Should Logistics become a direct part of the Gameplay!??
-
requiem
- Retired PR Developer
- Posts: 3651
- Joined: 2004-07-22 16:00
-
Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
-
Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
-
Black Beret
- Retired PR Developer
- Posts: 2022
- Joined: 2004-07-23 12:00
-
Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
I like this idea, it would promote teamwork. There should be no static ammo boxes in the field, there should be an armoury at each main base with kits like medium mgs, nade launchers, hand held SAMs. And on each map there should be lightly armoured/unarmed supply vehicles, such as a hummve or technical with some ammo boxes in back. Also going along these lines, there should be no static med cabinets, to ensure the use of combat medics, there are so many time where instead of calling for a medic people run into the back of an abandoned trailer and use a big medic locker.. makes 0 sense and hinders teamplay.
On the subject of being revived, maybe you could code people like the vehicles, they get down to 0 health and theyre almost useless(combat innefective) and from that point there health will slowly detiriate untill they actualy die and respawn(or they get shot again) but if a medic can get ot them in time he can revive them enough so they can move to a safe location and heal him fully.
On the subject of being revived, maybe you could code people like the vehicles, they get down to 0 health and theyre almost useless(combat innefective) and from that point there health will slowly detiriate untill they actualy die and respawn(or they get shot again) but if a medic can get ot them in time he can revive them enough so they can move to a safe location and heal him fully.
-
JS.Fortnight.A
- Retired PR Developer
- Posts: 3469
- Joined: 2004-07-23 12:00
Regarding the last part of your post, I like it alot. Having the soldier model fall to the ground as if dead (but still barely alive), he wouldn't be able to crouch, stand or run as normal, and could only move around (very slowly) while prone, since he would be too weak to do anything else, and of course the movments would be extremley slow considering the fact that the soldier's only objective now is to continue living (forget trying to pick up a gun and fire at an enemy. {Of course a possibility would be that if choosing to he could [if he had em equipped] demo. pack suicide or grenade suicide anyone who cam to finish him off. And of course, he would be able to radio for help....maybe...}
Or to just make him absolutley helpless, (which in many cases they are) just have him appear dead, but still alive, so a medic could revive him if he is close, and enemies may leave him alone thinking hes done. Oh the possibilities.
Or to just make him absolutley helpless, (which in many cases they are) just have him appear dead, but still alive, so a medic could revive him if he is close, and enemies may leave him alone thinking hes done. Oh the possibilities.
Project Reality Operations Lead v0.2-0.3


-
Tomcat
- Posts: 102
- Joined: 2004-07-23 12:00
-
Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
-
TheUnkn0wnS0ldier
- Posts: 58
- Joined: 2004-07-25 19:05
-
Dr.Spangle
- Posts: 870
- Joined: 2004-07-23 12:00
-
Francois
- Posts: 6
- Joined: 2004-07-28 09:45
There is such a thing in 'Enemy Territory'
When you die, you wait in your dead body for a period of time and shouting for medic with pain.
You can skip the waiting time and respawn if u wish...
But we have to re-consider it; in order to make it more realistic.
For example Medic should spend more time to revive a dead guy.
When you die, you wait in your dead body for a period of time and shouting for medic with pain.
You can skip the waiting time and respawn if u wish...
But we have to re-consider it; in order to make it more realistic.
For example Medic should spend more time to revive a dead guy.

