Project Reality Highlights Reel #5

Project Reality announcements and development highlights.
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Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: Project Reality Highlights Reel #5

Post by Technoelite »

very nice i aint for one for graphical changes i like map updates but what i care more about is what major changes to gameplay their will be but hay nice jobs any way devs.
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Dr_Wycior
Posts: 28
Joined: 2009-09-09 16:46

Re: Project Reality Highlights Reel #5

Post by Dr_Wycior »

I beg of You, add the Coleman's cooler on top of the turret of that Abrams in Fallujah!!

http://www.dodmedia.osd.mil/Assets/Stil ... -03753.JPG
Duckmeister
Posts: 124
Joined: 2007-09-25 21:44

Re: Project Reality Highlights Reel #5

Post by Duckmeister »

[R-CON]ReadMenace wrote:I'm tired of reading, "the glasses suck." This statement is fail. It is not a criticism, it is hardly a thought.

If you have a criticism, at least show us some respect by articulating it to some degree.

"The glasses suck, they should be red."
"The glasses suck, I like kittens."
"The glasses suck, I'm unaware that there is a mandate that US soldiers wear ballistic eye wear while in a combat zone."
"The glasses suck, therefore I am fail."

All of these are far more articulate, and give us some idea of what you're thinking so that we can perhaps work towards the glasses being "not suck."

Furthermore, there are at least five varieties of eye protection modeled, be specific.

-REad
Okay. The glasses do not suck, they should be red kittens that are unaware that there is a mandate that US soldiers must fail.

I've already been shown very politely by bosco that I was wrong, no need to press the issue.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Project Reality Highlights Reel #5

Post by ReadMenace »

Duckmeister wrote:Okay. The glasses do not suck, they should be red kittens that are unaware that there is a mandate that US soldiers must fail.

I've already been shown very politely by bosco that I was wrong, no need to press the issue.
NP duck, I actually hadn't seen your post when I wrote that.

-REad
thebeanie
Posts: 119
Joined: 2009-01-18 05:39

Re: Project Reality Highlights Reel #5

Post by thebeanie »

So whats the deal with the up-armored humvees.. its in the highlights but on the post it said "probably wont be ready for 0.9"
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Project Reality Highlights Reel #5

Post by Snazz »

thebeanie wrote:So whats the deal with the up-armored humvees.. its in the highlights but on the post it said "probably wont be ready for 0.9"
The deal is that highlights are not limited to only content and features that will appear in the next version.
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Project Reality Highlights Reel #5

Post by ryan d ale »

Snazz wrote:The deal is that highlights are not limited to only content and features that will appear in the next version.
I know you've said this before but could you please elaborate?

Are you a tester?
Are you a dev?
Hearsay?

After looking back at the reel it obviously doesn't state that all these are for .9 but some do and some of those that haven't have had people reacting like they are all features that will be included.
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dbzao
Retired PR Developer
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Re: Project Reality Highlights Reel #5

Post by dbzao »

All the items posted in highlights, blog posts, etc, are not necessarily going to be in the next PR version, as some of these things take several iterations to get them in shape for release.

We know it may cause confusion, but we think it's a motivation boost for both the community and the developers to show off their work as they work on it, so everybody will understand if something doesn't make the next release, specially seeing that many other things are ;)

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Project Reality Highlights Reel #5

Post by Snazz »

ryan d ale wrote:I know you've said this before but could you please elaborate?
The highlight reels are just a summary of previous highlight threads, regardless of whether the content/features will be finished by the time the next version is released.

Here's some other highlighted things that likely won't be in 0.9:
- https://www.realitymod.com/forum/f196-pr-highlights/70723-map-eyl-somalia-pirate-influenced-map.html
- https://www.realitymod.com/forum/f196-pr-highlights/71329-map-bamyan-province-afghanistan.html
- https://www.realitymod.com/forum/f196-pr-highlights/70928-weapon-m14-ebr.html
- https://www.realitymod.com/forum/f196-pr-highlights/69255-map-uruzgan-4km-flyover-rnlaf-apache.html
- https://www.realitymod.com/forum/f196-pr-highlights/69907-vehicles-aavp7a1-aavc7a1.html
- https://www.realitymod.com/forum/f196-pr-highlights/55167-map-sangin-update.html
- https://www.realitymod.com/forum/f196-pr-highlights/58153-map-dili-timor-wip.html
- https://www.realitymod.com/forum/f196-pr-highlights/64878-geometry-psc-kit-geometries.html
- https://www.realitymod.com/forum/f196-pr-highlights/64879-vehicle-honda-cb500-four.html
- https://www.realitymod.com/forum/f196-pr-highlights/64946-map-vegetation-jungle-fever.html
- https://www.realitymod.com/forum/f196-pr-highlights/67811-kits-french-forces-kit-geometries.html
ryan d ale wrote:Are you a tester?
Are you a dev?
Hearsay?
Hearsay, I'd probably have some sort of tag otherwise.
ryan d ale wrote:After looking back at the reel it obviously doesn't state that all these are for .9 but some do and some of those that haven't have had people reacting like they are all features that will be included.
I understand how it gives the impression they will all be in 0.9, but technically it doesn't mean so.
ViperHummel
Posts: 9
Joined: 2009-11-28 21:20

