[Map] Eyl Somalia (A pirate influenced map)
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agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
Re: [Map] Eyl Somalia (A pirate influenced map)
Woah,this is awesome!! It's like Iron Gator,PR style,haha..I assume there will be combat directed around the ground area,once the cargo ships are secured?Like chasing the fleeing pirates

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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Map] Eyl Somalia (A pirate influenced map)
you assume too much, take it for what it is right now 

"apcs, like dogs can't look up" - Dr2B Rudd
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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: [Map] Eyl Somalia (A pirate influenced map)
So any chance for a new boat for blufor? For patrol or even boarding a ship i just don't see the current RIB being useable because a single ak could kill half of the exposed crew. looks really nice and can't wait to see what kind of gameplay options it will have.
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Map] Eyl Somalia (A pirate influenced map)
Is it possible to have the cargo ships moving across the map?
I know there's issues with players standing on moving objects, but the ship could be going really slowly.
It would just be for the sake of more dynamic game play and add a little time limit for capturing the ship whilst it's still in range.
I know there's issues with players standing on moving objects, but the ship could be going really slowly.
It would just be for the sake of more dynamic game play and add a little time limit for capturing the ship whilst it's still in range.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Eyl Somalia (A pirate influenced map)
kind of ye, not that I've ever done it or its planned for this map but in theory its possible in more ways than oneSnazz wrote:Is it possible to have the cargo ships moving across the map?
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CodeRedFox
- Retired PR Developer
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- Joined: 2005-11-08 00:47
Re: [Map] Eyl Somalia (A pirate influenced map)
This area (eyl) is known for where they bring the cargo ships to sit and wait. No they wont be movable.

"apcs, like dogs can't look up" - Dr2B Rudd
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Bellator
- Posts: 511
- Joined: 2009-07-13 13:52
Re: [Map] Eyl Somalia (A pirate influenced map)
I have a bad feeling about this, although I very much like the fresh concept. BF2 engine isn't exactly ideal for naval and indoor combat. I'm afraid this will be another map where the blufor will lose 90 % of the time because the pirates/insurgents will have it too easy. This will be especially the case if they have to defend a cargo ship where every corridor is a death trap for the blue force, who will already be in difficulty because of the lack of proper naval assets and poor helitransportation (I believe that landing on non-carrier ship is difficult even for a quite experienced pilot, not to mention the noob pilots like myself.)
I suggest that the blufor will receive 1. attack helis and several transchoppers, 2. a new boat, something like a torpedoboat, fast, agile and powerful, and not exactly a warship nor exactly like the RIB we have now.
I suggest that the blufor will receive 1. attack helis and several transchoppers, 2. a new boat, something like a torpedoboat, fast, agile and powerful, and not exactly a warship nor exactly like the RIB we have now.
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [Map] Eyl Somalia (A pirate influenced map)
i cant see the images, must be something with the forum rights again.
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Masaq
- Retired PR Developer
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- Joined: 2006-09-23 16:29
Re: [Map] Eyl Somalia (A pirate influenced map)
Of course, what everyone's missing is the obvious question...
"What's the best way to land troops from a helicopter onto a boat...?"
"What's the best way to land troops from a helicopter onto a boat...?"
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Bellator
- Posts: 511
- Joined: 2009-07-13 13:52
Re: [Map] Eyl Somalia (A pirate influenced map)
I know, fastropes, fastropes![R-DEV]Masaq wrote:Of course, what everyone's missing is the obvious question...
"What's the best way to land troops from a helicopter onto a boat...?"![]()
Do I get something?
While I'm sure the developers are busy making the new pirate officer model, you know, the insurgent with a wooden leg, eyepatch and a hook-hand, I think that making a new boat design is important to this map. IMO. Especially since fastropes are not likely to be implemented.
Last edited by Bellator on 2009-11-26 14:33, edited 1 time in total.
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foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: [Map] Eyl Somalia (A pirate influenced map)
AWSOME
this is going to be a fun map to play with the new African resistance fighters
hah good job
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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: [Map] Eyl Somalia (A pirate influenced map)
wait a minute... this a dev... not just a dev it's Masaq, it is possible he is giving us a clue to what we might espect with this map...[R-DEV]Masaq wrote:Of course, what everyone's missing is the obvious question...
"What's the best way to land troops from a helicopter onto a boat...?"![]()
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Map] Eyl Somalia (A pirate influenced map)
no, obviously he's just making fun of you
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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: [Map] Eyl Somalia (A pirate influenced map)
ooooooooh, 'cause I'm a believer!
I! Believe!
I! Believe!
I! Believe!
I! Believe!
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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Archerchef
- Posts: 196
- Joined: 2008-10-05 22:05
Re: [Map] Eyl Somalia (A pirate influenced map)
yay f18
wonder how carrier landing is gona work
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Map] Eyl Somalia (A pirate influenced map)
Actually, landing on a flight deck is one of the most difficult things you can do in PR. The flight deck only has about 500 feet (~150 meters) of runway space for landing planes, which isn't nearly enough for the heavy, high-speed jets on U.S. carriers, like the F18.Archerchef wrote:yay f18wonder how carrier landing is gona work
To land on the flight deck, each plane needs a tailhook, which is exactly what it sounds like -- You need two players to land, one in the pilot seat, and one positioned under the aircraft equiped with a hook. The pilot's goal is navigate the aircraft above the carrier, and the thrower will have to snag the tailhook on one of four arresting wires, sturdy cables woven from high-tensile steel wire.
Last edited by Rangu on 2009-11-26 18:31, edited 3 times in total.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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=(DK)=stoffen_tacticalsup
- Posts: 231
- Joined: 2008-04-24 09:45
Re: [Map] Eyl Somalia (A pirate influenced map)
Dont ever die before you finish this map at least.
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?


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