Suppressed running.

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Lemon
Posts: 136
Joined: 2009-05-23 20:43

Suppressed running.

Post by Lemon »

So we've got the suppressed effect when bullets land close to us. Then there's a code that says something like 'if a bullet hits withing a 3m radius, do this.' (I have no idea how it works).

Wouldnt it be possible to have a suppressed running animation? Little crouched, hand on the helmet and running like hell?

What do you think?
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Suppressed running.

Post by sylent/shooter »

UJ mean like an animation so it looks like the guys head is swaying? I think thats a good idea but might be hard to do

Killing the enemy sylently
gaurd502
Posts: 366
Joined: 2008-03-22 14:59

Re: Suppressed running.

Post by gaurd502 »

I don't think he means like that. I think instead of running like normal when being shot at he means running but maybe half way between standing and crouched and holding his helmet. Ill try to find something like it in Band of Brothers or something.
Sergeant First Class Guardian
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Suppressed running.

Post by Herbiie »

I get what he means. It would be cool, though maybe hardcoded or something, as suppression is actually in VBF2 (Just very rarely), and is just for your view, not the model changing.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Suppressed running.

Post by rampo »

Would look retarded whit bullets landing all the times right next to you and having the character ''strokin'' all the time
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Suppressed running.

Post by Tim270 »

What he means is crouched sprinting/running. Like in Red Orchestra for example.
DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Re: Suppressed running.

Post by DannyIMK »

that would be very annoying and hardcoded
and thats not really the purpose of being suppressed, being suppressed is like a warning
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Suppressed running.

Post by snooggums »

Soldiers already lean a little when running, and to make the effect work properly the hit boxes would need to match the changed animations. I like the idea, however:

The idea of suppression is that you aren't running away, you are suppressed (hiding behind cover and not firing back). You shouldn't be moving/running/etc while suppressed, you should be cowering in fear (hence the visual effects of suppression).
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Suppressed running.

Post by LithiumFox »

DannyIMK wrote:that would be very annoying and hardcoded
and thats not really the purpose of being suppressed, being suppressed is like a warning
well I think it could also depend on how close the bullet landed. If it whized right by your head I think this animation would be ok

And until a dev says it' HC'd, i won't believe it.

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: Suppressed running.

Post by Lemon »

snooggums wrote:Soldiers already lean a little when running, and to make the effect work properly the hit boxes would need to match the changed animations. I like the idea, however:

The idea of suppression is that you aren't running away, you are suppressed (hiding behind cover and not firing back). You shouldn't be moving/running/etc while suppressed, you should be cowering in fear (hence the visual effects of suppression).
Yeah hitboxes would probably be a problem.

A new animation would obviously be needed.

Thing is that the current sprint animation doesnt look very... sprintish at all.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Suppressed running.

Post by killonsight95 »

i would relaly like this to be put in it would just be like wow! to see someone running with their head down
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Suppressed running.

Post by HAAN4 »

sylent/shooter wrote:UJ mean like an animation so it looks like the guys head is swaying? I think thats a good idea but might be hard to do
this is a good ideia, but quite fancy, since we have real important things to do in game,

after the 5 times the guys plays, of course they will have fun, but it will become comun, and will not add much to our mod.

any way, good for latter paths, like PR 1.5 maybe.
Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Re: Suppressed running.

Post by Twisted Helix »

snooggums wrote:You shouldn't be moving/running/etc while suppressed, you should be cowering in fear (hence the visual effects of suppression).
Perhaps a suppression induced 'soiling your pants' animation ?
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Suppressed running.

Post by snooggums »

[R-DEV]Twisted Helix wrote:Perhaps a suppression induced 'soiling your pants' animation ?
I don't know about an animation, but I sure miss the free fall **** your pants sound from BF1942 when playing PR :)

(takes about 30 seconds of free fall to trigger the sounds after a long scream)
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