What could be added to Project Reality if it required the Special Forces expansion?

General discussion of the Project Reality: BF2 modification.
Smegburt_funkledink
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by Smegburt_funkledink »

killonsight95 wrote:does this mean we can use their tracers as well or are they no different?
I think the answer is neither of the above.

Rudd has explained to me before that there's certain lighting effects and stuff that are coded into the SF.exe that allow better night effects. If PR was a mod for Special Forces, night maps and such would be a higher possibility as it has better lighting capabilities. (so I've been told, I've never played it) There must be a line that dictates how far the PR devs are aloud to dig into BF2:SF otherwise, the .exe could be used and the PR devs could basically clone SF and EA wouldn't have a chance of selling their own game.
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gaurd502
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by gaurd502 »

I thought SF had the night maps?
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Smegburt_funkledink
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by Smegburt_funkledink »

gaurd502 wrote:I thought SF had the night maps?
Correct, it does.
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Rudd
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by Rudd »

gaurd502 wrote:I thought SF had the night maps?
BF2 and SF can both run night maps

the problem is that only the SF.exe can run night maps properly as the latest nvidia graphics cards are bugged with night maps on the bf2.exe

Its very sad, but my night version of Tad Sae and Op Barracuda that I play on PRSP are still alot of fun.

http://screenshot.xfire.com/screenshot/ ... 31abd8.png

http://screenshot.xfire.com/screenshot/ ... 49e56a.png

http://screenshot.xfire.com/screenshot/ ... 865d20.png

Though the visual bugs can get annoying, as I use a nvidia gtx 275
SCO/ENG-OLI123
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by SCO/ENG-OLI123 »

Wow Rudd they look amazing how did u get hold of them?
TheWhaleHunter
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by TheWhaleHunter »

I had no idea PR was allowed stuff from SF by DICE themselves.

Hat's of to the chaps at DICE then I guess. :)
RHYS4190
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by RHYS4190 »

i liked the tracers, and the blood effect it made thing look a lot more real,
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by =Romagnolo= »

RHYS4190 wrote:i liked the tracers, and the blood effect it made thing look a lot more real,
Yeah, those effects made me creat this topic. I'd like to know if PR can use them (shiny tracers and that blood effect) or it is only with SF.
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supahpingi
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by supahpingi »

I woudl definatly buy SF if that allows us to have proper nightmaps.

Tough i already have it :3
rampo
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by rampo »

The ropes have been used before 1.5
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ma21212
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Re: What could be added to Project Reality if it required the Special Forces expansio

Post by ma21212 »

PLODDITHANLEY wrote:I recently bought a spare VBF2 compilation disc (with EF/AF/SF) from Amazon UK only £8.50!
Just in case....
i have the same thing and its trash! you cant install it where you want. it forces you to put it in a defult folder
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