To the devs, Attack helos need this

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danger01
Posts: 71
Joined: 2008-01-08 18:20

To the devs, Attack helos need this

Post by danger01 »

They need to be visible to their victim.
It is seriously frustrating being killed by the attack helo from outside the visible distance when it is right above me. i can hear it but cant see it and i have maximum view distance set in game.

now i know for a fact that the real cobra has a maximum service ceiling of 3,475m and i know for a fact that i can easily see one at that altitude.

perhaps it should be done so that it either has a limited range on weapons so that it has to come into viewable range or it could be rendered from further out or it has a limited service ceiling to that which can bee seen from the ground in game.
either way, this is something that needs sorting, for the " reality" of the game.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: To the devs, Attack helos need this

Post by Rudd »

Combined Arms is trying out the concept you mention, all weapons have a range at which they expire

Its a valid point, though I prefer the current PR way of doing it and accepting view distances as a game limitation.

However there is something to be said for those range weapons

HOWEVER the best fix imo, is removal of attack markers placed by the SL (only visible on the map rather than the game world) so that blind firing is no longer possible with pinpoint accuracy, you'll have to get a spotter if you wanna do that stuff :)
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: To the devs, Attack helos need this

Post by Dunehunter »

Danger, sources please.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: To the devs, Attack helos need this

Post by rampo »

I dont know how is it possible for you to not see him even whit full view distance, never happened to me
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: To the devs, Attack helos need this

Post by Tim270 »

rampo93(FIN) wrote:I dont know how is it possible for you to not see him even whit full view distance, never happened to me
I think he got raged by Beyond Visual Range fire.


Its a fair tactic by all means especially on maps like Muttrah that can have an insane amount of AA.

However, the only way for BVR to work well if for there to be a spotter, so your means of countering it is trying to kill their spotter, or you know, actually take cover.
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: To the devs, Attack helos need this

Post by Thermis »

I don't think you have a good grasp of how far 3475m is. That is over two miles, you wouldn't be able to see anything at that distance without the aid of optics. And in the real world the sky is a really big thing and it would be hard for a human to even get a general idea of where to point his binoculars to look. Plus at that distance the sound of the cobra would be distorted and be hard to trace.

Just looked this up, FAS puts the max service ceiling of a AH1W at 14,750 feet which is roughly 4,500 meters.

http://www.fas.org/programs/ssp/man/usw ... ifications
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: To the devs, Attack helos need this

Post by Dunehunter »

Nevermind that the odds of the Cobra being directly above you are small...so he might be, say, five or six kilometers away.

Actually, the typical engagement ranges in PR are unrealistically short if I recall correctly, but the view distance can't really be increased a lot more.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: To the devs, Attack helos need this

Post by boilerrat »

And if you shoot straight down with any gun.... the projectile won't just disappear after some distance... its going down.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: To the devs, Attack helos need this

Post by Kain888 »

[R-CON]Rudd wrote:HOWEVER the best fix imo, is removal of attack markers placed by the SL (only visible on the map rather than the game world) so that blind firing is no longer possible with pinpoint accuracy, you'll have to get a spotter if you wanna do that stuff :)
3D Markers visible only on map is brilliant idea! Removal of them would improve a lot of things. :)
danger01
Posts: 71
Joined: 2008-01-08 18:20

Re: To the devs, Attack helos need this

Post by danger01 »

[R-DEV]Dunehunter wrote:Danger, sources please.
the max service ceiling of the "super" cobra is around 4k, but that is moving, the hover ceiling is around 3.5k.

I know only to well range and distance, i was a gunner in the RA for 6 years.
I also know how far i can see, i know that at 3k i can see an airborne target, all be it a small dot, i still get a visual ref, but in PR/BF the visual range is non existent, one min you see the helo, the next it is a white shadow, then it is gone, but the helo still gets a clear view of the ground target without BVR. so i suggest these idea's to bring it into the realms of reality like the rest of the sim.

Its not a ***** or a whine, just a suggestion to relieve the frustration

AH-1 Cobra

Marine Corps Fact File - AH-1W Super Cobra Helicopter

AH-1F Aircraft Gallery # 1

Militia Museum of NJ - AH-1F Cobra Attack Helicopter
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: To the devs, Attack helos need this

Post by McBumLuv »

[R-DEV]Dunehunter wrote:Actually, the typical engagement ranges in PR are unrealistically short if I recall correctly, but the view distance can't really be increased a lot more.
Yes to the first, but not completely right to the latter. Obviously we can't have full 8 km engagement radii on the Apaches, since they'd outrange the map, but I've played Kashan with 3 kilometers of View Distance on one of the worst systems in the PR community (probably second only to Octofail, which could not actually play FR on low with a higher than 15 FPS but could easily handle the increased VD), and the change from even 1000 to 1500-2000 makes the engagements far more realistic, seeing as terrain mapping tactics actually work and are more effective than hanging at the top of the flight ceiling.

Otherwise, why is it that so many suggestions are based off of the fact that "I got killed by a tactically and computedly superior war machine without realizing it and expect to not only be able to have tyhe knowledge of it's whereabouts but to either counter it effectively for game balance or render it completely useless within the game structure".
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: To the devs, Attack helos need this

Post by bloodthirsty_viking »

i dont think the suggestion works, i once was the spotter for BVR firing, and the other team hid, and they realised there being shot from BVR, so they spreasd our and looked for the spotter, and when they shot, the bullets kept raining, but not as accuritly.

its just a matter of teamwork XD
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