|TG| TacticalGamer.com (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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d1sp0sabl3H3r0
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Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

I understand it is frustrating to get kicked mid-game for doing nothing more than just enjoying a round on our server. It is also frustrating to a lot of us who enjoy spending time with some of the great people in the PR community and working together with them during a round only to have them be removed at some point during a round, throwing all of the teamwork and coordination into chaos.

All of the suggestions about not kicking certain positions, specifically leadership positions or skill positions make perfect sense, but the flip side to that is that players will latch onto that "loophole" in the system and look for ways to exploit it. Take, for example, the SL position. There are only 9 slots per team for SLs. It is certainly conceivable that players may very well grab those positions with the sole intent of not being kicked from the server and not with the intentions nor capabilities of actually leading a squad. Instead, it would be a race to grab the coveted SL positions and may the faster load time win. Now comes the question: How is that fair to those players that are extremely capable leaders and players who were unlucky enough not to start a squad in time? I would imagine we'd be right back here again, discussing how the kick system isn't perfect and bordering on unfair, but this time it would be about how Player A is simply abusing the system to not get kicked and that Player B is much better PR player and squad leader and is entirely undeserving of being kicked.

We know the current system isn't perfect. I can't imagine that there is a system that is perfect when it comes to kicking people from a game when they've done nothing wrong other than to simply enjoy playing on our server and have been there for a while. However, if you start to consider the alternatives and then the possible loopholes and abuses, I hope you'll see that the current system is the best compromise between what is perfect and what is fair.
xXRich07Xx
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Re: |TG| TacticalGamer.com (North America)

Post by xXRich07Xx »

galeknight1 wrote:I'd just like to point out this comment is very contradictory :wink:
Without backing up your accusation, it's rather useless.
gazzthompson
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Re: |TG| TacticalGamer.com (North America)

Post by gazzthompson »

@Dispo:

The system im proposing is far from perfect , but as you say the current system is far from perfect. i guess its just a balance between which is best for gameplay and i feel the kicking of SL's, crewman and pilots more bad for gameplay than the possibility players might take these roles so not to be kicked. And its not so much that i think the current system is unfair, as people who have paid deserve a spot over people who haven't regardless of there in game role, its just bad for gameplay.
Rudd
Retired PR Developer
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Re: |TG| TacticalGamer.com (North America)

Post by Rudd »

Would TG support using a modified script system protecting SLs etc from being kicked during event nights or locked server nights?
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lagopus
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Re: |TG| TacticalGamer.com (North America)

Post by lagopus »

During my time in BF2 and PR I have never seen a server that kicks players that are alive for supporting members. The most common solution after what I have observed is reserved slots or kick of dead players. Most often 2, maybe 4 slots reserved for admins/supporting members.

I like your server, but the last 2-3 months I have been kicked so often its starting to get annoying. I've been kicked while piloting jets, using important vehicles and kits. And seen SL's dissapear in thin air. It disrupts teamwork, and contributes to fragmentation of the team.

My feedback or suggestion is: make it to reserved slots only,(4 slots f. ex) or atleast make the autokick only kick dead players so we dont have to see jets falling down from the sky, solo tanks and leaderless squads.
google
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Re: |TG| TacticalGamer.com (North America)

Post by google »

As I said in my earlier post, this situation has been discussed so much in the past that it's really not worth arguing. But I'll try to shed a little more light.
gazzthompson wrote: feel the kicking of SL's, crewman and pilots more bad for gameplay than the possibility players might take these roles so not to be kicked.
The problem is, it's not a possibility, it's a reality. TG used to exemp SLs from being kicked and it was a problem. Likewise, asset whoring was and always will be an issue that has caused heated debates and rule changes.
gazzthompson wrote: i think the current system is unfair, as people who have paid deserve a spot over people who haven't regardless of there in game role, its just bad for gameplay.
This is really the point. Firstly, if you really do love the server that much and support its gameplay, then just fess up the small 9 dollars a month. You'd help keep the server alive and even get other benefits on the website. The reason we have such great gameplay is that supporting members (mostly regulars who love the server and the gameplay for which it strives) have such easy access and make rounds fun. The current system is simply fair to all those who don't have membership so that they can get as much as exposure as the other guy.
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hx.bjoffe
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Re: |TG| TacticalGamer.com (North America)

Post by hx.bjoffe »

People hating the kick-script so much they end up paying just to not get kicked, are not really helping are they? I have the feeling the "subscribers" in majority consists of the "tired of getting kicked" and the obnoxious "ooo im special and dont get in no que." Not the lovers for the sake of love. It is a smart way to get a few people to pay for a lot of servers, but it doesn't make it more tasteful.
Drop the kick-script, keep the reserved slots. Is the fair solution in my opinion. But neither I or any of you guys have any say. I just know i'd never support this function of "fairness."

