[Map] Al Basrah Night Audit (2km) [WIP]

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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Al Basrah (Night) [WIP]

Post by HangMan_ »

alexandrei07 wrote:Hello every one, I want to show you a new release to 086

local test: ok

dedicated test: no ok , server ok 100% loaded, but it crash when up load...uhmmmm, new audit!

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Just a comment from the video... i think the fog cuts off to abruptly. It needs to fade out more. It's a bit odd atm. Keep working on it :)

HangMan
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alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Map] Al Basrah Night (2km) [WIP]

Post by alexandrei07 »

Yes, I think the same thing, A new version will be soon, we'll make a close test (ARG server) this Sunday (30-8-09).

thanks f/y comment
Last edited by alexandrei07 on 2009-08-21 12:06, edited 1 time in total.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: [Map] Al Basrah Night (2km) [WIP]

Post by Herbiie »

Just make it late night but when your eyes have adjusted, so you can see shapes quite clearly but not colour etc. or is this impossible?
Vitiation
Posts: 119
Joined: 2008-09-23 17:57

Re: [Map] Al Basrah Night (2km) [WIP]

Post by Vitiation »

Okey so one thing has bugged me in every al basrah night version ever...

The street lights work?! :shock:


I mean Iraq haven't had proper electricity distribution in like what? 3 years or more?

I can understsand if its really vital for gameplay... But for a realism POV street light shouldn't work...

You could have light on some shops and stores cause generators are widely used down there...

But street light are higly unrealistic.
Last edited by Vitiation on 2009-08-24 21:22, edited 1 time in total.
Reason: tpos


ChiefRyza - Just because we don't have an R- tag or a big post count doesn't make us mentally challenged.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Al Basrah Night (2km) [WIP]

Post by Rudd »

But street light are higly unrealistic.
iirc electricity outtages affected local areas, e.g. areas of a city affected by a particular substation.

I remembe reading an article by a Woman in Baghdad talking about internet cafes etc in the student areas still operating while other parts of the city had no water or electricity.

So Perhaps have 1 road with glows on the streetlights and the rest without :D
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sgt.helltrouphy
Posts: 91
Joined: 2009-08-12 09:02

Re: [Map] Al Basrah Night (2km) [WIP]

Post by sgt.helltrouphy »

u can add light posts in the city for lights and the british vehicles have lights to so do the insuregent vehicles
alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Map] Al Basrah Night (2km) [WIP]

Post by alexandrei07 »

Herbiie wrote:Just make it late night but when your eyes have adjusted, so you can see shapes quite clearly but not colour etc. or is this impossible?
I'll hope to see that in the test
alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Map] Al Basrah Night (2km) [WIP]

Post by alexandrei07 »

Vitiation;1120144 wrote:
The street lights work?! :shock:

QUOTE]

Yes!

Did you post a PHoto ?
Adante
Posts: 7
Joined: 2009-09-05 14:23

Re: [Map] Al Basrah Night (2km) [WIP]

Post by Adante »

I support this project 100%, Al Basrah @ night must be awesomeness being british/insurgents. But when you're playing as a british soldier the vechiles also need NV. Is that possible? If so - Awesome! Insurgents = total ambush at night! ;)

+1! :mr-t:
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Map] Al Basrah Night (2km) [WIP]

Post by Gore »

*bomb car music out in the dark* :mrgreen: can't wait.
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Al Basrah Night (2km) [WIP]

Post by Tannhauser »

Adante wrote:I support this project 100%, Al Basrah @ night must be awesomeness being british/insurgents. But when you're playing as a british soldier the vechiles also need NV. Is that possible? If so - Awesome! Insurgents = total ambush at night! ;)

+1! :mr-t:
Refering on the BF2:SF NV system (the one we're using, right?), there's NV for vehicles and soldiers alright. The one in Choppers is black and white... But trust me, it sucked using NV ina chopper with BF2 viewdistances.. damn

Still hoping to see this map being released someday. ;)
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Al Basrah Night (2km) [WIP]

Post by Rudd »

The one in Choppers is black and white
its green if you want it to be, there are 3 seperate .con files for NVGs

nvgs - what most peeps use

helicopter - the aircraft

commander - the commander's view (what the UAV will see :) )

I just copied the nvg code to in to the helicopter and commander .con files and viola! they are now all green and the same.

You can make it so only one side can spawn with NVGs...but I think its more complicated than that. You just change the spawners in the init.con
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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: [Map] Al Basrah (Night) [WIP]

Post by Mad-Mike »

Dr2B Rudd wrote:I really doubt that Al Basrah will ever see air assets in mainstream PR again, unless the map is optimised for a larger view distance or the air asset in question has a decreased sound radius, otherwise the soundbug will prevail.
Id rather have a sound bug than no air transport tbh
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Al Basrah Night (2km) [WIP]

Post by dunem666 »

Night Vision doesnt work.

I tried adding the NVG to the specialists only in my map and when u pressed 7 in game nothing happened. i then read on here thsat night vision is broken.


IF NVG gets fixed, this wouold be a great map. feel sorry for the insurgents tho and would maybe need a team ratio to help em out.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Al Basrah Night (2km) [WIP]

Post by Rudd »

Dunem you need to add the night code to the init.con and info .desc file

this causes the night shaders to be loaded which turns on the NVG capabilities

but its all FUBAR because its BF2, you need to use the BF2SF.exe for it to work.

and also there are new bugs with the latest nvidia cards

And I did explain this in your other thread
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alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Map] Al Basrah Night Audit (2km) [WIP]

Post by alexandrei07 »

Hello everybody, this is the last version (04334087)


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If you like to see that and test it with us please download it and install (exe) and send me a pm or e-mail and I'll send you the server pass.

http://shooters.com.ar/desarrollo/albas ... 334087.exe


Server Test (closed mode) :

IP: 190.0.162.74 :17567 + pass

This version haven't NVG, We prefer the reflex works ok over the statics.
Last edited by alexandrei07 on 2009-12-19 04:38, edited 4 times in total.
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Map] Al Basrah Night Audit (2km) [WIP]

Post by ledo1222 »

Dear god Its Done. Now we PLAY.....
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Map] Al Basrah Night Audit (2km) [WIP]

Post by alexandrei07 »

Hi People, there are a new release V09


EDIT: +VIDEO

[url=<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/rz86Ivp-BF4&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rz86Ivp-BF4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>]http://www.youtube.com/watch?v=rz86Ivp-BF4[/URL]

Client: http://rapidshare.com/files/357061551/albasrah_night01.exe

Patch (coop SP mode): http://rapidshare.com/files/357051683/albasrah_night01_patch01.exe

Server: http://rapidshare.com/files/357204060/albasrah_night01_server.rar
Only private use!


I hope enjoy us!!
Last edited by alexandrei07 on 2010-03-02 08:58, edited 2 times in total.
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: [Map] Al Basrah Night Audit (2km) [WIP]

Post by DevilDog812 »

nice! btw, there are NVG in PR apparently
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ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
alexandrei07
Posts: 128
Joined: 2008-06-20 20:31

Re: [Map] Al Basrah Night Audit (2km) [WIP]

Post by alexandrei07 »

DevilDog812 wrote:nice! btw, there are NVG in PR apparently
no, sorry , there are a shaders problems when the nightmap is on, NVG needs nightmap on.
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