[Map] Cold Response (4km) [WIP]

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Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Map] Cold Response (4km) [WIP]

Post by Zimmer »

Just use the numbers and letters between = and & in the adress zeno not the embeding thingy.

NVM didnt show up on my iphone.
Last edited by Zimmer on 2009-11-29 17:46, edited 1 time in total.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Spieler
Posts: 51
Joined: 2008-12-26 21:58

Re: [Map] Cold Response (4km) [WIP]

Post by Spieler »

Zeno wrote:<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_SjaoV0Mu9o&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_SjaoV0Mu9o&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
That is wonderfull, man!! :D Where did you get so many new nicelooking statics? Made youself?
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Cold Response (4km) [WIP]

Post by BloodBane611 »

That looks pretty sweet! I love the mountainous terrain, looks great for helos.
[R-CON]creepin - "because on the internet 0=1"
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

Spieler wrote:That is wonderfull, man!! :D Where did you get so many new nicelooking statics? Made youself?
no its the russian cityblocks and some other statics that havent been used so much in pr ;-)
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

i bring you Aurora Borealis:

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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Map] Cold Response (4km) [WIP]

Post by Adriaan »

Wow, pretty cool :D . Is it animated/possible to animate by any chance?
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

Adriaan wrote:Wow, pretty cool :D . Is it animated/possible to animate by any chance?
i dont think there is a way to animate the skybox but it might work to make a particle effect?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Map] Cold Response (4km) [WIP]

Post by Adriaan »

Oh yeah, i can imagine it would be quite hard/time consuming to make something like that though...
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

yes it would ;)
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

im planning to have 3 cargoships that the russians have to take before they get heavy assets and can advance inland. they start off with russian partrolboats :razz:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Cold Response (4km) [WIP]

Post by Rudd »

I gues you could do the Aurora with a cloud effect, but it looks nice anyway.

Though I warn you now.

Latest nvidia graphics cards have a bug with BF2 nightmaps (not BF2- SF nightmaps, those use a differnet .exe)

So make sure you don't enable night shaders.
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

Dr2B Rudd wrote:I gues you could do the Aurora with a cloud effect, but it looks nice anyway.

Though I warn you now.

Latest nvidia graphics cards have a bug with BF2 nightmaps (not BF2- SF nightmaps, those use a differnet .exe)

So make sure you don't enable night shaders.
anyone know how to make this effect?

the map is going to be enlighted by the moonlight
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Cold Response (4km) [WIP]

Post by BloodBane611 »

Yeah, nightmaps haven't gone well with PR in the past. Bi Ming started as a nightmap, it was cool but had serious problems and everything was very challenging to see. Wasn't very fun, and it didn't get played much
[R-CON]creepin - "because on the internet 0=1"
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »



this is night and still you see pretty good because of the snow and moonlight :-D
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Cold Response (4km) [WIP]

Post by BloodBane611 »

The problem is the BF2 engine, I don't know the specifics but it hasn't worked in the past.
[R-CON]creepin - "because on the internet 0=1"
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Cold Response (4km) [WIP]

Post by Amok@ndy »

World in Conflict is one of the best games i have ever played if it would be 1st person it would be THE best :D
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Cold Response (4km) [WIP]

Post by Rudd »

BloodBane611 wrote:Yeah, nightmaps haven't gone well with PR in the past. Bi Ming started as a nightmap, it was cool but had serious problems and everything was very challenging to see. Wasn't very fun, and it didn't get played much
well I actually disagree that bi ming wasn't fun! :D

the latest nvidia graphics cards have a bug, I think its the cards newer than the 9800.

When a glow (or dynamic glow such as a incendiary or muzzleflash) touches a static, the static turns black. It looks aweful, and cannot be avoided afaik, at least not without redoing all the PR shaders, which isn't going to happen.
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

Dr2B Rudd wrote:well I actually disagree that bi ming wasn't fun! :D

the latest nvidia graphics cards have a bug, I think its the cards newer than the 9800.

When a glow (or dynamic glow such as a incendiary or muzzleflash) touches a static, the static turns black. It looks aweful, and cannot be avoided afaik, at least not without redoing all the PR shaders, which isn't going to happen.
well im going to make it dark by doing a dark fog and get my lightmapcolors perfect :-P

so its going to be a "nightmap" in the way that its dark but enlighted at the same time :p
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Cold Response (4km) [WIP]

Post by BloodBane611 »

well I actually disagree that bi ming wasn't fun!
My only memory of night Bi Ming is driving around in a warrior with one of the craziest APC drivers ever, shooting at everything. It was definitely good fun, just lots of people hated it.
well im going to make it dark by doing a dark fog and get my lightmapcolors perfect
That sounds real good, can't wait to see the final product. We need a break from all the sun in PR
[R-CON]creepin - "because on the internet 0=1"
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

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thanks to amokandy for helping me with the custom Detailtextures :smile:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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