Movable train and objective.

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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Movable train and objective.

Post by Adetter »

why should they need a train?! Why not make a Supply truck driveable for Insurgent,they objective is to take the truck and drive it to the safe zone.US/UK objective is to prevent them from doing that.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Movable train and objective.

Post by AfterDune »

[R-CON]Rudd wrote:I'm sorry if we made this, we'd also need Winchester rifles, horses and indians.
PR: Wild Wild West, anyone? :D
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Movable train and objective.

Post by Adetter »

i would have joined ;)
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

Well Insurgents blow up trains sometimes as they did in Russia a few month back. Also as you see in the movies some bad guys like to take over trains.

Since Insurgents do not have as much content or helicopters as their Opposition does I think it would be fair for them to have a train to move from point a to point b in big maps
Garmax
Posts: 288
Joined: 2008-06-13 00:52

Re: Movable train and objective.

Post by Garmax »

while trains evoke thoughts of noobs and wild wild west kinda stuff, im positive this is an awesome idea!

and the PR team would do something awesome with it if implemented
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Movable train and objective.

Post by Herbiie »

clueless_noob wrote:Any given vehicle cannot have more than eight seats. That is one of BF2 engine's limitations.
You can have vehicles attached to other vehicles (The Georgia Conflict mod has Flying Cows air lifting Jeeps for example) - each wagon could be a vehicle.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

or you can just have people jump into the carts like in the FH2 glider where you do not have to press e to enter you can just hop in
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Movable train and objective.

Post by myles »

rushn wrote:Well Insurgents blow up trains sometimes as they did in Russia a few month back. Also as you see in the movies some bad guys like to take over trains.

Since Insurgents do not have as much content or helicopters as their Opposition does I think it would be fair for them to have a train to move from point a to point b in big maps
Ye but that train was a public train with civillians on board this train is an objective to seize and bring back.
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Movable train and objective.

Post by H.sta »

How about protection by the PMC faction and something Valueble inside for the opfor to get?
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

or maybe an objective where you have to snatch a WMD from a train full of ins.

or a team has to try and stop a train and eliminate Opposition

they can make armored trains i know Russians used them in Chechnya
something like this would be cool

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I think Russia still uses armored trains and is planning to get more

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Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Movable train and objective.

Post by Paladin Necroman »

myles wrote:Why would an army need to secure a train?
There are tons of historic data on that my friend.
:smile:
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Movable train and objective.

Post by Paladin Necroman »

Startrekern wrote:A possible way to create the train is having only ONE seat for the driver, and having the train move slowly enough that everyone can just stand on it's cars without being knocked off.
That's what i said previously.

This is pretty easy to do and people have done it as i can see it. There are tons of conflict contexts, such as hamas/taliban highjack.

PR dev team should really start working on something that's not the conventional AAS style and get more new exciting, dynamic and inovative stuff like they did with the cache game play (another brilliant idea), this would boost the mod and give it a whole new perspective! :D
:smile:
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Movable train and objective.

Post by Paladin Necroman »

Rushn... i like the idea of having anti-air guns on it too... would allow air assets to be add.
What an exciting scenario would that be.

I've found something like this as well, though i'm more familiar to the idea of being just an infantry map.

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Or we could have an objective something like this, Iraqi stactic VIP or object is inside the train and your objective is to go and kill it without wrecking the train, as it posesses historical value, something like searching and getting a cache destroyed without destroying UN historical heritage mosque. Lots of ideas.

Or have it like 6 or 12 civilians inside it and the objective is to arrest them, but they must stay inside the train, and soldiers cant get in, as it moves accros the map slowly. If it gets there with at least 1 not arrested it's a win. If you are a civilian and you died, you can spawn as soldier. Lets say in the story line, these civilians are top government dictators that must leave through a certain route. That would be an escort, and they can't get killed by OPFOR because they must go on trial for their war crimes lol(Remember 2003 when US took Saddam off the tiranic government and he ran away from the contry, etc)

Or lets say the opposite, they are prisioneirs being taken in a train and the objective is taliban/insurgents to retrieve them back.

For the un-informed,
HERES DATA AND VIDEO ON THE TRAIN CONTEXT:

BBC: SADDAM's LUXURY TRAIN RETURNS
http://news.bbc.co.uk/2/hi/7584633.stm


The China Post: Saddam Hussein’s luxury train to return to service
http://www.chinapost.com.tw/business/mi ... sseins.htm

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Last edited by Paladin Necroman on 2010-01-23 20:45, edited 23 times in total.
:smile:
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

I was thinking of maybe the train starts out without any defenses(maybe some simple sandbags) and that you have to build them in time before you get atacked
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Movable train and objective.

Post by Paladin Necroman »

I think the Saddam's train idea and loadout posted above is perfect, it looks so PRish
rushn wrote:I was thinking of maybe the train starts out without any defenses(maybe some simple sandbags) and that you have to build them in time before you get atacked
Good idea.
:smile:
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Movable train and objective.

Post by Elektro »

This is the type of gameplay that I would love to see with the Brazilian vs Farc maps. If there could be some kinda drug drain <- lolz wtf? Then the Brazilian / Columbian army had to secure it and destroy the drugs, or possibly transport the drugs from point A to point B...

Love this idea :razz: +1
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Movable train and objective.

Post by sniperrocks »

hmm destroying/securing a train so it can get to it's location...
sounds like Wolfenstien Enemies Territory where you allies (or was it axis) need to get this tank across the map
Not bad I guess
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Movable train and objective.

Post by ComradeHX »

I keep getting reminded of the map Operation Ghost Train(PLA vs. GB)... we already have a pretty good setup for a train escort game.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Movable train and objective.

Post by killonsight95 »

i want this more than comradeHX's sig.
you know that sig of your makes some people wake up a little inside
which episode?
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Movable train and objective.

Post by ComradeHX »

killonsight95 wrote:i want this more than comradeHX's sig.
you know that sig of your makes some people wake up a little inside
which episode?
1st episode of Utawarerumono.
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