Yeah what ever happened to the T-80U Model?DankE_SPB wrote:i hope there wont be T-90![]()
[Map] Silent Eagle
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steve_06-07
- Posts: 916
- Joined: 2008-04-27 23:36
Re: [Map] Silent Eagle
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
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sniperrocks
- Posts: 258
- Joined: 2009-11-25 01:38
Re: [Map] Silent Eagle
Awesome features!!!
CANNOT WAIT!!!
CANNOT WAIT!!!
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galeknight1
- Posts: 252
- Joined: 2009-08-15 22:33
Re: [Map] Silent Eagle
This map is incredible... it's what I've always dreamed of in PR. It looks like PR is not only leaving the old desert/jungle formula but also introducing some new and original gameplay mechanics which I can't wait to play. Great job, looking forward to more maps like this in the future 
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devildog279
- Posts: 22
- Joined: 2009-06-22 00:47
Re: [Map] Silent Eagle
how will paratrooper spawn work if the only kit with a parachute is pilot?
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Sgt.BountyOrig
- Posts: 656
- Joined: 2009-02-22 18:12
Re: [Map] Silent Eagle
Forget everything else, when you die in that graveyard and get revived you might become a zombie!
Main point - That church and graveyard look fantastic.
Main point - That church and graveyard look fantastic.
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Map] Silent Eagle
Map looks eerie and lonely, great atmosphere it seems in that map.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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wuschel
- Posts: 225
- Joined: 2008-10-21 19:19
Re: [Map] Silent Eagle
Yes,
one truly is only able to guess how many hours went into creating this map.
one truly is only able to guess how many hours went into creating this map.
Patient-Bear says
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wuschel
- Posts: 225
- Joined: 2008-10-21 19:19
Re: [Map] Silent Eagle
Yes,
one truly is only able to guess how many hours went into creating this map. It reminds me a little the polish lakes in the Mazurian region.
one truly is only able to guess how many hours went into creating this map. It reminds me a little the polish lakes in the Mazurian region.
Patient-Bear says
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0331SgtSpyUSMC
- Posts: 261
- Joined: 2009-05-31 16:37
Re: [Map] Silent Eagle
Not sure if this was already asked, but how would the paratrooper spawn work with combat kits? Would you be able to have a chute without having a pilot kit? Map looks great thou
2 thumbs up 

Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away
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Jarryd_455495
- Posts: 175
- Joined: 2009-02-19 06:20
Re: [Map] Silent Eagle
Awsome dusk effect. it's gonna be soo kool when it comes out and it's great to sway far away from the day-time desert maps that we have/soon will have.
Great job man
Great job man
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Map] Silent Eagle
there are allready paratrooper kits with parachutes ingame, they are just unused atm.
another question, since this map will go to the german forces later, will they use only G36Ks, since the paratroopers
another question, since this map will go to the german forces later, will they use only G36Ks, since the paratroopers
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volks
- Posts: 346
- Joined: 2009-07-05 21:32
Re: [Map] Silent Eagle
Very nice work indeed, cant wait for that urban fight


Fortune favors the insane
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Antonyo
- Posts: 76
- Joined: 2008-07-01 19:08
Re: [Map] Silent Eagle
This is looking out to be a realy great map. I guess if the US dont get the airfield quickly they won't stand a chance. So i guess that air drop is gonna be the only means of spawning for the US in the beginning, Wich will put them at a great dissadvantage if the o.87beta changes come in place in 0.9 since they wont have any means to put up forward outposts. but i think this is gonna be a one heck of map 
Keep up the good work DEVs
Ingame name: ICEMAN-0480
Ingame name: ICEMAN-0480
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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Re: [Map] Silent Eagle
This has got to be one of the most sick maps iv seen yet,
Only thing i don't like is that Russia is featuring in it, i don't know about any one else but iv noticed the AK-74m has a lot of bugs
Only thing i don't like is that Russia is featuring in it, i don't know about any one else but iv noticed the AK-74m has a lot of bugs
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: [Map] Silent Eagle
what kind of bugs?RHYS4190 wrote:i don't know about any one else but iv noticed the AK-74m has a lot of bugs
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Albatross
- Posts: 114
- Joined: 2008-06-27 23:15
Re: [Map] Silent Eagle
That looks amazing .. One would almost think you aren't using the BF engine.
Visually pleasing .. Well done Dev's
Visually pleasing .. Well done Dev's

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andrewthecool
- Posts: 43
- Joined: 2009-08-09 12:04
Re: [Map] Silent Eagle
omg it looks AWSUMFACE!

anyway, for the air spawn, i sugjest not just having the people spawn midair, it can get real hectic on spawn(spawning right on top of eachother)
i sugjest a static, like a jet, like the cargo plane from specops to use as the spawnpoint. it will allow for rallying up and jumping as a squad, so you can do similtanious jumps with the squad, pulling ripcord in quick sucsession.
anyway GREAT map.
anyway, for the air spawn, i sugjest not just having the people spawn midair, it can get real hectic on spawn(spawning right on top of eachother)
i sugjest a static, like a jet, like the cargo plane from specops to use as the spawnpoint. it will allow for rallying up and jumping as a squad, so you can do similtanious jumps with the squad, pulling ripcord in quick sucsession.
anyway GREAT map.
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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: [Map] Silent Eagle
Brilliant map, i love it. I think its going to be one of the best infantry maps so far!
Good job marcoelnk.

Good job marcoelnk.
you willrampo93(FIN) wrote:Gonna love the paratrooper spawn
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Hans Martin Slayer
- Retired PR Developer
- Posts: 4090
- Joined: 2007-01-21 02:20
Re: [Map] Silent Eagle
Did you even read the post?andrewthecool wrote: anyway, for the air spawn, i sugjest not just having the people spawn midair, it can get real hectic on spawn(spawning right on top of eachother)
i sugjest a static, like a jet, like the cargo plane from specops to use as the spawnpoint. it will allow for rallying up and jumping as a squad, so you can do similtanious jumps with the squad, pulling ripcord in quick sucsession.
The assaulting team (US) will have a automatically rotating cargo plane to spawn on and drop their paratroopers.
