A few suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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USA-Forever932
Posts: 113
Joined: 2009-02-03 21:23

A few suggestions

Post by USA-Forever932 »

Suggestion 1: Commander Calldown - Bunker
Used in the fashion that the old 'build order' commander power was used; this power would create a bunker on the targeted location. When the order was given by the CO, squad leaders could then place a bunker anywhere in 75-100m from the area in the same place that the bunker was placed. This powerful fortification would use the old bunker model and would have the following special benefits:
  1. Doubled emplacement count. This firebase can support twice as many fortifications as the old firebase can. 4 MG nests, 2 AA sites (Maybe), 20 wires and 4 foxholes.
  2. This bunker is more difficult to deactivate. Requires multiple soldiers to move within 3/4ths deactivation proximity of the original firebase to deactivate spawn site.
  3. New Emplacement: Triage Center. Soldiers who enter this tent receive slow healing similar to the healing received at the main base supply center. This triage center would not dispense ammo however. Your team would be able to place one triage center on your bunker emplacement.


While this seems a bit overpowering, this structure would have the following disadvantages:
  1. Creation and Destruction: Possibly only availible after a set game time. However, the power to create this bunker would have a 30-60minute recharge time after the bunker has been destroyed. So, if your bunker foundation is crushed and burned after it's been constructed, you will not be able to place another bunker until 30-60 minutes after the foundation has been burned with thermite.
  2. Extensive supply costs. Requires 3 supply crates to construct. When the construction is made, one or two of the supply crates is consumed in the construction.


Purpose: Many squad leaders know how frustrating it is to be forced into an attack because of inadequate defensive options. It's best to simply move to an objective because enemies will keep attacking you and you will be overwhelmed easily due to rambo enemies spawning and attacking your position. With this tool, it will not only be easier to dig in and defend a location, but it will be more lucrative and will be a more attractive option. A position like this would be constructed with the intention of coming under attack by enemy forces for the purpose of defeating them, stagnating them, and wasting their tickets. Not only this, but this firebase could be used as a regrouping point for friendly forces in preparation for a large attack. One or two squads could assemble this with the proper logistics support and then defend the position for the remainder of the team to arrive and support the advance.

For example, the US team could have been recently pushed back to the north city flag on Muttrah and most of the squads are recovering back on the essex. The team can use it's remaining squad to erect a bunker to hold the position until friendly forces can be dropped in behind the defending squad and moved up to reinforce the position for a counter-attack. If the defending squad fails to hold the MEC troops back then the mec can continue to capture flags. If the Americans are successful in defense then they will be able to continue the fight.


Suggestion 2: Machine Gun overhaul.

The current machine gun nest is completely useless. No offense to the creator of the model, but the current machine gun is totally worthless. It provides no frontal protection to the user and infantry which should be in it's firing field aren't and can spray the helpless, squatting MG gunner. My suggestion, has had been suggested by others. Is to remake the current MG nest into something like an AA nest. Or to simply bring back the OLD machine gun nest with a wider field of view and give us the ability to crouch. Perhaps, simply a foxhole with an M249 mounted on it like the VCP on AL Basrah.

Edited to remove flat out resuggestions.

-Bob
Last edited by Bob_Marley on 2009-12-20 08:10, edited 1 time in total.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: A few suggestions

Post by killonsight95 »

i like all the ideas
i can't really mark very much against it, except alot of resuggestion gut all in one thread
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: A few suggestions

Post by bloodthirsty_viking »

ya, i always liked the old bunkers, they gave much more heated battle, but the only problem i see with the tent is to cap a flag or hold it, half the team hides in it with medics constant ready, and they shoot all that pass.
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Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: A few suggestions

Post by Startrekern »

I like that you compiled all the ideas into one thread.

Please, DEVs, this would be a dream, since I love defending with FOBs anyway. This would be truly formidable!
USA-Forever932
Posts: 113
Joined: 2009-02-03 21:23

Re: A few suggestions

Post by USA-Forever932 »

Well the medical bunker would not look like some huge thing to fire out of. To counter people hiding in it and camping it the healing would not only be incredibly
slow (just enough to counteract bleeding and get your health going up) it would put u in a terrible position to fight from. Sure, you could shoot out of the door, but it would make you a target. Players could also just throw a grenade into this cramped space to clear it out if they got near it.

Also, sorry about the redundancy. I just mentioned these things to bring them up to add to this idea. I was also wondering if we could get some kinds of heads up display help as to where our emplacements would go when we placed them. Not like the sandbox mod, something that just shows like a transparent dirt mound or something when you hover your mouse over the option. Anything so that we can actually put wires to use and not have infantry just walk through them.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: A few suggestions

Post by BloodBane611 »

I like the two suggestions that are left in the OP. I agree that defensive options in PR are very limited, and few squads really defend, which is completely unrealistic. I think the limitations you suggest for building a bunker would effectively balance out its power, and making the MG positions more useful would give squads the ability to actually defend.
[R-CON]creepin - "because on the internet 0=1"
USA-Forever932
Posts: 113
Joined: 2009-02-03 21:23

Re: A few suggestions

Post by USA-Forever932 »

This would be better is these options were included with the other fire base suggestions. However, those suggestions would only work this this bunker, providing a larger incentive to make one and actually defend it.
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