No one really needs to reply to my post, just expressing an opinion - not trying to stir up an argue.
Last edited by hx.bjoffe on 2010-01-03 21:20, edited 1 time in total.
gazzthompson
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Re: |TG| TacticalGamer.com (North America)

Post by gazzthompson »

also google , even if i did pay it would still piss me off (tho its more about the gameplay) as CAS pilots keeping my squad from being over run get kicked, tanks holding off the enemy get kicked, other squad leaders im working with get kicked. all of these examples happen quite frequently and are all VERY bad for gameplay.
xXRich07Xx
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Re: |TG| TacticalGamer.com (North America)

Post by xXRich07Xx »

Are TG gamers themselves so unwilling to help finance the servers that the script is necessary?
gazzthompson
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Re: |TG| TacticalGamer.com (North America)

Post by gazzthompson »

I say again, if i pay ... MANY others wont, and its not so much me being kicked but all the other SL's, crewmans, pilots that effect the game.


edit: playing qwai on TG now, APC in my squad got his gunner kicked and then killed by a TOW.
Last edited by gazzthompson on 2010-01-04 00:04, edited 1 time in total.
d1sp0sabl3H3r0
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Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

xXRich07Xx wrote:Are TG gamers themselves so unwilling to help finance the servers that the script is necessary?
Are you willing to donate monthly to help support the servers?

I do because I happen to agree with the philosophy TG has on gaming and the type of environment that it has created for people to play in. One of the perks I get from this contribution that helps support not only the PR server but all of the servers at TG is the ability to join a game when I feel like it and not be removed until I decide I want to leave. It seems only fair that if I help pay the bills every month that I get to enjoy what my money goes toward, right?

Any of the admins (and there have been plenty of non-admins responding as well) that respond to this thread did not create the script, nor do we have any direct control over how the script is executed. Sure, we can make suggestions to our superiors, but ultimately the decision for any changes is theirs, not ours. This doesn't mean that you can't provide feedback or express your displeasure, I just want you to understand the reality of things.
xXRich07Xx
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Re: |TG| TacticalGamer.com (North America)

Post by xXRich07Xx »

At this point hero, no. Simply because I don't use the server at all.

Now, if I was playing on that server everyday however, sure.
d1sp0sabl3H3r0
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Re: |TG| TacticalGamer.com (North America)

Post by d1sp0sabl3H3r0 »

That's a fair and quite reasonable answer.
Rudd
Retired PR Developer
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Re: |TG| TacticalGamer.com (North America)

Post by Rudd »

Loved the teamwork the other night on Archer on the Taliban side, but it did highlight the inbalance issues of Archer, so many 50cals on the tali side, also there was possibly use of the mortar bug; which I do not approve of personally but I don't think the admins were aware of it.

also Played op snow storm for the first time yesterday, really really enjoyed it, it was very unique. Though teams were very slow to move on the next flags and apcs abandoning the effort and just sitting near the mains was pretty annoying - but not something TG can really prevent.

Good games as always, and thank you to Cougar for very prompt and effective removal of griefers within 30seconds of my xfiring him.
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hx.bjoffe
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Re: |TG| TacticalGamer.com (North America)

Post by hx.bjoffe »

*deleted*
Last edited by hx.bjoffe on 2010-01-05 00:49, edited 1 time in total.
xXRich07Xx
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Re: |TG| TacticalGamer.com (North America)

Post by xXRich07Xx »

Actually, from my past experience from the TG server, I wouldn't have to play on it everyday in order to give myself a reason to donate the server.

Once a week would be enough. The server was one of my favorites back when I was a regular PR player last year.
Rudd
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Re: |TG| TacticalGamer.com (North America)

Post by Rudd »

Was rather annoyed since we played the same maplist as yesterday, helped seed the server etc toward the earlier part of the evening, then basically replayed yesterday except I managed to have fun in the apache for once.

Despite bringing the duplicate maplist to the attention of several admins.

Qwai even laughed in our face by presenting the same flags.
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A_Grounded_Pilot
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Re: |TG| TacticalGamer.com (North America)

Post by A_Grounded_Pilot »

Hey Rudd, come up with a new maplist and submit it. I'm sure they'd be happy to throw it in rotation! ;)
PLODDITHANLEY
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Re: |TG| TacticalGamer.com (North America)

Post by PLODDITHANLEY »

I too have been kicked a few times as SL, but hey TG is often the ONLY server that uses intersquad comms and real TW, looking at the PR Mumble server shows that clearly.
I think for serious TW players it is the only regular server that offers a consistent high quality gameplay.
Also the fact it has many active admins online tards are dealt with quickly, even the annoying 'rush' tactics are rarely employed here as I think the mature Tg players would stamp on that too.

Good work TGers and thanks, yes it's a pain kicking useful players, but perhaps the price of one good TW server for PR?

Verdict you want good gameplay without kicks you pay ... by product is an older playerbase too.

Its our choice.
gazzthompson
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Re: |TG| TacticalGamer.com (North America)

Post by gazzthompson »

PLODDITHANLEY wrote: Verdict you want good gameplay without kicks you pay ... by product is an older playerbase too.

Its our choice.
its not my choice, you miss my point. i pay, all when and good i dont get kicked, yay? no! Other SL's im working with still get kicked, APCs im working with get kicked, CAS im working with gets kicked i have no control over these guys paying.
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