[?] about NVG and mapping

Making or wanting help making your own asset? Check in here
Post Reply
dunem666
Posts: 559
Joined: 2009-06-02 13:04

[?] about NVG and mapping

Post by dunem666 »

been making a PR map recently that includes dark tunnels. Ive written the init.con for the specialists to have night vision goggles.

I previously read in the mapping guidelines that NVG are currently broken.

Can anyone advise if they are being fixed in the next version or will i have to ignore my darkness?

thanks

UKWF Dunem666
projectrealitycanada
Posts: 69
Joined: 2009-06-30 22:18

Re: [?] about NVG and mapping

Post by projectrealitycanada »

No, Idea what so ever if they are going to be fixed.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [?] about NVG and mapping

Post by Rudd »

which bug are you refering to because there are several

however I would personally recommend just putting glows in ur dark place for now, for reference look at the tunnels on kozelsk

NVGs are not designed to work with BF2, but with BF2-Special Forces which results with woe for all who tread in this area using BF2.
Image
Post Reply

Return to “PR:BF2 Community Modding”