GINIUS IDEIA.

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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

GINIUS IDEIA.

Post by HAAN4 »

It is very easy to do, and will cut off a Very dificult problem.

Spawed Pilots kit. istead of it shall be requested, it will spawn like kits nearby the insurgents caches, so there will much more less guys waithing, since once you get the pillot kit, the aricraft is ours, and it will not respawn again.

so, you have 4 trasport chopters, 4 pillots kits, you will still having people waiting for aircraft, but there will be only 4 guys, not half team.

i guess if this will not solve the problem it will cut much, much this one.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: GINIUS IDEIA.

Post by HAAN4 »

has i say, it main not resolve all the problem, but it will combant it much.

this will not stop people wathing to steal, but will stop people to wathing to WAIT.

since if you TK a player and pick up their kit you are Sucided, you cannot stole it.

and also, a act of TK is much more easy to prove in Server forums, so this Flyboys manics will soon be punish 2 times more faster.

trust my.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: GINIUS IDEIA.

Post by Rudd »

it would definately help in the servers where aircraft are first come first served

its always **** when 2 guys are waiting at main then argue who was first in line for the asset.

If pilot kits were only requestable from aircraft it would probably help, though I think its probably more realistic your way.

Might be a good idea to do the same with crewmen.

If the pilot kits were mapper placed and given a respawn time of 5mins with a max of 1 kit spawned, it would actually make recovering pilots more important, the longer the respawn of the pilot kit the more important recovering the pilot is.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: GINIUS IDEIA.

Post by HAAN4 »

I guess about crewman it's not really need, since we don't have problem whicht TankBoys retards,

also remenber this make the fights to pick up vehicles very violent, what will be bad in start, but after some time, this will change the ''culture'' of this ''people''.

so doing this whicht crewman kits will be decenessary.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: GINIUS IDEIA.

Post by HAAN4 »

Dr2B Rudd wrote:it would definately help in the servers where aircraft are first come first served

its always **** when 2 guys are waiting at main then argue who was first in line for the asset.

If pilot kits were only requestable from aircraft it would probably help, though I think its probably more realistic your way.

Might be a good idea to do the same with crewmen.

If the pilot kits were mapper placed and given a respawn time of 5mins with a max of 1 kit spawned, it would actually make recovering pilots more important, the longer the respawn of the pilot kit the more important recovering the pilot is.
You are right, and if we also remove Sucide bottom, but still able to do this when you get off the server, we will decrese much, much more the sucide pilots kits, also since pilots kits are now limited, considery giving back he's pistol, and if we also make pillots have more tickets count when they die, like 5, this will increse evem more pilot rescue. so we have a all stand pilot recoving politc, right?
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: GINIUS IDEIA.

Post by Drunkenup »

Being a server admin and playing Muttrah City which represents a third of the maps we play, we see alot of asset stealing smacktards (Mostly the Hueys and Cobra). Your idea would cause even more problems. Plus it would take away from one of the kits that can be requested from the Menu. As said before, someone would camp the Menu and wait for a spot to open with the Kit, then the people who are the ones who need it won't have it. Obviously you don't like seeing people wait at aircraft spawn with pilot kits waiting for whatever to spawn. That is a server issue. In my server we only allow those in squads that involve Aircraft to have pilot kits. Anything else Kick then ban.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: GINIUS IDEIA.

Post by rampo »

This would just take the people waiting for the aircaft go waiting for the kits
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: GINIUS IDEIA.

Post by Conman51 »

I was thinking the same exact suggestion like 2 weeks ago :!:
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: GINIUS IDEIA.

Post by HAAN4 »

rampo93(FIN) wrote:This would just take the people waiting for the aircaft go waiting for the kits
But this is actuly one of the points.

by one side people will be demoralised by staing whichtout a pilot kit, and once you pick up, it will not respawn, so there will be only some pilots waithing, considering the ammoung of pillots kit's is equal to the aircraft amoungh,

It's of course people will make rushes into the kit's, but when everone have the kit? what they will do? leave, they have no choise.

remenbering that if something go off the plan, it will go off by a terrible way, like Teamkiling, what will make the kit appears after 5 min, kwoning that in this time more punks will arevy to try pick up the kit, and the local aircraft still there has a easy targuet for enemy aircraft, what desecourage much more they to stay to pick up the aircraft,

And another thing, is that the server's will have a way to see how many Non pilots are waiting for aircraft, what make easy to give for example warning,s

i kwon that in the start this will cause much childness, but the ideia is just that, make something that if not work like it is like to work, horrible things happens, and that horrible things will help the punks to Walk in line.

it's a matter of psicology dude. but also logic.

remenbering this is VERY VERY EASY sugestion to do, just few Coding, (like making PIlot kit ethernal not avaliable to you forçes) and some mapping modification, and Yuuallaaaa. removing the feature, just a a backup. i can this is a EasyCoded sujestion. that will be much promising if of course work like the plan
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: GINIUS IDEIA.

Post by BloodBane611 »

Good admins are the solution to this problem. I do think that only having aircraft spawn pilot kits is a good idea though.
[R-CON]creepin - "because on the internet 0=1"
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: GINIUS IDEIA.

Post by HAAN4 »

BloodBane611 wrote:Good admins are the solution to this problem. I do think that only having aircraft spawn pilot kits is a good idea though.
Of course you are right, but this is the ideia, making the cenario more easy to cacth they. and more harder to do 2.
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: GINIUS IDEIA.

Post by Drunkenup »

HAAN4 wrote:Of course you are right, but this is the ideia, making the cenario more easy to cacth they. and more harder to do 2.
This really is utterly pointless. It would be a waste of time once the kit is lost, there, people would have to suicide in order to get the kit back. Your suggestion makes the matter even worse than it is now.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: GINIUS IDEIA.

Post by HAAN4 »

Drunkenup wrote:This really is utterly pointless. It would be a waste of time once the kit is lost, there, people would have to suicide in order to get the kit back. Your suggestion makes the matter even worse than it is now.
We have a betta testing right now, we can try.

maybe in beta 0.874E

right?
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: GINIUS IDEIA.

Post by rampo »

Im afraid this suggestion went dead when the title was typed.
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l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: GINIUS IDEIA.

Post by l|Bubba|l »

I don't see a single average advantage in this suggestion. Just a lot more ways for disruptive players to exploit this system.
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Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: GINIUS IDEIA.

Post by Drunkenup »

HAAN4 wrote:We have a betta testing right now, we can try.

maybe in beta 0.874E

right?
I think it would require some Client side modding, so probably not.
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: GINIUS IDEIA.

Post by TheLean »

Well if one pilot kit spawns next to each air asset, and everyone fights for the pilot kit instead, it might reduce teamkilling a bit, since if you kill the pilot you still cant fly. But teamkilling pilots is not that common these days, its more an endless bickering about players stealing assets and people will still be waiting for the kits instead of the plane/heli, so the amount of people waiting wont change. People will ***** about being first to wait for the kit to spawn instead.
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