Stationary Defense Rearming

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Stationary Defense Rearming

Post by TF6049 »

They should be able to rearm from supply crates (AAs, MGs, TOWs) or possibly combat engineers have an ammo pack they take (on an AA, each ammo pack would give the AA 1 set of missiles, and it takes awhile to reload - maybe 30 seconds around a normal "Huey" or Logi Truck crate). These often go to waste because they run out of ammunition, which IRL they do not.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Stationary Defense Rearming

Post by killonsight95 »

TF6049 wrote:They should be able to rearm from supply crates (AAs, MGs, TOWs) or possibly combat engineers have an ammo pack they take (on an AA, each ammo pack would give the AA 1 set of missiles, and it takes awhile to reload - maybe 30 seconds around a normal "Huey" or Logi Truck crate). These often go to waste because they run out of ammunition, which IRL they do not.
they do run out ammunition in real lfie its just there is alot of supplies in one palce i have never in my life in PR run out of ammunition on 50.cal guns but i have on AA which is annoying when a cobra just happens to appear
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Stationary Defense Rearming

Post by dtacs »

Well with the new stationary AT its going to be a huge problem, unless the ammunition is unlimited, which it should be in my eyes.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Stationary Defense Rearming

Post by DankE_SPB »

1. drop incendiary on it
2. shovel it
3. ??
4. profit(its reloaded)
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Stationary Defense Rearming

Post by dtacs »

DankE_SPB wrote:1. drop incendiary on it
2. shovel it
3. ??
4. profit(its reloaded)
BUT THATS UNREALISTIC!1111!!!!1!11!!!
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Stationary Defense Rearming

Post by DankE_SPB »

considering how much time it takes, its pretty decent, and not less realistic than completely unlimited ammo
Last edited by DankE_SPB on 2009-12-31 19:57, edited 1 time in total.
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Stationary Defense Rearming

Post by Bazul14 »

Wait, someone said something about stationary AT. Does that mean that u are going to be able to build an AT at/near a FB?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Stationary Defense Rearming

Post by Rudd »

https://www.realitymod.com/forum/f196-p ... -tank.html

Current destruction method works fine for me

I think the reasons behind having to use the destruction method are more to do with problems trying to reload the emplacements programming wise, rather than the DEVs don't want you to reload them.
Image
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Stationary Defense Rearming

Post by DankE_SPB »

gas104 wrote:team dammage
yeah, 10 points in your score are more important than ammo for your mg/aa/at :roll:
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Stationary Defense Rearming

Post by rushn »

still i think you should be able to rearm it instead of rebuilding.

what if you are in a middle of a firefight and you got enemy choppers approaching and your AA runs out of ammo?
are you going to burn it and then rebuild it in the middle of a firefight?
i don't think so
Post Reply

Return to “PR:BF2 Suggestions”