It usually does when there's an APC driving towards youankyle62 wrote:4seconds really? seems longer to me for some reason.
Make the RPG be more feared
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Make the RPG be more feared
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terenz
- Posts: 120
- Joined: 2008-02-19 14:04
Re: Make the RPG be more feared
The truth is, "make the RPG be more feared", the RPG isnt as feared as you would think. Yes it is destructive, yes it can fire fairly long, but hits like SHIT at the range insurgents usually use it. Like firering them on Coalition bases at night, you dont REALLY fear it, but you take good precoursions.
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NightFalcon
- Posts: 41
- Joined: 2008-07-02 22:37
Re: Make the RPG be more feared
I say we need to boost all explosive sounds, so if granade or RPG explodes nearby everyone would jump in their chairs. Right now explosions sound like blowing up a paper bag. And maybe add that noise in the ears like in this video 1:10 and 2:00
Last edited by NightFalcon on 2009-12-16 23:11, edited 1 time in total.

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ankyle62
- Posts: 556
- Joined: 2009-07-12 21:41
Re: Make the RPG be more feared
very very true.Herbiie wrote:It usually does when there's an APC driving towards you![]()
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scope
- Posts: 133
- Joined: 2009-02-19 14:26
Re: Make the RPG be more feared
I'm just happy there is splash damage at all now. If you remember the RPG's of .86 you won't be complaining now.
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ViktorMk
- Posts: 68
- Joined: 2009-09-01 19:06
Re: Make the RPG be more feared
This, an RPG shot at infantry was pretty much useless even if it was a meter away.scope wrote:I'm just happy there is splash damage at all now. If you remember the RPG's of .86 you won't be complaining now.
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Nimise
- Posts: 189
- Joined: 2009-05-13 18:14
Re: Make the RPG be more feared
I loved .86 rpgs, if I accidentally shot it wrong and it blew up in my face I would not start bleedingscope wrote:I'm just happy there is splash damage at all now. If you remember the RPG's of .86 you won't be complaining now.
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Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: Make the RPG be more feared
Darn Arma2 weapons look sound and feel very real. Especially the sound effect.NightFalcon wrote:I say we need to boost all explosive sounds, so if granade or RPG explodes nearby everyone would jump in their chairs. Right now explosions sound like blowing up a paper bag. And maybe add that noise in the ears like in this video 1:10 and 2:00
Good graphic are not so much of jealous to me because new games are always better in graphic.
But even Arma2 LAT shooting and detonating sound feels too soft compared to other small arms firing sound in Arma2 and that Insurgent video.
Is anyone in Arma2 making something like PR like realism and Insurgency?
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Make the RPG be more feared
in Arma2 some of the models are really bad and the game doesn't look that good ethier the grpahics just look like a quick update from ArmA
anyway i think that if we can we should try and borrow some sounds off other MOD's around? as well as BF2 ones would this be possible
anyway i think that if we can we should try and borrow some sounds off other MOD's around? as well as BF2 ones would this be possible
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crazyivan
- Posts: 44
- Joined: 2009-11-16 19:21
Re: Make the RPG be more feared
Yer the animation in PR in infinatley better, u can see just from the vid. However the sound in ArmA 2 is very convincing. They seem to get the clattering noise of small arms fire at distance perfect. The same could be said for explosions as well. However noises at close range in PR, eg firing your own gun seem to be spot on. Yer and borrowing the sounds seems like a good idea- i hope they are compatible... no idea
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crazyivan
- Posts: 44
- Joined: 2009-11-16 19:21
Re: Make the RPG be more feared
http://www.youtube.com/watch?v=8KK6Fo3Y0AU
don't want to dribble over this however the sounds are a good example, yet when you actually see him firing the LMG he's holding it lets the whole game down. This is where PR's beast animation beats ArmA 2 by a mile.
don't want to dribble over this however the sounds are a good example, yet when you actually see him firing the LMG he's holding it lets the whole game down. This is where PR's beast animation beats ArmA 2 by a mile.
Last edited by crazyivan on 2009-12-17 13:29, edited 1 time in total.
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killonsight95
- Posts: 2123
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Re: Make the RPG be more feared
ha ha anyway yeah sound defo need to be better at least
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Sgt.Desert Tiger[TR]
- Posts: 195
- Joined: 2009-06-19 13:13
Re: Make the RPG be more feared
Rpg-7 only needs more loud and more raising a cloud of dust.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
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chuckMFd
- Posts: 130
- Joined: 2007-11-24 18:17
Re: Make the RPG be more feared
Totally Agree'Sgt.Desert Tiger[TR wrote:;1211576']Rpg-7 only needs more loud and more raising a cloud of dust.
[CENTER]
PR KICKS ***
[/CENTER]PR KICKS ***
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ankyle62
- Posts: 556
- Joined: 2009-07-12 21:41
Re: Make the RPG be more feared
i hate when an rpg misses and you look around and there is no sign of it.'Sgt.Desert Tiger[TR wrote:;1211576']Rpg-7 only needs more loud and more raising a cloud of dust.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Make the RPG be more feared
I just think you should make the RPG fire sound more sharper in stead of the ''thud'' we hear now

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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: Make the RPG be more feared
I think more dust and sound from the RPG detonation is most definitely in order. Right now you can fire an RPG at a wall 20 feet from someone and they will simply hop up and blast away at you. The sound and the amount of flying dust caused by the explosion is quite small, should definitely be beefed way up.
[R-CON]creepin - "because on the internet 0=1"
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Montana0008
- Posts: 44
- Joined: 2009-01-24 20:46
Re: Make the RPG be more feared
i want rocket launching sound like this.
http://www.youtube.com/watch?v=wh1UmgJ2hkU
http://www.youtube.com/watch?v=wh1UmgJ2hkU
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Make the RPG be more feared
when PR can do this then its reality
http://www.youtube.com/watch?v=Lk6Puz_s ... ature=fvwp
anyway yes the i think that all guns need to have louder better sounds i think that once we start getting mroe and more maps we'll get better gameplay and the sound will be more imersive xD
can't wait for PR2
http://www.youtube.com/watch?v=Lk6Puz_s ... ature=fvwp
anyway yes the i think that all guns need to have louder better sounds i think that once we start getting mroe and more maps we'll get better gameplay and the sound will be more imersive xD
can't wait for PR2


