Show your models thread...(IMAGE HEAVY)

Making or wanting help making your own asset? Check in here
Post Reply
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Show your models thread...(IMAGE HEAVY)

Post by DankE_SPB »

for those who dont know how it looks like
top one is for AK-74M, bottom AK-74
Image
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Show your models thread...(IMAGE HEAVY)

Post by Maxfragg »

did you know, that this AK74 bajonets do fit the G36 as well?
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Show your models thread...(IMAGE HEAVY)

Post by Amok@ndy »

looks like a cheeseknife :)
@maxfragg the KM2000 is much cooler than a bajonet :)
Image
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Show your models thread...(IMAGE HEAVY)

Post by Wilkinson »

Image
for your pleasure :)
Image
Image
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by ReadMenace »

Amok@ndy wrote:looks like a cheeseknife :)
@maxfragg the KM2000 is much cooler than a bajonet :)
Meh, the edge of a '74 is about an 1/8" broad, it is intended for stabbing.

-REad
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Show your models thread...(IMAGE HEAVY)

Post by Chuc »

We could really use that, tomato..
Image
Personal Folio - http://www.studioash.net
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Show your models thread...(IMAGE HEAVY)

Post by Wilkinson »

[R-DEV]Chuc wrote:We could really use that, tomato..
Mine! lol :lol:
I'll texture it and send it to you Chuc.
Is there a way to get the .max file for the AK-74 in PR that the Russians use? :p
Image
Image
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Show your models thread...(IMAGE HEAVY)

Post by Wilkinson »

Image
Basic update on the knife

Model: [R-CON]Tomato-Rifle
UVs: [R-CON]Tomato-Rifle and Wilkinson
Textures: Wilkinson
Image
Image
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: Show your models thread...(IMAGE HEAVY)

Post by DevilDog812 »

here are some screenshots of the WIP F-22 of the Battlefield 1942 mod, Global Front:
Image
Image
Image
complete with working weapons bay doors, and as i said, still WIP

texture by Marshall Nord (mod leader)
model by Crazy Eyes (modeller)
http://gfmod.com
Image
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: Show your models thread...(IMAGE HEAVY)

Post by Fluffywuffy »

Wilkinson wrote:Image
Basic update on the knife

Model: [R-CON]Tomato-Rifle
UVs: [R-CON]Tomato-Rifle and Wilkinson
Textures: Wilkinson
Where are the textures?
Image

[DM]AirborneLegs or hellatom ingame
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Show your models thread...(IMAGE HEAVY)

Post by Wilkinson »

Feuerwaffen wrote:Where are the textures?
They are on there..
It's a Basic color scheme. Details are still to come.
Image
Image
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Show your models thread...(IMAGE HEAVY)

Post by Chuc »

I don`t think you`ll need the AK74 export since once we get the asset, we will export it by ourselves ;) If you need the rifle for scaling, texturing etc, then just import the bundlemesh and assign the materials as per in your main PR build.
Image
Personal Folio - http://www.studioash.net
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

A new semesters starts, and this time I'll be making a game all by myself.

One day speed modeling and texturing:

Image
Image
"Without geometry, life is pointless"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

OMG ROMAN GHOSTS!!!

Very nice work btw :D
Image
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Show your models thread...(IMAGE HEAVY)

Post by Wilkinson »

[R-DEV]Chuc wrote:I don`t think you`ll need the AK74 export since once we get the asset, we will export it by ourselves ;) If you need the rifle for scaling, texturing etc, then just import the bundlemesh and assign the materials as per in your main PR build.
The knife was made for the AK-103 for the Venezuelan Armed Forces, the AK-103 being similar in all aspects to the AK-74 built by Russia, but some parts were plastic instead of metal to give a lighter weight than the 74. So just a basic re-texture fixes that.

Reason I would ask is for the .max file is the purpose of attaching aimpoint scopes and re-naming texture paths for export as well as adding the Rails designed for the 74 that the Russian Exports do not have.

Of course we can discuss this later :) . If I see you on MSN I'll send the line Once I help finish all the other COMFACS :) .

I'll send you the file soon Chuc.
Image
Image
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: Show your models thread...(IMAGE HEAVY)

Post by Exec »

[R-DEV]Rhino wrote:OMG ROMAN GHOSTS!!!
HAHAHAHAHAHAHA :lol:

Great job, Z! :wink:
Image
Image
Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: Show your models thread...(IMAGE HEAVY)

Post by Anhkhoa »

'[R-DEV wrote:Z-trooper;1253674']A new semesters starts, and this time I'll be making a game all by myself.

One day speed modeling and texturing:

Image
The lack of AA in your game depresses me.
Image

Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Show your models thread...(IMAGE HEAVY)

Post by Wilkinson »

Anhkhoa wrote:The lack of AA in your game depresses me.
Wait for it...

Image

I am pretty sure he's not done the game yet....
:/
Image
Image
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Tim270 »

http://www.easternfront.org/uploads/Tim270/Play.jpg

Doing some texturing practice after crawling the web for new brushes.

(purple is part of the uvw)

Going to finish it and bump it.
Image
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

beginning to look like something Tim :)

Brushes is definitely one of the tricks to good texturing. You might want to look into doing a good specular map before you move on to bumps. A good diffuse and a great specular map is 80% of the way, a good normal map just makes it pop - but without a good specular map the normal map is not that impressive...

When you get around to making normal maps (or bump map as people keep saying) from textures, I can recommend going through this guide to make sure you don't make the mistakes as many people do by just pressing the button and not caring what parts go in and what parts go out...

Mini Tutorial: Normal Maps and How Not to Do Them - Game Artist Forums
Image
"Without geometry, life is pointless"
Post Reply

Return to “PR:BF2 Community Modding”