Please remove this if this has been mentioned before, and I'm sure it has, but I just thought I would give a little input on this topic. The medic being able to revive people 100% of the time in PR is a tad on the unrealistic side I think. I've had numerous occasions where I have shot an enemy in the HEAD with a high powered sniper rifle in PR and a medic has just come and revived them using his magical epipens. The fact is, even if you are an insurgent, (or anyone else for that matter) hopped up on cocaine, (referring to real insurgents

) and you take a 5.56 or 7.62x51 round anywhere on your body, your 9 times out of 10 not going to get back up and fight. Now even though I think doing away with the revive completely would be the right thing to do, that might not be in the right mind of other people. So maybe they could just make it to where people who have been killed can only be revived like 30% of the time instead of EVERY time. Or even lower the amount of epipens given to a medic to like 2 or 3, so if he does have to use more than one to revive a person, he will have less chance of reviving that person because he will quickly run out of epipens. In real life modern combat, if a soldier is critically injured, for example he is shot by a 7.62x51mm round from an M-14 to his center mass, he would be escorted to the nearest field hospital and more than likely wouldn't fight again for a pretty lengthy period of time. But since this would be impossible to simulate in a game, (let alone a game on the bf2 engine

) I think it is necessary that revives be either removed or limited to where people cant just instantly be revived by one poke from some adrenaline. I hope to hear some positive input on this topic

.
Thanks,
Brick