new collaborator rules

General discussion of the Project Reality: BF2 modification.
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mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

new collaborator rules

Post by mosinmatt »

Hello Devs and Denizens.
I am a BIG fan of the collaborators, I find them challenging and fun to play. I do really like the new rules.
But it seems that blufor has nothing to help deal with civilians at range. I have not been blufor yet, but I am told there is no more breeching shotgun. Could you not "arrest" the civilians with the breeching shotgun before?
The civilians do add quite a challenge to the Blufor, but something to deal with them at short-medium range would be nice.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: new collaborator rules

Post by killonsight95 »

read the manual then find out
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mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: new collaborator rules

Post by mosinmatt »

killonsight95 wrote:read the manual then find out
Ah THANKS. I read it, but i guess that slipped my mind. I will have to play blufor a little more
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: new collaborator rules

Post by Lan »

The new manual isnt even done yet is it, so dont just say read the manual because the old manual wont have the new roe in it.
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: new collaborator rules

Post by Spearhead »

Lan wrote:The new manual isnt even done yet is it, so dont just say read the manual because the old manual wont have the new roe in it.
Thou shalt not spread lies!

Manual Download Link
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Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: new collaborator rules

Post by Lan »

'[R-DEV wrote:Spearhead;1257040']Thou shalt not spread lies!

Manual Download Link
It is now? I recall a mod/dev saying yesterday it wasnt done, thanks for the link though :razz:
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: new collaborator rules

Post by mosinmatt »

Now, is it if you USE the epipen or resusitate hands, or have them equiped? I mistakenly pulled out my epipen, but still said I was killed inside ROE. unless I timed it wrong, I had been spawned for more than a minute.

Also, I like the no running over rule. stopping a tank in its tracks like Tienanmen square is hilarious
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: new collaborator rules

Post by Spearhead »

As far as I remember having the item selected triggers the ROE. If you are using the collaborator I suggest you use the mouse wheel to switch between kit items. This way you have a lower chance of accidentially selecting one of the "bad" items.
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