Gunner position of attack helos

Suggestions from our community members for PR:BF2. Read the stickies before posting.
W4lt3r89
Posts: 73
Joined: 2009-02-17 22:09

Gunner position of attack helos

Post by W4lt3r89 »

As of late it's been rather frustrating as a chopper gunner, since finding that infantry in Muttrah is problematic enough and I keep wondering, don't the most attack helo's sport Thermal's /infrared system for the gunners to spot targets in a dense city.

Since at this version HAT's keep downing more attack helos then AA, probably due to the fact that chopper has to remain in stationary position more or less without laser, in my case since guiding those LG missiles to the target is extremely hard at speeds +80 game units.

So sort of suggestion / question. Is there a similar system in builds for 0.9 or is this thought to be too unbalancing system for the game?
"Being Commander in PR is like playing RTS game, where every unit has different AI and is more likely to do the opposite thing you hope for" - W4lt3r
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Gunner position of attack helos

Post by rampo »

The thermal vision is most likely hardcoded but the combined arms minimod has developped something simular by making the image shown for the gunner as negative colors.

And HAT's wont take down cobras so easily as long as they don't hover, this is a common problem whit some new pilots who don't realise that when you keep the heli in a same spot whitout moving you'll be a HAT bait.
Best way to use cobras in muttrah in my opinnion is hit and run any lazes you recieve from ground troops, it isn't hard when theres a good spotter and the gunner knows how to lock a fire&forget missile in the laser.
Image
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Gunner position of attack helos

Post by Alex6714 »

Its not really, but it looks pretty cool, not sure how much it helps but a bit I think. :)

Image
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
W4lt3r89
Posts: 73
Joined: 2009-02-17 22:09

Re: Gunner position of attack helos

Post by W4lt3r89 »

rampo93(FIN) wrote:The thermal vision is most likely hardcoded but the combined arms minimod has developped something simular by making the image shown for the gunner as negative colors.

And HAT's wont take down cobras so easily as long as they don't hover, this is a common problem whit some new pilots who don't realise that when you keep the heli in a same spot whitout moving you'll be a HAT bait.
Best way to use cobras in muttrah in my opinnion is hit and run any lazes you recieve from ground troops, it isn't hard when theres a good spotter and the gunner knows how to lock a fire&forget missile in the laser.
Problem is, rather rarely lasers are provided at the servers where I tend to play and seems to be rather same at few other servers i check out...

Add to that the super fragility of the attack helos that seem to be more or less same as a LB in terms of health amount.. Can't these things handle up to .50's at least with ease? along with Apache being able to sustain fire from 20mm's. Since at this moment you can down an apache with like 6-8 12.7mm rounds, making it go critical and boom..
"Being Commander in PR is like playing RTS game, where every unit has different AI and is more likely to do the opposite thing you hope for" - W4lt3r
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Gunner position of attack helos

Post by Alex6714 »

The heli could either survive a ton of fire (as has happened in real life situations) or also go down with a couple of lucky ones. Problem is in game that the latter option assuming they would go down in almost nothing has been chosen.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Gunner position of attack helos

Post by rampo »

W4lt3r89 wrote:Problem is, rather rarely lasers are provided at the servers where I tend to play and seems to be rather same at few other servers i check out...
Thats why i allways have a spotter in my CAS squad. Makes a firesupport squad truely effective.


Oh and try something else than peliutka ;)
Image
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Gunner position of attack helos

Post by Hotrod525 »

Alex6714 wrote:Its not really, but it looks pretty cool, not sure how much it helps but a bit I think. :)

Image
Anyway of making this work MP whitout being kick by PB ? since it dosent change anything... its just a cool thing =D :twisted:
Image
alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: Gunner position of attack helos

Post by alexaus »

Hotrod525 wrote:Anyway of making this work MP whitout being kick by PB ? since it dosent change anything... its just a cool thing =D :twisted:
ye not wrong it looks epic
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Gunner position of attack helos

Post by Elektro »

It doesnt just look epic it does help, the light contrast makes it much easier to spot a MEC soldier running in North City without the brown colored camo on the brick walls of the houses
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Gunner position of attack helos

Post by Hotrod525 »

Elektro wrote:It doesnt just look epic it does help, the light contrast makes it much easier to spot a MEC soldier running in North City without the brown colored camo on the brick walls of the houses
I Agree on this one... :wink:

Of course its not identical to a real one, but still, its a nice and easy thing to do and it does realy help, but "moddig" it ourself will make us kick by pb i assume...since its a file mod...
Image
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Gunner position of attack helos

Post by McBumLuv »

Alex showed me the Post Processing effects that needed to be changed and such once, but I'm pretty sure that you have to change some of the server files in order to accomplish CA's FLIR effect, which would mean that everyone (including the server) would need to be running off of these alternative files.

Alex'll correc t me if I'm wrong, since he IS the one behind all these awesome huds :p
Image

Image

Image
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Gunner position of attack helos

Post by Alex6714 »

True, tis the menu_server file that is changed to create this.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Gunner position of attack helos

Post by Mora »

McLuv wrote:Alex showed me the Post Processing effects that needed to be changed and such once, but I'm pretty sure that you have to change some of the server files in order to accomplish CA's FLIR effect, which would mean that everyone (including the server) would need to be running off of these alternative files.

Alex'll correc t me if I'm wrong, since he IS the one behind all these awesome huds :p
I don't want to brag or anything but i was the one that made the hud image it self :mrgreen:
Alex did the coding part. Same as with some more hud images.
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Gunner position of attack helos

Post by Adetter »

will it be like that u can switch it on and off or is it just one posibility...
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Gunner position of attack helos

Post by Hunt3r »

Adetter wrote:will it be like that u can switch it on and off or is it just one posibility...
It stays on FLIR. I don't really see the problem with it though.
Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: Gunner position of attack helos

Post by Leopardi »

Alex6714 wrote:Its not really, but it looks pretty cool, not sure how much it helps but a bit I think. :)

Image
Why is this not in the game by default?
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Gunner position of attack helos

Post by Hunt3r »

Leopardi wrote:Why is this not in the game by default?
Well the PR devs have full access to CA files to use as they see fit. Ask them, because none of use would know this answer.

It seems that they are incredibly busy though, so it's probably going to be akin to asking Obama to tell you what color is best in a letter.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Gunner position of attack helos

Post by rampo »

Leopardi wrote:Why is this not in the game by default?
It doesn't show the warm things like poeple or vehicles as white but just in negative colors, so it just looks a bit like FLIR but you do not get the advantages a real FLIR would give to you.

But the black&white view in PR now looks normal and works just perfect
Image
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Gunner position of attack helos

Post by Hotrod525 »

rampo93(FIN) wrote:It doesn't show the warm things like poeple or vehicles as white but just in negative colors, so it just looks a bit like FLIR but you do not get the advantages a real FLIR would give to you.

But the black&white view in PR now looks normal and works just perfect
Compare to combined arms effect ? not realy. ;) Its just little tweak i know'
Image
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Gunner position of attack helos

Post by Elektro »

rampo93(FIN) wrote:It doesn't show the warm things like poeple or vehicles as white but just in negative colors
Is there a possible codable fix for that issue, or are we stuck with the evil engine once again?
Post Reply

Return to “PR:BF2 Suggestions”