[Map] Cold Response (4km) [WIP]

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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Map] Cold Response (4km) [WIP]

Post by arjan »

loving that sky :)
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

arjan wrote:loving that sky :)
its still wip and its probably going to change before final :p
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
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Re: [Map] Cold Response (4km) [WIP]

Post by Amok@ndy »

no problem but you should use a lil bit small glow thats a little bit to much power for the moon ;)
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Zeno
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Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

Amok@ndy wrote:no problem but you should use a lil bit small glow thats a little bit to much power for the moon ;)
yes but you also have to think about when its clear skies the moon is extremely visible:

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Rudd
Retired PR Developer
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Re: [Map] Cold Response (4km) [WIP]

Post by Rudd »

Use much less glow on that moon, you should use the moon flare effect instead, that way the effect only exists when you are looking directly at the moon, that will look alot better imo
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fuzzhead
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Re: [Map] Cold Response (4km) [WIP]

Post by fuzzhead »

Before getting too invested into low lighting make sure to test what the characters look like, there are settings for it and if not adjusted it can look like players glow which would defeat purpose of the lighting
Rudd
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Re: [Map] Cold Response (4km) [WIP]

Post by Rudd »

the glow is easily fixed with a dark groundhemi

before I sorted the groundhemi this apache looked like it was inhabiting a daytime dimension whilst the surrounding was dark.
http://screenshot.xfire.com/screenshot/ ... 8a4a1e.png
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Zeno
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Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

probably going to have the first test version today :razz:
Opdal
Posts: 1
Joined: 2009-11-30 14:18

Re: [Map] Cold Response (4km) [WIP]

Post by Opdal »

Exeptional work Zeno! You should be credited highly for your work!
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

i having a problem with that my runway disapears :(

i used a tarmac texture and when i saved the whole runway turned black:S

here is a pic:

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Amok@ndy
Retired PR Developer
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Re: [Map] Cold Response (4km) [WIP]

Post by Amok@ndy »

try to repaint with the tarmac layer and check the tarmac layer maybe sth is wrong there
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Rudd
Retired PR Developer
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Re: [Map] Cold Response (4km) [WIP]

Post by Rudd »

I've seen that before, revert to older colormaps, restart your computer and have another go.
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

we had a testing evening yesterday and found alot of things that needs to be fixed.

-add lights to runway(its har to see the direction during landing.)
-add more bushes and other details to the vidde and islands.
-make road to aircontroltower.
-make something to stop cars from falling of the "trollstige" (S turn)
-Fix colormaps
-fix skytexture
-add details to the beaches.
-make NATO-radar complex (icekiss is making the static)
-fix lightmapsettings to fix the white area around the player.

all in all i had super fun yesterday :-P

"you realy get the feeling its cold"
Niclers

"Holy fuuuuuuc%"%"
me doing a vertical turn when i allmost flew right into the mountain


we will do a promotional video soon ;)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Cold Response (4km) [WIP]

Post by Rudd »

-fix lightmapsettings to fix the white area around the player.
can we see a screenshot of that?
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

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im going to make the terrainskycolor a bit darker so i dont get the big change in brightness :-D

i also had a problem with that the vehicles was taking damage by driving over the smalles bumps..
Last edited by Zeno on 2009-12-04 09:16, edited 1 time in total.
Zeno
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Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

Adriaan
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Re: [Map] Cold Response (4km) [WIP]

Post by Adriaan »

Looking goood! World in Conflict + PR = win in a box
Also, nice minimap :razz:
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Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: [Map] Cold Response (4km) [WIP]

Post by Rudd »

looks like you still need a dark groundhemi.dds judging by how bright the vehicles were.

But nice looking map :) the minimap especially.
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: [Map] Cold Response (4km) [WIP]

Post by sharpie »

Nice job man, looking very nice :shocked:

Just 1 question to whoever- Can someone tell me the name of the song please?
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Cold Response (4km) [WIP]

Post by Rudd »

Just 1 question to whoever- Can someone tell me the name of the song please?
shadow on the sun

by audioslave

it featured on World in Conflict on the New York Mission iirc.
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