yep, MT-LBAmok@ndy wrote:i know its a russian is it the apc thats also in PoE ?
Show your models thread...(IMAGE HEAVY)
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Show your models thread...(IMAGE HEAVY)
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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jim1994
- Posts: 191
- Joined: 2008-04-13 17:02
Re: Show your models thread...(IMAGE HEAVY)
My first blender model, made it in 10 minutes.
It was suppose to be a wine glass, but turned out to be something else.

edit: Version 2

It was suppose to be a wine glass, but turned out to be something else.

edit: Version 2

Last edited by jim1994 on 2009-12-22 22:04, edited 1 time in total.
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FuzzySquirrel
- Posts: 1410
- Joined: 2008-06-18 06:13
Re: Show your models thread...(IMAGE HEAVY)
I maked a trailer
(Damn 3ds max is confusing)

Any tips or good tuts would be much appreciated.

Any tips or good tuts would be much appreciated.
Last edited by FuzzySquirrel on 2009-12-22 09:02, edited 1 time in total.

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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
http://img17.imageshack.us/img17/6825/door1w.jpg
http://img19.imageshack.us/img19/1228/75175868.jpg
http://img709.imageshack.us/img709/4985/front1zs.jpg
proportions are off and generally very inaccurate. But who cares, my first recognisable vehicle.
http://i180.photobucket.com/albums/x316 ... 1261606889
(still finishing it)
http://img19.imageshack.us/img19/1228/75175868.jpg
http://img709.imageshack.us/img709/4985/front1zs.jpg
proportions are off and generally very inaccurate. But who cares, my first recognisable vehicle.
http://i180.photobucket.com/albums/x316 ... 1261606889
(still finishing it)
Last edited by Tim270 on 2009-12-23 22:21, edited 2 times in total.

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herbanator3
- Posts: 172
- Joined: 2009-03-18 03:37
Re: Show your models thread...(IMAGE HEAVY)
I guess these aren't really models, more so renders, but oh well 


( Proportions with the earth vs moon are way off, I know..
)



( Proportions with the earth vs moon are way off, I know..

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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
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Kossolax
- Posts: 14
- Joined: 2009-08-03 00:01
Re: Show your models thread...(IMAGE HEAVY)
theres some random stuff on here.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: Show your models thread...(IMAGE HEAVY)
Yeah, it's more or less an off-topic thread.. It doesn't necessarily pertain to community modding, but is more of a place for people to show off their modeling abilities and projects.Kossolax wrote:theres some random stuff on here.
-REad
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Show your models thread...(IMAGE HEAVY)
fixed for yaKossolax wrote:theres some awesome stuff on here.
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Show your models thread...(IMAGE HEAVY)

The bottom is flat, the lighting makes it seem rounded.
RKG-3 of sorts, WIP right now... in progress of learning the proper way to UVW
http://www.fpsbanana.com/wips/34963
You can see more renders of the work over time at that link.
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: Show your models thread...(IMAGE HEAVY)
your render looks a bit unsharp. Try changing your antialiasing filter off the default "Area" to "Catmull-Rom" if you are using 3Ds Max. Found under "Renderer" tab in the render settings dialog box.
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: Show your models thread...(IMAGE HEAVY)
And if you are using 3ds max and when you save the file as jpg, make sure you put the smoothing at 0, otherwise it makes everything blurry.

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niknastee
- Posts: 9
- Joined: 2009-06-13 22:52
Re: Show your models thread...(IMAGE HEAVY)
Saw the thread and I thought I might share some of my stuff
This is one of my first real shots at a full weapon job, a Chinese Type 81 Kalashnikov clone. Note the lack of stock and magazine, it's still WIP.





I'll post more as it comes up.
-Nick
This is one of my first real shots at a full weapon job, a Chinese Type 81 Kalashnikov clone. Note the lack of stock and magazine, it's still WIP.





I'll post more as it comes up.
-Nick
Last edited by niknastee on 2010-01-02 18:27, edited 1 time in total.
"The fatter wog said to the skinnier wog: 'Oi bro, you slept with my cousin.' And the other one said: 'Nah man, I didn't for shit, eh' and the other one goes: 'I will call on my fully sick boys, eh.' And then pulled out a gun and went...
'chk-chk boom'
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Show your models thread...(IMAGE HEAVY)
niknastee wrote:Saw the thread and I thought I might share some of my stuff
This is one of my first real shots at a full weapon job, a Chinese Type 81 Kalashnikov clone. Note the lack of stock and magazine, it's still WIP.
PHOTOS
I'll post more as it comes up.
-Nick
Looks really good, don't be shy sharing your models... keep updating it
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[IS-DEV]Nick
- Posts: 50
- Joined: 2010-01-04 08:03
Re: Show your models thread...(IMAGE HEAVY)
Thanks very much, I've had to put the project on hold for now as I'm busy finalizing other assets for the mod I'm working on currently.Looks really good, don't be shy sharing your models... keep updating it![]()
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: Show your models thread...(IMAGE HEAVY)
mmmm good luck.'[IS-DEV wrote:Nick;1230088']Thanks very much, I've had to put the project on hold for now as I'm busy finalizing other assets for the mod I'm working on currently.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Wonder if anyone can help
http://www.easternfront.org/uploads/Tim270/prob1.jpg
I always run into this problem when having polies welded on cylinders, any ideas on how the poly construction should be in this?
http://www.easternfront.org/uploads/Tim270/prob1.jpg
I always run into this problem when having polies welded on cylinders, any ideas on how the poly construction should be in this?

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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Show your models thread...(IMAGE HEAVY)
maybe playing around with smoothing groups will help?
you can cut complete loops around cylinder, no
1
or if you want to save some polys,but handle top and cylinder have to have different SMs
2 3
or it will look weird
4
yay or nay?
you can cut complete loops around cylinder, no
1
or if you want to save some polys,but handle top and cylinder have to have different SMs
2 3
or it will look weird
4
yay or nay?
Last edited by DankE_SPB on 2010-01-13 17:12, edited 3 times in total.
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: Show your models thread...(IMAGE HEAVY)
yeah that is a smoothing problem allright, further up the cylinder you got a smoothing group error too.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Show your models thread...(IMAGE HEAVY)
Ill have another look over them thanks.DankE_SPB wrote:maybe playing around with smoothing groups will help?
Back on topic: fun with the bend modifier
http://www.easternfront.org/uploads/Tim270/Pipesv2.png



