Request: v0.9 Manual

General discussion of the Project Reality: BF2 modification.
Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: Request: v0.9 Manual

Post by Leeu »

Many Thanks!
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Request: v0.9 Manual

Post by Stealth Clobber »

Oh sweetness! SRAW is replaced by the SMAW! :D
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Request: v0.9 Manual

Post by Skodz »

Why is it the guide section of the website have been (and still is) locked for so long ?
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Request: v0.9 Manual

Post by Sniperdog »

'[R-DEV wrote:AncientMan;1254893']https://www.realitymod.com/manual/pr_manual.pdf

;)

Printed, Bound, Flattening now ;)


(Probably will trim the edges also)
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Will Stahl aka "Merlin" in the Squad community
BobAndy
Posts: 36
Joined: 2007-08-19 17:30

Re: Request: v0.9 Manual

Post by BobAndy »

I do have a question; Is the Rock considered a weapon, for the collaborator ROE rules?
Jafar Ironclad
Retired PR Developer
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Re: Request: v0.9 Manual

Post by Jafar Ironclad »

It does damage, so I'd venture to guess yes.
Chuc
Retired PR Developer
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Re: Request: v0.9 Manual

Post by Chuc »

I have a question, is there a downside to not being deployed when using marksman, because why wouldn't everyone just stay in deployed mode?
Undeployed mode functions similar to an assault rifle, meaning you are far more mobile and able to at least stand a chance in closer quarters.
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Personal Folio - http://www.studioash.net
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Request: v0.9 Manual

Post by masterceo »

Stealth Clobber wrote:Oh sweetness! SRAW is replaced by the SMAW! :D
according to AncientMan and dbzao it's just a mistake, SMAW will not make it into 0.9

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
tim8002
Posts: 102
Joined: 2009-09-01 19:45

Re: Request: v0.9 Manual

Post by tim8002 »

page 16:
Mines are proximity-triggered explosive devices used to damage or destroy
ground vehicles. Some soldiers using the F1 hand grenade can build a grenade
trap instead of throwing the grenade. A trip flare can be used to alert the
team about enemy movement through an area. All these devices can be
triggered by enemy or friendly units. They must be placed while lying down and
arm themselves 5 seconds after placement (mines after 15s). A single player
my place up to 30 mines, 10 trip flares and 4 grenade traps.
These devices
remain active until 10 minutes after the soldier delpoying them has died
(20min for mines). Soldiers can avoid triggering a grenade trap or trip flare by
staying prone while moving past it. While holding a mine or grenade trap the
main radio menu can be used to place a red warning marker on the team's
map. Up to 3 mine markers can be placed by a player. These markers can also
be placed and deleted by the commander.


page 20:
Requesteable kits have to be requested after spawning. Each requestable
specialist & infantry kit is only available to a few players on each team at the
same time.

page 21:
The Grenadier uses an underbarrel grenade launcher to engage groups hostiles
at range or inside buildings.
grouped?

The Rifleman/Militant/Warrior/Insurgent is the basic infantery soldier of
each faction. He is typically equipped with an assault rifle and some grenades.

page 25:
You can only place one RP before he needs to rearm this ability
shouldn't it be before you need to rearm this ability?

hehe, just trying to help out, tell me to shut up if you want.

very good read, forgot some of the things in there..

can't wait for 0.9 to unlock!
Last edited by tim8002 on 2010-02-05 04:16, edited 6 times in total.
Reason: error may instead of my?
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|HBD|{R.K}ThEoNe
Posts: 5
Joined: 2009-11-12 02:53

Re: Request: v0.9 Manual

Post by |HBD|{R.K}ThEoNe »

Awesome Job DEVs. Dont be saying bad stuff about it who cares. Just a few more hours and everyone can find out this stuff first hand.
chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: Request: v0.9 Manual

Post by chuckMFd »

NIce manual, could use some sharper detail in some areas but all in all helpful. So far Ive uploaded 13.5 gigs on the torrent.
[CENTER]
PR KICKS ***
[/CENTER]
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Request: v0.9 Manual

Post by Bringerof_D »

READING...reading...reading...
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: Request: v0.9 Manual

Post by Spearhead »

Thanks for the feedback. Due to the manual being provided online it is much easier to update when people find problems. As for your questions:

I was just notified that the SMAW is NOT in 0.9. Seems I was a bit overenthusiastic when browsing through our icon atlas.

The demolitions expert pickup kit does use a machine pistol instead of a rifle. This is why it is listed among the sidearms.

As far as I remember the rock is NOT counted as a weapon. I will verify this and update the guide accordingly, soon.

As chuc said. Undeployed gives you more mobility. This would be the standard mode while on the move. If you are engaging a distant target or if you are on stationary defense you should deploy since it gives you a much higher maximum accuracy which is also independent of your stance.

Thanks for finding all the typos. Some sentences were altered so often that it was hard to prevent grammatical debris from clogging them up.
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l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: Request: v0.9 Manual

Post by l|Bubba|l »

Page 19 wrote:The wrench is
only used to remove explosives like mines, trip flares and grenade traps. In
Project Reality the wrench can not repair vehicles.
I'am still able to repair light vehicles with the wrench like in the previous versions.
Spearhead
Retired PR Developer
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Joined: 2007-06-01 00:53

Re: Request: v0.9 Manual

Post by Spearhead »

l|Bubba|l wrote:I'am still able to repair light vehicles with the wrench like in the previous versions.
But you are not SUPPOSED to. At least from what I know. Need to verify.
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tim8002
Posts: 102
Joined: 2009-09-01 19:45

Re: Request: v0.9 Manual

Post by tim8002 »

[R-DEV]Spearhead wrote: Thanks for finding all the typos. Some sentences were altered so often that it was hard to prevent grammatical debris from clogging them up.
np, that must of been hell to write haha.
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