To the devs, Attack helos need this
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danger01
- Posts: 71
- Joined: 2008-01-08 18:20
To the devs, Attack helos need this
They need to be visible to their victim.
It is seriously frustrating being killed by the attack helo from outside the visible distance when it is right above me. i can hear it but cant see it and i have maximum view distance set in game.
now i know for a fact that the real cobra has a maximum service ceiling of 3,475m and i know for a fact that i can easily see one at that altitude.
perhaps it should be done so that it either has a limited range on weapons so that it has to come into viewable range or it could be rendered from further out or it has a limited service ceiling to that which can bee seen from the ground in game.
either way, this is something that needs sorting, for the " reality" of the game.
It is seriously frustrating being killed by the attack helo from outside the visible distance when it is right above me. i can hear it but cant see it and i have maximum view distance set in game.
now i know for a fact that the real cobra has a maximum service ceiling of 3,475m and i know for a fact that i can easily see one at that altitude.
perhaps it should be done so that it either has a limited range on weapons so that it has to come into viewable range or it could be rendered from further out or it has a limited service ceiling to that which can bee seen from the ground in game.
either way, this is something that needs sorting, for the " reality" of the game.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: To the devs, Attack helos need this
Combined Arms is trying out the concept you mention, all weapons have a range at which they expire
Its a valid point, though I prefer the current PR way of doing it and accepting view distances as a game limitation.
However there is something to be said for those range weapons
HOWEVER the best fix imo, is removal of attack markers placed by the SL (only visible on the map rather than the game world) so that blind firing is no longer possible with pinpoint accuracy, you'll have to get a spotter if you wanna do that stuff
Its a valid point, though I prefer the current PR way of doing it and accepting view distances as a game limitation.
However there is something to be said for those range weapons
HOWEVER the best fix imo, is removal of attack markers placed by the SL (only visible on the map rather than the game world) so that blind firing is no longer possible with pinpoint accuracy, you'll have to get a spotter if you wanna do that stuff
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: To the devs, Attack helos need this
Danger, sources please.
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: To the devs, Attack helos need this
I dont know how is it possible for you to not see him even whit full view distance, never happened to me

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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: To the devs, Attack helos need this
I think he got raged by Beyond Visual Range fire.rampo93(FIN) wrote:I dont know how is it possible for you to not see him even whit full view distance, never happened to me
Its a fair tactic by all means especially on maps like Muttrah that can have an insane amount of AA.
However, the only way for BVR to work well if for there to be a spotter, so your means of countering it is trying to kill their spotter, or you know, actually take cover.

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Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: To the devs, Attack helos need this
I don't think you have a good grasp of how far 3475m is. That is over two miles, you wouldn't be able to see anything at that distance without the aid of optics. And in the real world the sky is a really big thing and it would be hard for a human to even get a general idea of where to point his binoculars to look. Plus at that distance the sound of the cobra would be distorted and be hard to trace.
Just looked this up, FAS puts the max service ceiling of a AH1W at 14,750 feet which is roughly 4,500 meters.
http://www.fas.org/programs/ssp/man/usw ... ifications
Just looked this up, FAS puts the max service ceiling of a AH1W at 14,750 feet which is roughly 4,500 meters.
http://www.fas.org/programs/ssp/man/usw ... ifications
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: To the devs, Attack helos need this
Nevermind that the odds of the Cobra being directly above you are small...so he might be, say, five or six kilometers away.
Actually, the typical engagement ranges in PR are unrealistically short if I recall correctly, but the view distance can't really be increased a lot more.
Actually, the typical engagement ranges in PR are unrealistically short if I recall correctly, but the view distance can't really be increased a lot more.
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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boilerrat
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: To the devs, Attack helos need this
And if you shoot straight down with any gun.... the projectile won't just disappear after some distance... its going down.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: To the devs, Attack helos need this
3D Markers visible only on map is brilliant idea! Removal of them would improve a lot of things.[R-CON]Rudd wrote:HOWEVER the best fix imo, is removal of attack markers placed by the SL (only visible on the map rather than the game world) so that blind firing is no longer possible with pinpoint accuracy, you'll have to get a spotter if you wanna do that stuff![]()
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danger01
- Posts: 71
- Joined: 2008-01-08 18:20
Re: To the devs, Attack helos need this
the max service ceiling of the "super" cobra is around 4k, but that is moving, the hover ceiling is around 3.5k.[R-DEV]Dunehunter wrote:Danger, sources please.
I know only to well range and distance, i was a gunner in the RA for 6 years.
I also know how far i can see, i know that at 3k i can see an airborne target, all be it a small dot, i still get a visual ref, but in PR/BF the visual range is non existent, one min you see the helo, the next it is a white shadow, then it is gone, but the helo still gets a clear view of the ground target without BVR. so i suggest these idea's to bring it into the realms of reality like the rest of the sim.
Its not a ***** or a whine, just a suggestion to relieve the frustration
AH-1 Cobra
Marine Corps Fact File - AH-1W Super Cobra Helicopter
AH-1F Aircraft Gallery # 1
Militia Museum of NJ - AH-1F Cobra Attack Helicopter
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: To the devs, Attack helos need this
Yes to the first, but not completely right to the latter. Obviously we can't have full 8 km engagement radii on the Apaches, since they'd outrange the map, but I've played Kashan with 3 kilometers of View Distance on one of the worst systems in the PR community (probably second only to Octofail, which could not actually play FR on low with a higher than 15 FPS but could easily handle the increased VD), and the change from even 1000 to 1500-2000 makes the engagements far more realistic, seeing as terrain mapping tactics actually work and are more effective than hanging at the top of the flight ceiling.[R-DEV]Dunehunter wrote:Actually, the typical engagement ranges in PR are unrealistically short if I recall correctly, but the view distance can't really be increased a lot more.
Otherwise, why is it that so many suggestions are based off of the fact that "I got killed by a tactically and computedly superior war machine without realizing it and expect to not only be able to have tyhe knowledge of it's whereabouts but to either counter it effectively for game balance or render it completely useless within the game structure".



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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: To the devs, Attack helos need this
i dont think the suggestion works, i once was the spotter for BVR firing, and the other team hid, and they realised there being shot from BVR, so they spreasd our and looked for the spotter, and when they shot, the bullets kept raining, but not as accuritly.
its just a matter of teamwork XD
its just a matter of teamwork XD


