players skyrockets per map/server.)

You might also get a choice of which team you prefer. You might not be able to join the enemy once having joined a side.

You might be able to choose the people on the server you want to play with.

All these would be considered awesome, howbeit, these are my opinions.

It may well be pay-to-play. A necessary evil, but in return, the DEVs will be receiving something for looking after your recreation.

:evil: B4TM4N :evil:
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Can you imagine how awesome PR 2 will be?!

Post by Jigsaw »

:roll:

Lower your expectations people. It is so early in the process that there really can be no expectations, everything here is pure assumption and speculation. Just enjoy the current game that we have.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Can you imagine how awesome PR 2 will be?!

Post by Tannhauser »

As I see it, it will be good although it will have to go trough a LOT of testing after a LOT of coding in order to lighten and optimize how it will work.

They're also aiming at porting what is currently in PR, excluding BF2 statics wich means having to create new ones to replace them. This also means that if they're going to remake current maps for PR2, then they're gonna have to find a way to port heightmaps, colormaps, static placement, etc into PR2, unless they try to do that manually = a lot of work.

The least I expect for PR2 is an engine that keeps up with BF2 standarts. With that, seeing current factions (with assets) ported to PR2 (including comfac's in development). 64players is enough for now, if it can go further go ahead, but be sure it can run 64 first in order to keep up with current PR.

There are a lot of possibilities with the new engine. That means PROBABLY teh l33t fastr0p3z, possibly 3 factions on one map or maybe more, objectives based gameplay, realistic deviation, weapon sway, etc....

Altho there are many possibilities, we must be careful to choose wisely what will be in (and most needed) rather than putting everything in and end up like crappy ArmA 1 that will lag, bug and kill lower-end PCs. (even tho it's soooo awesome and realistic :roll :)

.. gah, kidding myself again, I'll have enough with BF2 : PR for now. But it's great to see a mod becoming its own indie game! :wink:
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Can you imagine how awesome PR 2 will be?!

Post by R.J.Travis »

Well "PR2" Alpha test will not be made in 2009 as they hopped for The community may not see a Alpha in tell 2nd half of 2010 with a release in 2011 if everything gos right
Twisted Helix: Yep you were the one tester that was of ultimate value.
SpungE
Posts: 41
Joined: 2005-09-18 15:01

Re: Can you imagine how awesome PR 2 will be?!

Post by SpungE »

..........

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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Can you imagine how awesome PR 2 will be?!

Post by R.J.Travis »

Twisted Helix: Yep you were the one tester that was of ultimate value.
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