Used in the fashion that the old 'build order' commander power was used; this power would create a bunker on the targeted location. When the order was given by the CO, squad leaders could then place a bunker anywhere in 75-100m from the area in the same place that the bunker was placed. This powerful fortification would use the old bunker model and would have the following special benefits:
- Doubled emplacement count. This firebase can support twice as many fortifications as the old firebase can. 4 MG nests, 2 AA sites (Maybe), 20 wires and 4 foxholes.
- This bunker is more difficult to deactivate. Requires multiple soldiers to move within 3/4ths deactivation proximity of the original firebase to deactivate spawn site.
- New Emplacement: Triage Center. Soldiers who enter this tent receive slow healing similar to the healing received at the main base supply center. This triage center would not dispense ammo however. Your team would be able to place one triage center on your bunker emplacement.
While this seems a bit overpowering, this structure would have the following disadvantages:
- Creation and Destruction: Possibly only availible after a set game time. However, the power to create this bunker would have a 30-60minute recharge time after the bunker has been destroyed. So, if your bunker foundation is crushed and burned after it's been constructed, you will not be able to place another bunker until 30-60 minutes after the foundation has been burned with thermite.
- Extensive supply costs. Requires 3 supply crates to construct. When the construction is made, one or two of the supply crates is consumed in the construction.
Purpose: Many squad leaders know how frustrating it is to be forced into an attack because of inadequate defensive options. It's best to simply move to an objective because enemies will keep attacking you and you will be overwhelmed easily due to rambo enemies spawning and attacking your position. With this tool, it will not only be easier to dig in and defend a location, but it will be more lucrative and will be a more attractive option. A position like this would be constructed with the intention of coming under attack by enemy forces for the purpose of defeating them, stagnating them, and wasting their tickets. Not only this, but this firebase could be used as a regrouping point for friendly forces in preparation for a large attack. One or two squads could assemble this with the proper logistics support and then defend the position for the remainder of the team to arrive and support the advance.
For example, the US team could have been recently pushed back to the north city flag on Muttrah and most of the squads are recovering back on the essex. The team can use it's remaining squad to erect a bunker to hold the position until friendly forces can be dropped in behind the defending squad and moved up to reinforce the position for a counter-attack. If the defending squad fails to hold the MEC troops back then the mec can continue to capture flags. If the Americans are successful in defense then they will be able to continue the fight.
Suggestion 2: Machine Gun overhaul.
The current machine gun nest is completely useless. No offense to the creator of the model, but the current machine gun is totally worthless. It provides no frontal protection to the user and infantry which should be in it's firing field aren't and can spray the helpless, squatting MG gunner. My suggestion, has had been suggested by others. Is to remake the current MG nest into something like an AA nest. Or to simply bring back the OLD machine gun nest with a wider field of view and give us the ability to crouch. Perhaps, simply a foxhole with an M249 mounted on it like the VCP on AL Basrah.
Edited to remove flat out resuggestions.
-Bob


