PR and XFIRE compatibility

General discussion of the Project Reality: BF2 modification.
Post Reply
dunem666
Posts: 559
Joined: 2009-06-02 13:04

PR and XFIRE compatibility

Post by dunem666 »

Ive noticed recently that certain mods on the engine has xfire support...

for example, instead of 2142, it shows first strike


Is it at all possible for a proposal to xfire to add this to their system?
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: PR and XFIRE compatibility

Post by TomDackery »

Unfortunately not, as PR inevitably uses the bf2.exe, and thats what X-fire reads. According to X-fire, at least. Its been suggested before, but they can't do it :(
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: PR and XFIRE compatibility

Post by Smegburt_funkledink »

https://www.realitymod.com/forum/f10-pr ... pport.html

https://www.realitymod.com/forum/f10-pr ... -read.html
xfb4it
Xfire Site Admin

I checked this mod, and we are unable to support it separately from BF2. If there are any other changes in this mod, feel free to create another thread. Thanks!

~b4it.
Unless anything has changed since then, it doesn't look possible. :(

Thinking about it, i'm not sure if they tried it with the PR.exe, I haven't dug far enough.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: PR and XFIRE compatibility

Post by killonsight95 »

surly run along the same princible?
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: PR and XFIRE compatibility

Post by rampo »

Been talked about before but this is probly not going to happen unless a new way to start PR is found.
Image
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: PR and XFIRE compatibility

Post by master of the templars »

Pr just needs its own renamed Bf2.exe?
Would that be possible?
Make nukes, Not war
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: PR and XFIRE compatibility

Post by Peeta »

master of the templars wrote:Pr just needs its own renamed Bf2.exe?
Would that be possible?
already there.

PR.exe

;)
Panem Today,
Panem Tomorrow,
Panem Forever.
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: PR and XFIRE compatibility

Post by Vege »

You can easily modify Xfire to start PR instead of BF2, this also works form VBF2 servers as it can be started "from a mod".
Ofcos it will show that your still playing bf2, but atleast you can start your game from xfire.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
User avatar
bad_nade
Support Technician
Posts: 1500
Joined: 2008-04-06 18:26
Location: Finland

Re: PR and XFIRE compatibility

Post by bad_nade »

I don't think it would be too hard to make Xfire distinguish which particular mod is currently being played. If the command line, which started bf2.exe, contains string "+modPath mods/pr" then the mod in question is Project Reality. The same logic applies to the other mods too (mods/fh2, mods/xpack, mods/poe2 etc). As xfire have to be started with administrator credentials in order to enable support for Xfire InGame, it will already have all the rights needed to read the command line of every processes running in the user's system.
Last edited by bad_nade on 2009-12-20 19:19, edited 1 time in total.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: PR and XFIRE compatibility

Post by myles »

ye i was wondering about this finally i found somthing
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR and XFIRE compatibility

Post by AncientMan »

I made a new thread on their forums, perhaps it might be able to be supported now.

Xfire - Gaming Simplified
Image
Twisted Helix
Retired PR Developer
Posts: 5145
Joined: 2008-11-03 04:18

Re: PR and XFIRE compatibility

Post by Twisted Helix »

I have my doubts that the pr.exe will allow xfire support ... as its not the windowing system, BF2 still is. BF2 is what xfire opens inside and therefore is the process its communicating too ... not the pr.exe, which is just a shell. It may be they can detect the pr.exe running and use it as an icon or indicator though in the list ?

One strange thing I noticed though , which suggests that xfire picks things up from the registry, is that it wont work in my CD version now ... only Steam version ... and thats because my install path for BF2 reads the steam version.

We could maybe work with them on this one to provide them what they need.
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: PR and XFIRE compatibility

Post by master of the templars »

Fighter wrote:already there.

PR.exe

;)
nah Pr.exe just does some cool stuff then runs bf2.exe, i'm wondering if the devs could make a copy of bf2.exe and call it something else allowing it to be unique for xfire
Make nukes, Not war
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: PR and XFIRE compatibility

Post by Mad-Mike »

I posted on the Xfire forums to support it :D
User avatar
bad_nade
Support Technician
Posts: 1500
Joined: 2008-04-06 18:26
Location: Finland

Re: PR and XFIRE compatibility

Post by bad_nade »

Mad-Mike wrote:I posted on the Xfire forums to support it :D
Me too! =)
BogusBoo
Posts: 197
Joined: 2009-10-20 15:15

Re: PR and XFIRE compatibility

Post by BogusBoo »

xfire, is really good with Project reality (i wish it had a PR icon instead of just a BF2 icon when you play).

i voted for PROJECT REALITY xfire support! heres the link! go here and vote!

http://www.xfire.com/forums/182627/topi ... ost7108674
Last edited by BogusBoo on 2009-12-21 12:06, edited 2 times in total.
Colonel, Founder and Proud Leader of the Crossfire Gaming Coalition.
Post Reply

Return to “PR:BF2 General Discussion”