GINIUS IDEIA.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
GINIUS IDEIA.
It is very easy to do, and will cut off a Very dificult problem.
Spawed Pilots kit. istead of it shall be requested, it will spawn like kits nearby the insurgents caches, so there will much more less guys waithing, since once you get the pillot kit, the aricraft is ours, and it will not respawn again.
so, you have 4 trasport chopters, 4 pillots kits, you will still having people waiting for aircraft, but there will be only 4 guys, not half team.
i guess if this will not solve the problem it will cut much, much this one.
Spawed Pilots kit. istead of it shall be requested, it will spawn like kits nearby the insurgents caches, so there will much more less guys waithing, since once you get the pillot kit, the aricraft is ours, and it will not respawn again.
so, you have 4 trasport chopters, 4 pillots kits, you will still having people waiting for aircraft, but there will be only 4 guys, not half team.
i guess if this will not solve the problem it will cut much, much this one.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: GINIUS IDEIA.
has i say, it main not resolve all the problem, but it will combant it much.
this will not stop people wathing to steal, but will stop people to wathing to WAIT.
since if you TK a player and pick up their kit you are Sucided, you cannot stole it.
and also, a act of TK is much more easy to prove in Server forums, so this Flyboys manics will soon be punish 2 times more faster.
trust my.
this will not stop people wathing to steal, but will stop people to wathing to WAIT.
since if you TK a player and pick up their kit you are Sucided, you cannot stole it.
and also, a act of TK is much more easy to prove in Server forums, so this Flyboys manics will soon be punish 2 times more faster.
trust my.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: GINIUS IDEIA.
it would definately help in the servers where aircraft are first come first served
its always **** when 2 guys are waiting at main then argue who was first in line for the asset.
If pilot kits were only requestable from aircraft it would probably help, though I think its probably more realistic your way.
Might be a good idea to do the same with crewmen.
If the pilot kits were mapper placed and given a respawn time of 5mins with a max of 1 kit spawned, it would actually make recovering pilots more important, the longer the respawn of the pilot kit the more important recovering the pilot is.
its always **** when 2 guys are waiting at main then argue who was first in line for the asset.
If pilot kits were only requestable from aircraft it would probably help, though I think its probably more realistic your way.
Might be a good idea to do the same with crewmen.
If the pilot kits were mapper placed and given a respawn time of 5mins with a max of 1 kit spawned, it would actually make recovering pilots more important, the longer the respawn of the pilot kit the more important recovering the pilot is.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: GINIUS IDEIA.
I guess about crewman it's not really need, since we don't have problem whicht TankBoys retards,
also remenber this make the fights to pick up vehicles very violent, what will be bad in start, but after some time, this will change the ''culture'' of this ''people''.
so doing this whicht crewman kits will be decenessary.
also remenber this make the fights to pick up vehicles very violent, what will be bad in start, but after some time, this will change the ''culture'' of this ''people''.
so doing this whicht crewman kits will be decenessary.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: GINIUS IDEIA.
You are right, and if we also remove Sucide bottom, but still able to do this when you get off the server, we will decrese much, much more the sucide pilots kits, also since pilots kits are now limited, considery giving back he's pistol, and if we also make pillots have more tickets count when they die, like 5, this will increse evem more pilot rescue. so we have a all stand pilot recoving politc, right?Dr2B Rudd wrote:it would definately help in the servers where aircraft are first come first served
its always **** when 2 guys are waiting at main then argue who was first in line for the asset.
If pilot kits were only requestable from aircraft it would probably help, though I think its probably more realistic your way.
Might be a good idea to do the same with crewmen.
If the pilot kits were mapper placed and given a respawn time of 5mins with a max of 1 kit spawned, it would actually make recovering pilots more important, the longer the respawn of the pilot kit the more important recovering the pilot is.
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Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: GINIUS IDEIA.
