Pros:
- A medic/AT/etc killed means you've got some real breathing room. They have to be revived to be brought back into use.
- No more running around with enemy helmets or weapons, causing friendly fire. If we can't use their vehicles for fear of friendly fire, why are we picking up their helmets and weapons? (I know the helmet is a side effect of kit geometries)
- Can still pick up kits from crates, but not off of dead bodies.
- Limited kits would not be saved, even if revived quickly. A possible solution might be to make them drop an invisible kit that cannot be picked up, but will still be given back to the player on revive (and if it stays there for 5 minutes, even better, since only the revived player can get it back)
- Insurgents cannot steal enemy weaponry. I'm tossed on this, as it's not likely they'd have the ability to use enemy AT, etc; but then they would not be able to use enemy rifles either. It's a tossup.
- If the medic goes down, there is no healing available for the squad. A possible solution would be to make room in other kits by removing or reallocating kit pieces between other kits (such as removing incendiaries from all kits but specialist, officer, and engineer) to make room for a 'CPR/Drag' slot, which would act as a revive, allowing any player to 'drag' another to safety. (Also, to stop players from acting as impromptu medics by just using this in conjunction with field dressings, it might be of use to also look into implementing my other suggestion: Field Dressings that actually 'stop' bleeding
Feedback is welcome.

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