Truism wrote:You need to chill out. In a serious way. Your posts are occasionally offensive and invariably brusque.
Knifing causes no serious gameplay problems in PR. Trying to sneak up on people and knife them is nothing more than minor horseplay in what is supposed to be a friendly and enjoyable atmosphere. It's extremely difficult to see why you have such a major problem with knifing.
My posts are not intended to offend anyone. If I intended to offend someone, I am very sure that it would be quite clear when doing so.
And when I see a half-dozen people running around their main base trying to knife each other instead of playing the game properly, that bothers me. When I see some jackass pull out his knife and try to run up on a group of enemies, that annoys me. This is Project
Reality, and I would expect players to play the game in a fairly realistic manner. Running about trying to knife people like some martial arts film is NOT realistic. And any form of "horseplay" like that is a gameplay issue.
Tim270 wrote:Knife is needed at least for killing Fb's.
Even though its not exactly realistic, I see it more as a representation of a combination of weapons. You cannot 'use' your hands ingame so you need a feature to replace what they do in representative mannor.
Using the knife on a firebase is a bad idea in my opinion. A firebase is going to be a collection of supplies and probably some form of emplacements such as foxholes or sandbags. You can't just run around one of those in real life, kicking and punching and knifing everything expecting to destroy it. This is why the real military uses incendiary grenades, and why we have them in PR for the same reason.
If testing after the new updates prove that players lack sufficient incendiary grenades to get the job done, then I see no problem giving limited kits additional grenades.
Tim270 wrote:Also, its not my fault that drawing my knife is much faster than getting my rifle out ingame, thus making the knife a much more appealing option in close combat....
I don't understand your comment. You should always have your rifle "out" as your selected item unless you are using another tool at that exact moment for a specific reason, at which time your fellow squadmates should have their primary weapons ready.
If players are having a hard time killing the enemy in close quarters because of magazine reloads, then they need to learn to perform combat reloads or lighten up on the trigger. They should also learn to work with their team and squad, providing mutual cover and fire support for each other including during room-clearing operations.
Any player that finds themselves up against an enemy combatant wielding a knife and unable to kill that enemy before they get within killing range better be out of ammo, or else they are doing something very wrong.
LithiumFox wrote:Not so much, Ninja2dan. If you come upon an enemy, say a sniper or something silly like that, who isn't paying attention, you can sneaky up to them and stab them. > > Sure they'll think "OK why am i dead?" but you'll be less conspicuous than "SHOOT SHOOT SHOOT SHOOT." At least people won't react AS quickly to come find you. =) It's a little stealthier which, might i add, is sometimes necessary. =)
While I can agree that such a situation is one of the very few rare circumstances in which a knife might prove useful, such a tactic is only possible in PR because snipers are often played incorrectly and without proper spotter support.
If your squad does happen to find yourselves near a lone enemy soldier, and are capable of knifing them without alerting the rest of the enemy team, then to me it sounds like either that enemy or your team is in the wrong place. Still, rare situations might still be around (such as running out of ammo) and this is why I feel knives have some minor (very minor) purpose in PR.
I'm not trying to say knives/bayonets should be removed, but there should be limitations on when and how they are used.