top one is for AK-74M, bottom AK-74



Meh, the edge of a '74 is about an 1/8" broad, it is intended for stabbing.Amok@ndy wrote:looks like a cheeseknife
@maxfragg the KM2000 is much cooler than a bajonet![]()
Mine! lol[R-DEV]Chuc wrote:We could really use that, tomato..




Where are the textures?Wilkinson wrote:
Basic update on the knife
Model: [R-CON]Tomato-Rifle
UVs: [R-CON]Tomato-Rifle and Wilkinson
Textures: Wilkinson
They are on there..Feuerwaffen wrote:Where are the textures?

The knife was made for the AK-103 for the Venezuelan Armed Forces, the AK-103 being similar in all aspects to the AK-74 built by Russia, but some parts were plastic instead of metal to give a lighter weight than the 74. So just a basic re-texture fixes that.[R-DEV]Chuc wrote:I don`t think you`ll need the AK74 export since once we get the asset, we will export it by ourselvesIf you need the rifle for scaling, texturing etc, then just import the bundlemesh and assign the materials as per in your main PR build.
HAHAHAHAHAHAHA[R-DEV]Rhino wrote:OMG ROMAN GHOSTS!!!


The lack of AA in your game depresses me.'[R-DEV wrote:Z-trooper;1253674']A new semesters starts, and this time I'll be making a game all by myself.
One day speed modeling and texturing:

Wait for it...Anhkhoa wrote:The lack of AA in your game depresses me.

