Suppressed running.
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Lemon
- Posts: 136
- Joined: 2009-05-23 20:43
Suppressed running.
So we've got the suppressed effect when bullets land close to us. Then there's a code that says something like 'if a bullet hits withing a 3m radius, do this.' (I have no idea how it works).
Wouldnt it be possible to have a suppressed running animation? Little crouched, hand on the helmet and running like hell?
What do you think?
Wouldnt it be possible to have a suppressed running animation? Little crouched, hand on the helmet and running like hell?
What do you think?
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: Suppressed running.
UJ mean like an animation so it looks like the guys head is swaying? I think thats a good idea but might be hard to do
Killing the enemy sylently
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gaurd502
- Posts: 366
- Joined: 2008-03-22 14:59
Re: Suppressed running.
I don't think he means like that. I think instead of running like normal when being shot at he means running but maybe half way between standing and crouched and holding his helmet. Ill try to find something like it in Band of Brothers or something.
Sergeant First Class Guardian
Assistent Squad Leader
1st Squad, 1st Plt, A Company, 1st Bat
508th Parachute Infantry Regiment
US Army
1-1PLT/A/1B/508

Assistent Squad Leader
1st Squad, 1st Plt, A Company, 1st Bat
508th Parachute Infantry Regiment
US Army
1-1PLT/A/1B/508

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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Suppressed running.
I get what he means. It would be cool, though maybe hardcoded or something, as suppression is actually in VBF2 (Just very rarely), and is just for your view, not the model changing.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Suppressed running.
Would look retarded whit bullets landing all the times right next to you and having the character ''strokin'' all the time

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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Suppressed running.
What he means is crouched sprinting/running. Like in Red Orchestra for example.
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DannyIMK
- Posts: 226
- Joined: 2008-01-28 18:16
Re: Suppressed running.
that would be very annoying and hardcoded
and thats not really the purpose of being suppressed, being suppressed is like a warning
and thats not really the purpose of being suppressed, being suppressed is like a warning
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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Suppressed running.
Soldiers already lean a little when running, and to make the effect work properly the hit boxes would need to match the changed animations. I like the idea, however:
The idea of suppression is that you aren't running away, you are suppressed (hiding behind cover and not firing back). You shouldn't be moving/running/etc while suppressed, you should be cowering in fear (hence the visual effects of suppression).
The idea of suppression is that you aren't running away, you are suppressed (hiding behind cover and not firing back). You shouldn't be moving/running/etc while suppressed, you should be cowering in fear (hence the visual effects of suppression).
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Suppressed running.
well I think it could also depend on how close the bullet landed. If it whized right by your head I think this animation would be okDannyIMK wrote:that would be very annoying and hardcoded
and thats not really the purpose of being suppressed, being suppressed is like a warning
And until a dev says it' HC'd, i won't believe it.
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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Lemon
- Posts: 136
- Joined: 2009-05-23 20:43
Re: Suppressed running.
Yeah hitboxes would probably be a problem.snooggums wrote:Soldiers already lean a little when running, and to make the effect work properly the hit boxes would need to match the changed animations. I like the idea, however:
The idea of suppression is that you aren't running away, you are suppressed (hiding behind cover and not firing back). You shouldn't be moving/running/etc while suppressed, you should be cowering in fear (hence the visual effects of suppression).
A new animation would obviously be needed.
Thing is that the current sprint animation doesnt look very... sprintish at all.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Suppressed running.
i would relaly like this to be put in it would just be like wow! to see someone running with their head down
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Suppressed running.
this is a good ideia, but quite fancy, since we have real important things to do in game,sylent/shooter wrote:UJ mean like an animation so it looks like the guys head is swaying? I think thats a good idea but might be hard to do
after the 5 times the guys plays, of course they will have fun, but it will become comun, and will not add much to our mod.
any way, good for latter paths, like PR 1.5 maybe.
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Twisted Helix
- Retired PR Developer
- Posts: 5145
- Joined: 2008-11-03 04:18
Re: Suppressed running.
Perhaps a suppression induced 'soiling your pants' animation ?snooggums wrote:You shouldn't be moving/running/etc while suppressed, you should be cowering in fear (hence the visual effects of suppression).
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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Suppressed running.
I don't know about an animation, but I sure miss the free fall **** your pants sound from BF1942 when playing PR[R-DEV]Twisted Helix wrote:Perhaps a suppression induced 'soiling your pants' animation ?
(takes about 30 seconds of free fall to trigger the sounds after a long scream)

