[Changelog] PR v0.9 Features

Project Reality announcements and development highlights.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Changelog] PR v0.9 Features

Post by AfterDune »

LiquidWatch wrote:hmm.. so was the explosion of the apc in the trailer with the hamas soldier a pipebomb or IED you see in PR..or are they the same in 0.9?
It got hit by several RPG's.
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Sgt.Desert Tiger[TR]
Posts: 195
Joined: 2009-06-19 13:13

Re: [Changelog] PR v0.9 Features

Post by Sgt.Desert Tiger[TR] »

Meza82 wrote:i hope this is not a stupid question: why change name from "Chechen militia" to "militia"? i like playing as the Chechens, they a real fighting force and are hardcore
Me too but they want to use them in another maps.

They can called them Chechens in russians map and Militia in another maps.Because while they are in another country they will call as Militia not Chechens but in russia they will call as Chechens!!!They cant understand that.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic35872_1.gif[/img]
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Changelog] PR v0.9 Features

Post by Snazz »

'Sgt.Desert Tiger[TR wrote:;1254446']Because while they are in another country they will call as Militia not Chechens but in russia they will call as Chechens!!!
A militia is fighting Russia in a fictional scenario, they don't have to be Chechen.
TSPenguin
Posts: 5
Joined: 2009-05-17 21:21

Re: [Changelog] PR v0.9 Features

Post by TSPenguin »

mosinmatt wrote:One thing I am wondering. The ROE for unarmed kits (like the pilot) are the same as the collaborator, right?
Well, does that mean insurgents are not allowed to shoot a pilot outside of the ROE?
ROEs only apply to the collaborator. You can go slaughter Pilots all you want. You can even collect them until you have enough to justify using an IED on them :p :
Achluophobia
Posts: 2
Joined: 2010-02-04 18:34

Re: [Changelog] PR v0.9 Features

Post by Achluophobia »

Nice one, I think the new version of PR will be legendary ^^ I like the pictures of the chinook :mrgreen:
SSG Jay
Posts: 155
Joined: 2009-01-31 10:35

Re: [Changelog] PR v0.9 Features

Post by SSG Jay »

This game is gonna be fuckin BIG soon enough, this is shit everyone wants but nobody has the brains to do. Good work BSS, expecially for adding airborne.
SkyNex0
Posts: 3
Joined: 2009-11-30 19:53

Re: [Changelog] PR v0.9 Features

Post by SkyNex0 »

OMG, like everyone is saying this is gonna kick *** <3 :) Cant wait until Project Reality is in the stores with thier own graphics motor and everything :) , I would pay for it no doubt. One thing I might add is, isnt it sometimes unstable? with crashes and such?.



-SkyNex0 out-
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Changelog] PR v0.9 Features

Post by Snazz »

SkyNex0 wrote:One thing I might add is, isnt it sometimes unstable? with crashes and such?
Not particularly.

If you're having issues: https://www.realitymod.com/forum/f27-pr-support
SSG Jay
Posts: 155
Joined: 2009-01-31 10:35

Re: [Changelog] PR v0.9 Features

Post by SSG Jay »

still waiting on the harriers to come back i see, with two seats next time hopefully.
Rapier
Posts: 132
Joined: 2008-05-20 08:48

Re: [Changelog] PR v0.9 Features

Post by Rapier »

So, just checked the password page. Should be released around 12:30AM pacific standard time for us... Is this accurate?
CCCode
Posts: 180
Joined: 2010-01-01 21:28

Re: [Changelog] PR v0.9 Features

Post by CCCode »

No Ramiel M249 bug fix? :sad:

Anyway GREAT NEWS! :smile:
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: [Changelog] PR v0.9 Features

Post by 0331SgtSpyUSMC »

SSG Jay wrote:still waiting on the harriers to come back i see, with two seats next time hopefully.
I'm not a 100% sure, but I believe USMC has only AV-A8's in service one seater's. There are 2 seater's but for training only I think. Seen a few in the fleet, never with 2 seats :o
Last edited by 0331SgtSpyUSMC on 2010-02-04 22:49, edited 1 time in total.
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Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: [Changelog] PR v0.9 Features

Post by SkaterCrush »

'[R-DEV wrote:dbzao;1250040']
[*]Added new faction: Canadian Forces (CF)
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: [Changelog] PR v0.9 Features

Post by killonsight95 »

sorry rofl wutttttt^
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LiquidWatch
Posts: 6
Joined: 2010-02-04 02:29

Re: [Changelog] PR v0.9 Features

Post by LiquidWatch »

[R-DEV]AfterDune wrote:It got hit by several RPG's.
Oh i just thought it was a ied bc the hamas soldier was holding a phone
zvenner
Posts: 16
Joined: 2009-05-17 12:28

Re: [Changelog] PR v0.9 Features

Post by zvenner »

epic win :)
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: [Changelog] PR v0.9 Features

Post by Rissien »

LiquidWatch wrote:Oh i just thought it was a ied bc the hamas soldier was holding a phone
and right after that you saw somone holding a rpg.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Changelog] PR v0.9 Features

Post by Rudd »

CCCode wrote:No Ramiel M249 bug fix? :sad:

Anyway GREAT NEWS! :smile:
what m249 bug?
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PLAustin
Posts: 19
Joined: 2009-01-10 14:02

Re: [Changelog] PR v0.9 Features

Post by PLAustin »

I think I just jizzed in my pants at this bada*sness!
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Changelog] PR v0.9 Features

Post by PLODDITHANLEY »

* Added check for last time you got points for deploying an outpost to stop spammers/exploiters

Any details on this?


* Updated Vehicle Depots, they now only give vehicle ammo/infantry ammo/kit request to a specific team

Can we still repair enemy vehicles?
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