Just a comment from the video... i think the fog cuts off to abruptly. It needs to fade out more. It's a bit odd atm. Keep working on it
HangMan
Just a comment from the video... i think the fog cuts off to abruptly. It needs to fade out more. It's a bit odd atm. Keep working on it
iirc electricity outtages affected local areas, e.g. areas of a city affected by a particular substation.But street light are higly unrealistic.
I'll hope to see that in the testHerbiie wrote:Just make it late night but when your eyes have adjusted, so you can see shapes quite clearly but not colour etc. or is this impossible?
Vitiation;1120144 wrote:
The street lights work?!![]()
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Yes!
Did you post a PHoto ?
Refering on the BF2:SF NV system (the one we're using, right?), there's NV for vehicles and soldiers alright. The one in Choppers is black and white... But trust me, it sucked using NV ina chopper with BF2 viewdistances.. damnAdante wrote:I support this project 100%, Al Basrah @ night must be awesomeness being british/insurgents. But when you're playing as a british soldier the vechiles also need NV. Is that possible? If so - Awesome! Insurgents = total ambush at night!
+1!![]()
its green if you want it to be, there are 3 seperate .con files for NVGsThe one in Choppers is black and white
Id rather have a sound bug than no air transport tbhDr2B Rudd wrote:I really doubt that Al Basrah will ever see air assets in mainstream PR again, unless the map is optimised for a larger view distance or the air asset in question has a decreased sound radius, otherwise the soundbug will prevail.




no, sorry , there are a shaders problems when the nightmap is on, NVG needs nightmap on.DevilDog812 wrote:nice! btw, there are NVG in PR apparently