Stationary Defense Rearming
-
TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Stationary Defense Rearming
They should be able to rearm from supply crates (AAs, MGs, TOWs) or possibly combat engineers have an ammo pack they take (on an AA, each ammo pack would give the AA 1 set of missiles, and it takes awhile to reload - maybe 30 seconds around a normal "Huey" or Logi Truck crate). These often go to waste because they run out of ammunition, which IRL they do not.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
-
killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Stationary Defense Rearming
they do run out ammunition in real lfie its just there is alot of supplies in one palce i have never in my life in PR run out of ammunition on 50.cal guns but i have on AA which is annoying when a cobra just happens to appearTF6049 wrote:They should be able to rearm from supply crates (AAs, MGs, TOWs) or possibly combat engineers have an ammo pack they take (on an AA, each ammo pack would give the AA 1 set of missiles, and it takes awhile to reload - maybe 30 seconds around a normal "Huey" or Logi Truck crate). These often go to waste because they run out of ammunition, which IRL they do not.

-
dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Stationary Defense Rearming
Well with the new stationary AT its going to be a huge problem, unless the ammunition is unlimited, which it should be in my eyes.
-
DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Stationary Defense Rearming
1. drop incendiary on it
2. shovel it
3. ??
4. profit(its reloaded)
2. shovel it
3. ??
4. profit(its reloaded)
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Stationary Defense Rearming
BUT THATS UNREALISTIC!1111!!!!1!11!!!DankE_SPB wrote:1. drop incendiary on it
2. shovel it
3. ??
4. profit(its reloaded)
-
DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Stationary Defense Rearming
considering how much time it takes, its pretty decent, and not less realistic than completely unlimited ammo
Last edited by DankE_SPB on 2009-12-31 19:57, edited 1 time in total.
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
Bazul14
- Posts: 671
- Joined: 2009-06-01 22:23
Re: Stationary Defense Rearming
Wait, someone said something about stationary AT. Does that mean that u are going to be able to build an AT at/near a FB?
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Stationary Defense Rearming
https://www.realitymod.com/forum/f196-p ... -tank.html
Current destruction method works fine for me
I think the reasons behind having to use the destruction method are more to do with problems trying to reload the emplacements programming wise, rather than the DEVs don't want you to reload them.
Current destruction method works fine for me
I think the reasons behind having to use the destruction method are more to do with problems trying to reload the emplacements programming wise, rather than the DEVs don't want you to reload them.
-
DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Stationary Defense Rearming
yeah, 10 points in your score are more important than ammo for your mg/aa/atgas104 wrote:team dammage
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Stationary Defense Rearming
still i think you should be able to rearm it instead of rebuilding.
what if you are in a middle of a firefight and you got enemy choppers approaching and your AA runs out of ammo?
are you going to burn it and then rebuild it in the middle of a firefight?
i don't think so
what if you are in a middle of a firefight and you got enemy choppers approaching and your AA runs out of ammo?
are you going to burn it and then rebuild it in the middle of a firefight?
i don't think so

