[Map] Yamalia

Project Reality announcements and development highlights.
BossOlen
Posts: 20
Joined: 2010-01-02 12:32

Re: [Map] Yamalia

Post by BossOlen »

Will any 0.9 map have chinook?
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: [Map] Yamalia

Post by AnimalMother. »

BossOlen wrote:Will any 0.9 map have chinook?
not 100% sure but i've seen a screenshot with one on quinling, if it's staying there though i don't know
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Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: [Map] Yamalia

Post by Oskar »

This is probably the coolest map I've seen in PR as of yet. It looks so authentic it's breathtaking.
The atmosphere is just perfect, I'm pretty sure this will be my favorite map in 0.9.
Really good job, Deer!
sgt.helltrouphy
Posts: 91
Joined: 2009-08-12 09:02

Re: [Map] Yamalia

Post by sgt.helltrouphy »

rumor going around that there will be 2 chinooks on operation archer

for canadian faction though dont no yet
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Yamalia

Post by Mora »

Vehicle warfare would be awesome on this map, i just hope servers will host it with it.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Re: [Map] Yamalia

Post by Desertfox »

Looks awesome deer :D Cant wait to play it on a full server!
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STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Map] Yamalia

Post by STORM-Mama »

rampo93(FIN) wrote:The trailerpark has burnt down?
w00t? :(
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: [Map] Yamalia

Post by Bellator »

Spectacular. I hope I get my PC fixed by 0.9 :)
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: [Map] Yamalia

Post by Jedimushroom »

BossOlen wrote:Will any 0.9 map have chinook?
The magic 8-ball says ;)
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Yamalia

Post by BloodBane611 »

This is a great looking map deer, can't wait to get playing on it!
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Yamalia

Post by hiberNative »

really refreshing to see an almost flat forest map. do want to fly transport!
i hope the apcs with their crazy zoom won't be overpowered.
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: [Map] Yamalia

Post by Skodz »

Trenches in a 2010 battlefield ?
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Yamalia

Post by Amok@ndy »

Skodz wrote:Trenches in a 2010 battlefield ?
why not ?
i was 9 month in the german army 4 month ago and we learned how to dig us in
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Retrospect
Posts: 8
Joined: 2009-04-27 02:50

Re: [Map] Yamalia

Post by Retrospect »

Skodz wrote:Trenches in a 2010 battlefield ?
Errm yes, how else would soldiers protect themselves from enemy fire and artilery shrapnell?
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Map] Yamalia

Post by DankE_SPB »

Skodz wrote:Trenches in a 2010 battlefield ?
erm, to quote some ppl who have been in chechnya- "the deeper you dig, the longer you live" and heard same from ww2 and afghan veterans
Errm yes, how else would soldiers protect themselves from enemy fire and artilery shrapnell?
^^what he said
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Mantak08
Posts: 56
Joined: 2009-11-03 19:28

Re: [Map] Yamalia

Post by Mantak08 »

the map looks good, but im worried about draw distances. it seems like a large part of the cover on the map comes from high grass, but when people turn down there settings, the grass dosent draw at medium or long range, if there in an APC wont it be like running across a blank map to everyone else?
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: [Map] Yamalia

Post by General_J0k3r »

Mantak08 wrote:the map looks good, but im worried about draw distances. it seems like a large part of the cover on the map comes from high grass, but when people turn down there settings, the grass dosent draw at medium or long range, if there in an APC wont it be like running across a blank map to everyone else?
judging from the screenies the grass is

a) not that high
and
b) seems to be the new kind that draws all the way
Mantak08
Posts: 56
Joined: 2009-11-03 19:28

Re: [Map] Yamalia

Post by Mantak08 »

General_J0k3r wrote:judging from the screenies the grass is

a) not that high
and
b) seems to be the new kind that draws all the way
ummm, the grass i saw was almost covering a tank wreck....
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Yamalia

Post by Snazz »

Mantak08 wrote:but when people turn down there settings, the grass dosent draw at medium or long range
From earlier in the thread:
[R-CON]Outlawz wrote:The tall grass is static, like the fields, so it renders all the way.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [Map] Yamalia

Post by Sniper77shot »

One word Awesome.
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