Re: Project Reality Highlights Reel #5

Post by ViperHummel »

[R-DEV]dbzao wrote:All the items posted in highlights, blog posts, etc, are not necessarily going to be in the next PR version, as some of these things take several iterations to get them in shape for release.

We know it may cause confusion, but we think it's a motivation boost for both the community and the developers to show off their work as they work on it, so everybody will understand if something doesn't make the next release, specially seeing that many other things are ;)

You have much more discipline than I. I would have said they were just "easter eggs". Kinda like sending a private to find a box of grid squares or asking the PSG for a PRC E7 form...


Oh, and can't wait for the release!!!
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Project Reality Highlights Reel #5

Post by Cptkanito »

Wow, love the new US Army skins. .9 is gonna be extremely popular with the community once its released :)
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ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Project Reality Highlights Reel #5

Post by ma21212 »

when does the trailer come out?
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Project Reality Highlights Reel #5

Post by Bringerof_D »

QCRulzz wrote:Good job, but the flag... The US patch is reverse.
it's to simulate it trailing behind the soldier, if i recall there was talk a while back about switching it to the other arm
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: Project Reality Highlights Reel #5

Post by alec89 »

[R-CON]ReadMenace wrote:I'm tired of reading, "the glasses suck." This statement is fail. It is not a criticism, it is hardly a thought.
I think US army, IRL, is limited to wearing sun glasses only in insurgencies like Iraq and Afghanistan. But I've never seen them wear glasses during combat against a conventional force(how far back was that? XD). But I think when facing a conventional army, they would have to wear goggles. Those glasses are for the environment because Iraq and Afghanistan are really sunny places. It would be better suited if they would lose the glasses in the AAS maps and keep them in insurgency maps. Would look more right.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Project Reality Highlights Reel #5

Post by Maxfragg »

the sunglasses are used for protecting the eyes from ejected shells and dust, not only for sunprotection
system
Posts: 231
Joined: 2007-03-17 01:24

Re: Project Reality Highlights Reel #5

Post by system »

I'm officially excited, haha.
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: Project Reality Highlights Reel #5

Post by alec89 »

Maxfragg wrote:the sunglasses are used for protecting the eyes from ejected shells and dust, not only for sunprotection
I've shot guns before and never had a shell head even to the direction of my eyes. I dont think its solely for that. Protection from sun, maybe for accuracy and for style. Americans like style in their military stuff. Its hard not to notice it, lol. I didnt see the brits or others wear them, atleast not on the level of the US army. The glasses do make the soldiers of the army look more modern and fancy. So its good for 0.9. Cant wait.
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Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: Project Reality Highlights Reel #5

Post by Protector »

alec89 wrote:I've shot guns before and never had a shell head even to the direction of my eyes.
All weapons are different... i believe the sa80 has a tendancy to eject its shells up and backwards which is why the weapon isn't suitable for lefties. The glasses probably have ballistic protection from small shrapnel and also look cool. I could be wrong about all of that hopefully not though lol
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: Project Reality Highlights Reel #5

Post by alec89 »

Protector wrote:All weapons are different... i believe the sa80 has a tendancy to eject its shells up and backwards which is why the weapon isn't suitable for lefties. The glasses probably have ballistic protection from small shrapnel and also look cool. I could be wrong about all of that hopefully not though lol
Well yeah, I know that. lol. But most usually have the shell eject from the side, the right side. Most I ever shot on ranges have that. But w/e. Back to the topic. The glasses do make the model look more detailed and cool. We, russians, also need to add that coolness to our military but sadly there is almost no sun in Chechnya for us to justify wearing them other than just saying its "kewl".
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