[Map] Eyl Somalia (A pirate influenced map)

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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by agentscar »

Woah,this is awesome!! It's like Iron Gator,PR style,haha..I assume there will be combat directed around the ground area,once the cargo ships are secured?Like chasing the fleeing pirates
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CodeRedFox
Retired PR Developer
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

you assume too much, take it for what it is right now :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by chrisweb89 »

So any chance for a new boat for blufor? For patrol or even boarding a ship i just don't see the current RIB being useable because a single ak could kill half of the exposed crew. looks really nice and can't wait to see what kind of gameplay options it will have.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Snazz »

Is it possible to have the cargo ships moving across the map?

I know there's issues with players standing on moving objects, but the ship could be going really slowly.

It would just be for the sake of more dynamic game play and add a little time limit for capturing the ship whilst it's still in range.
Rhino
Retired PR Developer
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Rhino »

Snazz wrote:Is it possible to have the cargo ships moving across the map?
kind of ye, not that I've ever done it or its planned for this map but in theory its possible in more ways than one ;)
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CodeRedFox
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

This area (eyl) is known for where they bring the cargo ships to sit and wait. No they wont be movable.
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"apcs, like dogs can't look up" - Dr2B Rudd
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Bellator »

I have a bad feeling about this, although I very much like the fresh concept. BF2 engine isn't exactly ideal for naval and indoor combat. I'm afraid this will be another map where the blufor will lose 90 % of the time because the pirates/insurgents will have it too easy. This will be especially the case if they have to defend a cargo ship where every corridor is a death trap for the blue force, who will already be in difficulty because of the lack of proper naval assets and poor helitransportation (I believe that landing on non-carrier ship is difficult even for a quite experienced pilot, not to mention the noob pilots like myself.)

I suggest that the blufor will receive 1. attack helis and several transchoppers, 2. a new boat, something like a torpedoboat, fast, agile and powerful, and not exactly a warship nor exactly like the RIB we have now.
Glimmerman
Retired PR Developer
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Glimmerman »

i cant see the images, must be something with the forum rights again.
Masaq
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Masaq »

Of course, what everyone's missing is the obvious question...


"What's the best way to land troops from a helicopter onto a boat...?" ;)

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Bellator »

[R-DEV]Masaq wrote:Of course, what everyone's missing is the obvious question...


"What's the best way to land troops from a helicopter onto a boat...?" ;)
I know, fastropes, fastropes! :mrgreen:

Do I get something?

While I'm sure the developers are busy making the new pirate officer model, you know, the insurgent with a wooden leg, eyepatch and a hook-hand, I think that making a new boat design is important to this map. IMO. Especially since fastropes are not likely to be implemented.
Last edited by Bellator on 2009-11-26 14:33, edited 1 time in total.
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by foxxravin »

Looks awesome! :D
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Redamare »

AWSOME :D this is going to be a fun map to play with the new African resistance fighters :) hah good job
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by H.sta »

[R-DEV]Masaq wrote:Of course, what everyone's missing is the obvious question...


"What's the best way to land troops from a helicopter onto a boat...?" ;)
wait a minute... this a dev... not just a dev it's Masaq, it is possible he is giving us a clue to what we might espect with this map... :shock:
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Maxfragg »

no, obviously he's just making fun of you
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by H.sta »

most likely he is... but i want to believe!
Masaq
Retired PR Developer
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Masaq »

ooooooooh, 'cause I'm a believer!

I! Believe!
I! Believe!

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Scot
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Scot »

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Archerchef
Posts: 196
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Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Archerchef »

yay f18 :D wonder how carrier landing is gona work
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Rangu »

Archerchef wrote:yay f18 :D wonder how carrier landing is gona work
Actually, landing on a flight deck is one of the most difficult things you can do in PR. The flight deck only has about 500 feet (~150 meters) of runway space for landing planes, which isn't nearly enough for the heavy, high-speed jets on U.S. carriers, like the F18.
To land on the flight deck, each plane needs a tailhook, which is exactly what it sounds like -- You need two players to land, one in the pilot seat, and one positioned under the aircraft equiped with a hook. The pilot's goal is navigate the aircraft above the carrier, and the thrower will have to snag the tailhook on one of four arresting wires, sturdy cables woven from high-tensile steel wire.
Last edited by Rangu on 2009-11-26 18:31, edited 3 times in total.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by =(DK)=stoffen_tacticalsup »

Dont ever die before you finish this map at least.
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
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