Show your models thread...(IMAGE HEAVY)

Making or wanting help making your own asset? Check in here
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DankE_SPB
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by DankE_SPB »

Amok@ndy wrote:i know its a russian is it the apc thats also in PoE ?
yep, MT-LB
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
jim1994
Posts: 191
Joined: 2008-04-13 17:02

Re: Show your models thread...(IMAGE HEAVY)

Post by jim1994 »

My first blender model, made it in 10 minutes.
It was suppose to be a wine glass, but turned out to be something else.

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edit: Version 2

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Last edited by jim1994 on 2009-12-22 22:04, edited 1 time in total.
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Show your models thread...(IMAGE HEAVY)

Post by FuzzySquirrel »

I maked a trailer :p (Damn 3ds max is confusing)

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Any tips or good tuts would be much appreciated.
Last edited by FuzzySquirrel on 2009-12-22 09:02, edited 1 time in total.
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Tim270
PR:BF2 Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Last edited by Tim270 on 2009-12-23 22:21, edited 2 times in total.
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herbanator3
Posts: 172
Joined: 2009-03-18 03:37

Re: Show your models thread...(IMAGE HEAVY)

Post by herbanator3 »

I guess these aren't really models, more so renders, but oh well :p

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( Proportions with the earth vs moon are way off, I know.. :D )
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Kossolax
Posts: 14
Joined: 2009-08-03 00:01

Re: Show your models thread...(IMAGE HEAVY)

Post by Kossolax »

theres some random stuff on here.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by ReadMenace »

Kossolax wrote:theres some random stuff on here.
Yeah, it's more or less an off-topic thread.. It doesn't necessarily pertain to community modding, but is more of a place for people to show off their modeling abilities and projects.

-REad
DankE_SPB
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Re: Show your models thread...(IMAGE HEAVY)

Post by DankE_SPB »

Kossolax wrote:theres some awesome stuff on here.
fixed for ya :-P
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Show your models thread...(IMAGE HEAVY)

Post by boilerrat »

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The bottom is flat, the lighting makes it seem rounded.

RKG-3 of sorts, WIP right now... in progress of learning the proper way to UVW

http://www.fpsbanana.com/wips/34963

You can see more renders of the work over time at that link.
Z-trooper
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

your render looks a bit unsharp. Try changing your antialiasing filter off the default "Area" to "Catmull-Rom" if you are using 3Ds Max. Found under "Renderer" tab in the render settings dialog box.
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"Without geometry, life is pointless"
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

And if you are using 3ds max and when you save the file as jpg, make sure you put the smoothing at 0, otherwise it makes everything blurry.
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niknastee
Posts: 9
Joined: 2009-06-13 22:52

Re: Show your models thread...(IMAGE HEAVY)

Post by niknastee »

Saw the thread and I thought I might share some of my stuff

This is one of my first real shots at a full weapon job, a Chinese Type 81 Kalashnikov clone. Note the lack of stock and magazine, it's still WIP.

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I'll post more as it comes up.


-Nick
Last edited by niknastee on 2010-01-02 18:27, edited 1 time in total.
"The fatter wog said to the skinnier wog: 'Oi bro, you slept with my cousin.' And the other one said: 'Nah man, I didn't for shit, eh' and the other one goes: 'I will call on my fully sick boys, eh.' And then pulled out a gun and went...


'chk-chk boom'
boilerrat
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Re: Show your models thread...(IMAGE HEAVY)

Post by boilerrat »

niknastee wrote:Saw the thread and I thought I might share some of my stuff

This is one of my first real shots at a full weapon job, a Chinese Type 81 Kalashnikov clone. Note the lack of stock and magazine, it's still WIP.

PHOTOS


I'll post more as it comes up.


-Nick

Looks really good, don't be shy sharing your models... keep updating it :P
[IS-DEV]Nick
Posts: 50
Joined: 2010-01-04 08:03

Re: Show your models thread...(IMAGE HEAVY)

Post by [IS-DEV]Nick »

Looks really good, don't be shy sharing your models... keep updating it :P
Thanks very much, I've had to put the project on hold for now as I'm busy finalizing other assets for the mod I'm working on currently.
boilerrat
Posts: 1482
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Re: Show your models thread...(IMAGE HEAVY)

Post by boilerrat »

'[IS-DEV wrote:Nick;1230088']Thanks very much, I've had to put the project on hold for now as I'm busy finalizing other assets for the mod I'm working on currently.
mmmm good luck.
Tim270
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

Wonder if anyone can help

http://www.easternfront.org/uploads/Tim270/prob1.jpg

I always run into this problem when having polies welded on cylinders, any ideas on how the poly construction should be in this?
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DankE_SPB
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Re: Show your models thread...(IMAGE HEAVY)

Post by DankE_SPB »

maybe playing around with smoothing groups will help?
you can cut complete loops around cylinder, no
1
or if you want to save some polys,but handle top and cylinder have to have different SMs
2 3
or it will look weird
4

yay or nay? :)
Last edited by DankE_SPB on 2010-01-13 17:12, edited 3 times in total.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
motherdear
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Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

yeah that is a smoothing problem allright, further up the cylinder you got a smoothing group error too.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
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Tim270
PR:BF2 Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

DankE_SPB wrote:maybe playing around with smoothing groups will help?
Ill have another look over them thanks.


Back on topic: fun with the bend modifier :)


http://www.easternfront.org/uploads/Tim270/Pipesv2.png
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