Putting rain in pr

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darklord63
Posts: 389
Joined: 2008-12-07 20:18

Putting rain in pr

Post by darklord63 »

FH2 2.25 just got released and it has a new map with rain, and it works pretty well. Any chance of rain in pr?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Putting rain in pr

Post by Rudd »

is it real rain or does it go horizontal when you look up?

I suspect its their old rain, but if it isn't thats cool.

Combined Arms uses a mapper placed particle effect to put rain in maps and it works very well, though it eats in to the particle limit.

And coupled with a long gradient fog on the map it looks fantastic, the 7 gates on CA got a whole new lease of life with a whole new ambience.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Putting rain in pr

Post by rampo »

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sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Putting rain in pr

Post by sniperrocks »

Oh man, if this is achieved, it would make a map look so intense :)
but true, I don't think the rain in FH2 is actually rain, but just horizontal lines coming on to your screen
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Putting rain in pr

Post by Herbiie »

Would need to be added on Ghost train.

Thunder & Lightening... BUT NO RAIN :o

Scary Chinese weather...
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Putting rain in pr

Post by Elektro »

Well, he is suggesting to put FHs rain, so i wouldnt say that its a complete resuggestion :-P

I belive every one would love to see some rain with liveable graphics, so i would think i speak for every one when i say that if its possible, and good looking do it
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Putting rain in pr

Post by Smegburt_funkledink »

My install of FH2 2.25 has just failed but some friends of mine are playing it right now. They have informed me that it is 2D rain that does fall sideways when you look up.

Combined Arms rain with tweaks is a better option.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Putting rain in pr

Post by killonsight95 »

would it be possible to change it as you look around like if you look 40 degrees then it comes more towards you and when you look up its at 90 degree angle to you so there are different animations? or is that hardcoded? or very hard to code one or the two but it doesn't sound simple
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Putting rain in pr

Post by Redamare »

i was wondering the same thing .. snow also lol that would be a nice addition if its possible
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Putting rain in pr

Post by Rudd »

killonsight95 wrote:would it be possible to change it as you look around like if you look 40 degrees then it comes more towards you and when you look up its at 90 degree angle to you so there are different animations? or is that hardcoded? or very hard to code one or the two but it doesn't sound simple
I think its just part of the player's hud on FH

the particle effect version on CA works correctly with drops falling from the effect generator above the player heading directly downwards no matter where you look.

Edit, I just wanted to add, I think EoD were to first to use this rain effect from FH2, Its been around for over a year I'm sure, so please consider that.
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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Putting rain in pr

Post by Adriaan »

Doesn't the rain (both in FH2 and CA) come through buildings as well? If it's a particle effect/HUD element i would imagine it would, which would be quite a flaw. It's been some time since i played CA though and i haven't got FH2 2.25 so i could as well be wrong.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Putting rain in pr

Post by Rudd »

the rain effect in CA is mapper placed affecting a specific radius, this means that you can arrange them around enterables buildings.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Putting rain in pr

Post by killonsight95 »

^that could get quite tedious in a city
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Putting rain in pr

Post by Herbiie »

killonsight95 wrote:^that could get quite tedious in a city
Then just have rain on maps like Ghost Train.
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Putting rain in pr

Post by Thermis »

locked for ressugestion.
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