[Map] Cold Response (4km) [WIP]
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Zeno
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Re: [Map] Cold Response (4km) [WIP]
its still wip and its probably going to change before finalarjan wrote:loving that sky![]()
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Amok@ndy
- Retired PR Developer
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Re: [Map] Cold Response (4km) [WIP]
no problem but you should use a lil bit small glow thats a little bit to much power for the moon 

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Zeno
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Re: [Map] Cold Response (4km) [WIP]
yes but you also have to think about when its clear skies the moon is extremely visible:Amok@ndy wrote:no problem but you should use a lil bit small glow thats a little bit to much power for the moon![]()

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Rudd
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Re: [Map] Cold Response (4km) [WIP]
Use much less glow on that moon, you should use the moon flare effect instead, that way the effect only exists when you are looking directly at the moon, that will look alot better imo
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fuzzhead
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Re: [Map] Cold Response (4km) [WIP]
Before getting too invested into low lighting make sure to test what the characters look like, there are settings for it and if not adjusted it can look like players glow which would defeat purpose of the lighting
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Rudd
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Re: [Map] Cold Response (4km) [WIP]
the glow is easily fixed with a dark groundhemi
before I sorted the groundhemi this apache looked like it was inhabiting a daytime dimension whilst the surrounding was dark.
http://screenshot.xfire.com/screenshot/ ... 8a4a1e.png
before I sorted the groundhemi this apache looked like it was inhabiting a daytime dimension whilst the surrounding was dark.
http://screenshot.xfire.com/screenshot/ ... 8a4a1e.png
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
probably going to have the first test version today 
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Opdal
- Posts: 1
- Joined: 2009-11-30 14:18
Re: [Map] Cold Response (4km) [WIP]
Exeptional work Zeno! You should be credited highly for your work!
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
i having a problem with that my runway disapears 
i used a tarmac texture and when i saved the whole runway turned black:S
here is a pic:

i used a tarmac texture and when i saved the whole runway turned black:S
here is a pic:

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Amok@ndy
- Retired PR Developer
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Re: [Map] Cold Response (4km) [WIP]
try to repaint with the tarmac layer and check the tarmac layer maybe sth is wrong there

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Rudd
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Re: [Map] Cold Response (4km) [WIP]
I've seen that before, revert to older colormaps, restart your computer and have another go.
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Zeno
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Re: [Map] Cold Response (4km) [WIP]
we had a testing evening yesterday and found alot of things that needs to be fixed.
-add lights to runway(its har to see the direction during landing.)
-add more bushes and other details to the vidde and islands.
-make road to aircontroltower.
-make something to stop cars from falling of the "trollstige" (S turn)
-Fix colormaps
-fix skytexture
-add details to the beaches.
-make NATO-radar complex (icekiss is making the static)
-fix lightmapsettings to fix the white area around the player.
all in all i had super fun yesterday
"you realy get the feeling its cold"
Niclers
"Holy fuuuuuuc%"%"
me doing a vertical turn when i allmost flew right into the mountain
we will do a promotional video soon
-add lights to runway(its har to see the direction during landing.)
-add more bushes and other details to the vidde and islands.
-make road to aircontroltower.
-make something to stop cars from falling of the "trollstige" (S turn)
-Fix colormaps
-fix skytexture
-add details to the beaches.
-make NATO-radar complex (icekiss is making the static)
-fix lightmapsettings to fix the white area around the player.
all in all i had super fun yesterday
"you realy get the feeling its cold"
Niclers
"Holy fuuuuuuc%"%"
me doing a vertical turn when i allmost flew right into the mountain
we will do a promotional video soon
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Cold Response (4km) [WIP]
can we see a screenshot of that?-fix lightmapsettings to fix the white area around the player.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]

im going to make the terrainskycolor a bit darker so i dont get the big change in brightness
i also had a problem with that the vehicles was taking damage by driving over the smalles bumps..
Last edited by Zeno on 2009-12-04 09:16, edited 1 time in total.
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Adriaan
- Retired PR Developer
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Re: [Map] Cold Response (4km) [WIP]
Looking goood! World in Conflict + PR = win in a box
Also, nice minimap
Also, nice minimap

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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: [Map] Cold Response (4km) [WIP]
looks like you still need a dark groundhemi.dds judging by how bright the vehicles were.
But nice looking map
the minimap especially.
But nice looking map
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sharpie
- Posts: 1434
- Joined: 2009-11-08 03:41
Re: [Map] Cold Response (4km) [WIP]
Nice job man, looking very nice 
Just 1 question to whoever- Can someone tell me the name of the song please?
Just 1 question to whoever- Can someone tell me the name of the song please?
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
[DM]P*Funk: its like a funk guitar seminar up in that *****
K_Rivers-"...everything is broken in your country,"
RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: [Map] Cold Response (4km) [WIP]
shadow on the sunJust 1 question to whoever- Can someone tell me the name of the song please?
by audioslave
it featured on World in Conflict on the New York Mission iirc.

