Insurgent Safe Houses (To Heal)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Insurgent Safe Houses (To Heal)

Post by BloodBane611 »

Why not address the real problem: Playing as a collaborator sucks. The class that is supposed to be healing people would probably be used for that if it didn't require you to spend half the game looking at the death screen because BLUFOR guys can shoot you effectively without penalty.
[R-CON]creepin - "because on the internet 0=1"
freeway
Posts: 118
Joined: 2009-05-20 02:22

Re: Insurgent Safe Houses (To Heal)

Post by freeway »

BloodBane611 wrote:Why not address the real problem: Playing as a collaborator sucks. The class that is supposed to be healing people would probably be used for that if it didn't require you to spend half the game looking at the death screen because BLUFOR guys can shoot you effectively without penalty.
you are right , i ve played civil onece and that was it . hope they approve the idea of having a healing point . lol when i am bleeding i am just gonna charge them :mrgreen:
AKA AlexanderK-47
"The sniper is a very necessary person. He serves to remind us that we are war."
A .303 round at +2500 fps will remove a leg if it impacts the mid to lower thigh, thus resulting in death for most circumstances
No word of a lie ever since i downloaded this mod on January, i havent gone near the BF2 icon lol! :mrgreen:
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Insurgent Safe Houses (To Heal)

Post by alberto_di_gio »

BloodBane611 wrote:Why not address the real problem: Playing as a collaborator sucks. The class that is supposed to be healing people would probably be used for that if it didn't require you to spend half the game looking at the death screen because BLUFOR guys can shoot you effectively without penalty.
well...its obvious but actually there are several threads already discussing civilian issues. Although seems highly related I think this suggestion should be considered as a separate issue in case of "what would be done for INS medic issues if we decide to remove/change civilians" :grin:
Post Reply

Return to “PR:BF2 Suggestions”