Being a server admin and playing Muttrah City which represents a third of the maps we play, we see alot of asset stealing smacktards (Mostly the Hueys and Cobra). Your idea would cause even more problems. Plus it would take away from one of the kits that can be requested from the Menu. As said before, someone would camp the Menu and wait for a spot to open with the Kit, then the people who are the ones who need it won't have it. Obviously you don't like seeing people wait at aircraft spawn with pilot kits waiting for whatever to spawn. That is a server issue. In my server we only allow those in squads that involve Aircraft to have pilot kits. Anything else Kick then ban.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: GINIUS IDEIA.
I was thinking the same exact suggestion like 2 weeks ago 
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: GINIUS IDEIA.
But this is actuly one of the points.rampo93(FIN) wrote:This would just take the people waiting for the aircaft go waiting for the kits
by one side people will be demoralised by staing whichtout a pilot kit, and once you pick up, it will not respawn, so there will be only some pilots waithing, considering the ammoung of pillots kit's is equal to the aircraft amoungh,
It's of course people will make rushes into the kit's, but when everone have the kit? what they will do? leave, they have no choise.
remenbering that if something go off the plan, it will go off by a terrible way, like Teamkiling, what will make the kit appears after 5 min, kwoning that in this time more punks will arevy to try pick up the kit, and the local aircraft still there has a easy targuet for enemy aircraft, what desecourage much more they to stay to pick up the aircraft,
And another thing, is that the server's will have a way to see how many Non pilots are waiting for aircraft, what make easy to give for example warning,s
i kwon that in the start this will cause much childness, but the ideia is just that, make something that if not work like it is like to work, horrible things happens, and that horrible things will help the punks to Walk in line.
it's a matter of psicology dude. but also logic.
remenbering this is VERY VERY EASY sugestion to do, just few Coding, (like making PIlot kit ethernal not avaliable to you forçes) and some mapping modification, and Yuuallaaaa. removing the feature, just a a backup. i can this is a EasyCoded sujestion. that will be much promising if of course work like the plan
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: GINIUS IDEIA.
Good admins are the solution to this problem. I do think that only having aircraft spawn pilot kits is a good idea though.
[R-CON]creepin - "because on the internet 0=1"
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: GINIUS IDEIA.
Of course you are right, but this is the ideia, making the cenario more easy to cacth they. and more harder to do 2.BloodBane611 wrote:Good admins are the solution to this problem. I do think that only having aircraft spawn pilot kits is a good idea though.
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Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: GINIUS IDEIA.
This really is utterly pointless. It would be a waste of time once the kit is lost, there, people would have to suicide in order to get the kit back. Your suggestion makes the matter even worse than it is now.HAAN4 wrote:Of course you are right, but this is the ideia, making the cenario more easy to cacth they. and more harder to do 2.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: GINIUS IDEIA.
We have a betta testing right now, we can try.Drunkenup wrote:This really is utterly pointless. It would be a waste of time once the kit is lost, there, people would have to suicide in order to get the kit back. Your suggestion makes the matter even worse than it is now.
maybe in beta 0.874E
right?
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rampo
- Posts: 2914
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l|Bubba|l
- Posts: 646
- Joined: 2007-03-25 03:40
Re: GINIUS IDEIA.
I don't see a single average advantage in this suggestion. Just a lot more ways for disruptive players to exploit this system.
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Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: GINIUS IDEIA.
I think it would require some Client side modding, so probably not.HAAN4 wrote:We have a betta testing right now, we can try.
maybe in beta 0.874E
right?
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TheLean
- Posts: 483
- Joined: 2009-03-15 20:26
Re: GINIUS IDEIA.
Well if one pilot kit spawns next to each air asset, and everyone fights for the pilot kit instead, it might reduce teamkilling a bit, since if you kill the pilot you still cant fly. But teamkilling pilots is not that common these days, its more an endless bickering about players stealing assets and people will still be waiting for the kits instead of the plane/heli, so the amount of people waiting wont change. People will ***** about being first to wait for the kit to spawn instead.



