[Map] Silent Eagle

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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Map] Silent Eagle

Post by steve_06-07 »

DankE_SPB wrote:i hope there wont be T-90 :roll:
Yeah what ever happened to the T-80U Model?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: [Map] Silent Eagle

Post by sniperrocks »

Awesome features!!!
CANNOT WAIT!!!
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: [Map] Silent Eagle

Post by galeknight1 »

This map is incredible... it's what I've always dreamed of in PR. It looks like PR is not only leaving the old desert/jungle formula but also introducing some new and original gameplay mechanics which I can't wait to play. Great job, looking forward to more maps like this in the future :)
devildog279
Posts: 22
Joined: 2009-06-22 00:47

Re: [Map] Silent Eagle

Post by devildog279 »

how will paratrooper spawn work if the only kit with a parachute is pilot?
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: [Map] Silent Eagle

Post by Sgt.BountyOrig »

Forget everything else, when you die in that graveyard and get revived you might become a zombie!

Main point - That church and graveyard look fantastic.
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map] Silent Eagle

Post by rangedReCon »

Map looks eerie and lonely, great atmosphere it seems in that map.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
wuschel
Posts: 225
Joined: 2008-10-21 19:19

Re: [Map] Silent Eagle

Post by wuschel »

Yes,

one truly is only able to guess how many hours went into creating this map.
Patient-Bear says
wuschel
Posts: 225
Joined: 2008-10-21 19:19

Re: [Map] Silent Eagle

Post by wuschel »

Yes,

one truly is only able to guess how many hours went into creating this map. It reminds me a little the polish lakes in the Mazurian region.
Patient-Bear says
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: [Map] Silent Eagle

Post by 0331SgtSpyUSMC »

Not sure if this was already asked, but how would the paratrooper spawn work with combat kits? Would you be able to have a chute without having a pilot kit? Map looks great thou :) 2 thumbs up :)
Image


Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


Jarryd_455495
Posts: 175
Joined: 2009-02-19 06:20

Re: [Map] Silent Eagle

Post by Jarryd_455495 »

Awsome dusk effect. it's gonna be soo kool when it comes out and it's great to sway far away from the day-time desert maps that we have/soon will have.

Great job man
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Silent Eagle

Post by Maxfragg »

there are allready paratrooper kits with parachutes ingame, they are just unused atm.
another question, since this map will go to the german forces later, will they use only G36Ks, since the paratroopers
volks
Posts: 346
Joined: 2009-07-05 21:32

Re: [Map] Silent Eagle

Post by volks »

Very nice work indeed, cant wait for that urban fight
Image

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Fortune favors the insane
Antonyo
Posts: 76
Joined: 2008-07-01 19:08

Re: [Map] Silent Eagle

Post by Antonyo »

This is looking out to be a realy great map. I guess if the US dont get the airfield quickly they won't stand a chance. So i guess that air drop is gonna be the only means of spawning for the US in the beginning, Wich will put them at a great dissadvantage if the o.87beta changes come in place in 0.9 since they wont have any means to put up forward outposts. but i think this is gonna be a one heck of map :)
Keep up the good work DEVs :thumbsup:

Ingame name: ICEMAN-0480
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: [Map] Silent Eagle

Post by RHYS4190 »

This has got to be one of the most sick maps iv seen yet,

Only thing i don't like is that Russia is featuring in it, i don't know about any one else but iv noticed the AK-74m has a lot of bugs
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Map] Silent Eagle

Post by DankE_SPB »

RHYS4190 wrote:i don't know about any one else but iv noticed the AK-74m has a lot of bugs
what kind of bugs?
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: [Map] Silent Eagle

Post by Albatross »

That looks amazing .. One would almost think you aren't using the BF engine.


Visually pleasing .. Well done Dev's
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andrewthecool
Posts: 43
Joined: 2009-08-09 12:04

Re: [Map] Silent Eagle

Post by andrewthecool »

omg it looks AWSUMFACE!

:D


anyway, for the air spawn, i sugjest not just having the people spawn midair, it can get real hectic on spawn(spawning right on top of eachother)

i sugjest a static, like a jet, like the cargo plane from specops to use as the spawnpoint. it will allow for rallying up and jumping as a squad, so you can do similtanious jumps with the squad, pulling ripcord in quick sucsession.





anyway GREAT map.
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: [Map] Silent Eagle

Post by Mad-Mike »

Brilliant map, i love it. I think its going to be one of the best infantry maps so far!
Good job marcoelnk.
rampo93(FIN) wrote:Gonna love the paratrooper spawn
you will :-P
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Map] Silent Eagle

Post by Hans Martin Slayer »

andrewthecool wrote: anyway, for the air spawn, i sugjest not just having the people spawn midair, it can get real hectic on spawn(spawning right on top of eachother)

i sugjest a static, like a jet, like the cargo plane from specops to use as the spawnpoint. it will allow for rallying up and jumping as a squad, so you can do similtanious jumps with the squad, pulling ripcord in quick sucsession.
Did you even read the post? :-o
The assaulting team (US) will have a automatically rotating cargo plane to spawn on and drop their paratroopers.
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